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Showing content with the highest reputation since 12/01/2012 in Posts

  1. 7 points
    Hello everyone! I decided to mod BTTF: SA for a while. These are my modifications: Mods Made: ------------------------------------------------------------------------------------------------- Coding: ------------------------------------------------------------------------------------------------- Now using Source Code 1105 effects.fxp only. BTTF1 and BTTF2 Delorean flux dispersal effects now start at 80 mph. Changed wormhole effects to enlarge more smoothly. Added KITT (Delorean Edition) Time Travel Effects, which is also compatible with Source Code 1105. Added KITT (Delorean Edition) Spawn Code Modified uokka's hover mod with these features: Changed vent glows to work with BTTF2 delorean rather than Crysis delorean Changed hover control layout to work with the Deloreans mod mentioned below. Modified BTTF2 hover controls. ------------------------------------------------------------------------------------------------- Modeling: ------------------------------------------------------------------------------------------------- Imported my Crysis Delorean-like textures to SA. Now all deloreans have crysis-like textures. They include: New Delorean Body New Headlights New Taillights New DMC-12 Wheels ------------------------------------------------------------------------------------------------- Audio: ------------------------------------------------------------------------------------------------- Added New Mr. Fusion sound to BTTFSA. ------------------------------------------------------------------------------------------------- Teleport Mod: ------------------------------------------------------------------------------------------------- This is the teleport by year mod I made for SA. So far the years are as follows: The year 0 Era 1885 Era ***Special Year*** 2854: This special year teleports you to the garage where you can change into a different delorean time machine. ------------------------------------------------------------------------------------------------- These mods were made on top of the All Deloreans BTTFSA Mod by Delorean88MP: You can find his mod here: http://youtu.be/RdzKFdddFIk ------------------------------------------------------------------------------------------------- That's all for now. More mods coming, including crysis-like KITT (Delorean Edition) with delorean engine sounds, and more years for the teleport mod. Update 7/24/13: The first beta release of my teleport script is out! See download section at the bottom. Teleports to different locations from the year 0 to the year 3000. Time travel above the year 3000, and you won't teleport at all! You have to install the Peabody Ranch map mod by LoadGamePL to spawn in the barn. ***Another special date*** November 5th 1955, spawn in Peabody Barn. The rest of the 1955 era, you spawn on a road. This is a beta. Still has some bugs to work out. If someone could test it for me, that would be great! UPDATE 7/28/13: Modded effects.fxp. Now has uokka's wheelglow and wheelboost mods as well as BTTF3 wormhole and sparks. Also included updated BTTF3, BTTF3 RR and bananas time travel scripts with new effects. Link at bottom. UPDATE 8/7/13: Beta 2 of my teleport script is out! Here is the link, and make sure to read the readme: Link at Bottom. UPDATE 8/8/13: Added uokka's telltale wormhole to the mod. Now all time travel scripts use uokka's animated wormhole. I re-colored the wormhole to make an orange-ish BTTF3 version along with the blue. All time travel scripts now use the cold delorean effect (not uokka's). Also, BTTF2 time travel script no longer has hover mode. Uokka's hover script replaces hover mode for all deloreans now. Edited time_help.cs now spawns a BTTF2 delorean from a distance, but no one is in it. Refuel and go! Wow, that was a mouthful. UPDATE: Fixed some time travel bugs. Now all deloreans time travel at the instant they reach 88 mph. For some reason, the BTTF 1, 2, 3, and 3 RR deloreans stayed at 88 mph for a while (I was like, "Time Travel Already!) Also, time_help.cs bug fixed. Now you can drive the spawned delorean without having to refuel Mr. Fusion first. Reupload link at bottom. UPDATE 8/18/13: Beta 3 of my teleport script is out! Now has fixed time circuits (almost). Thanks to LoadGamePL for the fix. Please download at bottom and read the readme. ----------------------------------------------------------------------------------------------------------------- New Mod Update! 9/6/13 Updated Mods Include: Skin Selector: Marty at the start of the save game Crysis Delorean Edits: New Headlights New Taillights New Whiter Mr. Fusion New License Plate New Brighter Blue Delorean New Delorean Handling DMC-13000: Original DMC-13 Wheels KITT License Plate KITT Red Scanner KITT 3000 Effects and Sounds Time Travel Script. Now refuel on the side of DMC-13000, not facing the rear. Credits: Thanks to LoadGamePL for the Crysis license plate and headlights textures. Thanks to PozitiVBttF for the fixed DMC-13 wheel. Modifications to the DMC-13 by me. Credits go to Mad_Driver10 for the converted taillights texture for SA. ----------------------------------------------------------------------------------------------------------------- UPDATE 10/10/13: Watch in HD: http://youtu.be/XM5s1PsC6LI Mods Made: Improved uokka hover conversion liftoff with struts. New Hover Mode On Sound from Tellltale Games New Animated Wormhole Traffic By Year with cars from 30's, 40's, 50's, 60's, 80's, and 2015+ Credits: Thanks to: uokka for help with fixing the hover script and adding the struts. Trancelikestate for the Telltale 1930's cars for SA. LoadGamePL on youtube for help with fixing the Traffic by Year script. ManuGT1000 on youtube for the converted Toyota SR5 pickup. Na Teles on youtube for the Crysis normal DMC-12, which I modified. BttfTrain on youtube for the converted BMW 633 CSi and the manure truck. The modders at gta-classics.net for their classic cars for SA. Programist for his wormhole, which I modified. The modders that made the GTA SA Anderius (Alien City) cars. DOWNLOAD: A download will be provided soon with ONLY the hover script. I do not have permission to release the models. Therefore if one wants to make their own Traffic by year mod, I will only help with the coding by request. UPDATE 11/11/13: A small mod update which includes: Telltale Time Travel Particles Telltale Reentry Sounds Battle With DELOKARR mini-mission. Thanks to uokka for help with particle effects. Thanks to LoadGamePL for help with DELOKARR mini-mission, My own version of DELOKARR mini-mission created from Christine Mod and inspired by LoadGamePL's mod. ----------------------------------------------------------------------------------------------------------------- UPDATE 12/22/13: http://youtu.be/3g-YgWByt04 New Mod Update that includes the following (in chronological order): Doc Garage Vehicle Spawn Scripts Time Train Normal DMC-13 New More Accurate BTTF2 Crysis Delorean New Delorean Door Open Sound Time Train Time Travel Scripts New Particle Effects for Time Train New Ventglow Effects New Delorean Engine On Sound New Delorean Engine Idle Sound New Time Circuit Enter Sound New Mr. Fusion Closing Sound New Hover On Sound Credits go to: Lucas.M.V.Videos on YouTube for his Time Train LoadGamePL on YouTube for his converted Doc Truck BTTFTrain on YouTube for his DMC-13 Conversion, which I modified. Programist for his particle effects, which I also modified. Telltale Games for their Door, Time Circuits, and Mr. Fusion sounds. Big thanks again to RobertBlox, uokka, and PozitiVBttF for helping me with the crysis model. UPDATE 3/7/2014: Delorean Railroad script fixed for Roger's 131 Locomotive: http://youtu.be/JyRv3jBgv58 This mod update includes the following: New Crysis BTTF3 Railroad Delorean New Roger's 131 Locomotive converted from 0.2f New Roger's Locomotive Presto Log Effects Special thanks to PozitiVBttF for the Roger's Locomotive models. Credits go to: BTTF Hill Valley team for their original VC Roger's Locomotive. Lucas.M.V.Videos for the Crysis Railroad delorean wheel and CPRR boxcar train models. AVP for his Crysis Delorean Mr. Fusion plate. Trancelikestate for his converted Telltale Mr. Fusion. Programist for his source code. UPDATE 3/24/14: New 3D-ish firetrail for the deloreans. http://youtu.be/KWUof1MTUCQ This firetrail uses 2 primary base data sets with 2 different textures and colors. I also created a longer BTTF3 RR version, but it is not shown in the video because it disappears too quickly. Please feel free to comment on the firetrail. I could always use some constructive criticism. UPDATE 4/17/14: New Particle Reentry Explosions and BTTF3 RR firetrail: http://youtu.be/GCxsY1Kf_gw So, what do you think of the explosions? UPDATE 6/15/14: Added updates to the Doc Brown Follow Script. Now all you have to do is meet Doc in his house. http://youtu.be/zJA34ApwJ6U UPDATE 6/25/14: http://youtu.be/qp4iZ6qTZYE 0.2e DMC-13 Particle Scripts converted to SA with some minor improvements Accurate DMC-13 Time Travel Coils Updated Programist Effects Added BTTF 3 Crysis Delorean now using carcols on the wheels. DMC-13000 Model Update Source Code Update With uokka Time Circuits Knight Industries Time Traveler Model Update with Working Scanner Credits: uokka for his Time Circuit code. The BTTFHV Mod Team for the original DMC-13 code. Programist for his wormhole effects code UPDATE 8/12/14: http://youtu.be/NY9LFQ1CLcs A small mod update that includes: Crysis Delorean Models optimized for Improved Vehicle Features mod. uokka Hover Mod Integration Scripts that include glowing vents at night and correct firetrails while time traveling in hover mode. New Blue Delorean Door Sound Engine Acceleration and Rev Sounds now back to HV mod default. Updated Programist effects. Now each delorean time travel implosion matches its wormhole color. DOWNLOAD: No download due to permissions issues. Credits go to: Programist for his particle effects. uokka for his vent effects, which I modified. Thanks to: PozitiVBttF for help with Improved Vehicle Features. uokka for help with the hover integration script. *********Download Section********* UPDATE 6/26/13: Coding and audio modifications download: http://goo.gl/CUZbV UPDATE 6/27/13: KITT (Delorean Edition) Time Travel Fixes: http://goo.gl/ZEcsY UPDATE 6/28/13: Vent Glows Fix and Radio playback for all cars. http://goo.gl/TK2H2 Update 7/24/13: Teleport script Beta 1. http://goo.gl/IinX9m Peabody Ranch map mod by LoadGamePL. http://www.mediafire.com/?r15hhyhrapk341s UPDATE 7/28/13: Modded effects.fxp. http://goo.gl/1RtcDy UPDATE 8/7/13: Teleport Script Beta 2. http://goo.gl/tt9Q8g UPDATE 8/8/13: uokka's telltale wormhole and edited time_help.cs. http://goo.gl/WnVHDa UPDATE 8/12/13: Added Doc Brown Follow Scripts Download: http://goo.gl/aJjQTV These scripts use Doc Brown as a different ped ID than the one Trance originally put them in. Please read the readme! UPDATE 8/18/13: Teleport Script Beta 3 http://goo.gl/1wXMxu See you in the future! -BTTFModMachine
  2. 5 points
    Back to the Future : Hill Valley Mobile Back to the Future Hill Valley was great on your PC, now it's on your Phone and Tablet too! With Back to the Future:Hill Valley Mobile you can experience Hill Valley at any time, anywhere! --- With the Mobile Edition of BTTF:HV I hope to port across most of the functionality that comes with the 0.2e version of BTTF:HV. Whilst the game is not all the same and has some features missing, it is largely the same game that you've been used to playing. However it is greatly improved as you don't have to sit at a desk or have a laptop to play it, you can play anytime with the devices we use every day. --- BTTF:HV Mobile is still in development, however I am close to releasing it for iOS. As for Android, I am sure this will work on it but I don't have an Android device, if anyone wants to help test for Android that would be great! Requirements
  3. 5 points
    Now that the dust has settled on the release of 0.2f, we wanted to share with you how we are planning to take the mod forward. It was initially thought that 0.2f would be our swan song, but pulling everyone back together has given us a renewed sense of enthusiasm, so for the immediate future at least, you can expect more progress from us. We will also be changing the format of how we release the mod to you. It is not planned at this point that there will be anymore main releases where we hold everything back (0.2g / 0.3 etc), what we will be doing now is releasing models and features as they are completed in the form of an update package which will install over the top of 0.2f. If there are enough update packages we may bundle them together as a 'service pack' or release an 0.2f R2 which incorporates all changes. News and updates regarding progress of models and features will now be presented directly by the mod team members. All progress will be documented in the Blog section of our site, which can be found here: http://www.bttfhillvalley.co.uk/forum/index.php?/blogs/ You may notice that we have two sections setup on the blog, one will document the ongoing progress with the GTA mods. The second will document Leaf's progress with a standalone game build from the ground up. GTA mod blog: http://www.bttfhillvalley.co.uk/forum/index.php?/blogs/blog/6-bttf-hill-valley-mod-blog/ Standalone game blog: http://www.bttfhillvalley.co.uk/forum/index.php?/blogs/blog/4-bttf-hill-valley-the-standalone-game/ Please follow the blogs to keep up to date on the latest progress.
  4. 5 points
    Just throwing out here that the vehicles from 0.2f are not the only things which will be moved over to GTA SA...
  5. 5 points
  6. 4 points
    This question is just.. Uhm, nevermind. Go ahead. Do it. Pure speculation. Thus your speculation. Again, go ahead then. Especially since you think it's so simple. Just make it an awesome mod (I'm having a déjà vu). Yep, that's the mod team. As I get it, they'd rather do all the stuff themselfs rather than simply put all that ms-paint crap together that you can find on the net. And what do you have to contribute? It seems to me that you have absolutely no idea about the complexity of such a project. Or what GTAs and CLEOs limitations are. Modding a game which is not officially supported to be modded is not easy. There do exits growing informations for hacking GTA games but that doesn't mean it will all just work. It's far from just simply putting stuff together. You're living in a dream world. It doesn't make any sense to yell at a leaveless tree in the winter. --- Apart from that... don't spam, please. There are already plenty of threads regarding this kind of speculation. If you really can't hold yourself, spam there at least.
  7. 4 points
    crysis delorean hovercraft is not ready you can see pictures. Do you like it?
  8. 4 points
    Here comes an update on my train a few things are missing so im going to add them. and im thinking of adding more of the back to the future stuff i have been doing so there is going to be more
  9. 4 points
    Hello again my fellow Back to the future fans (not my fans but you get what i mean.. i hope) Here comes an update of my delorean, this one is not like the other one from the skyway picture. this is the result of me redoing the delorean because that the other model was old and the first thing i did when i learned modeling, so this is kinda my delorean V.2 and im gonna try to have so much details as i can
  10. 4 points
    i got two pics on deviant so that should work too i hope
  11. 4 points
    So, any news on those VIN's yet, Steven?
  12. 4 points
    After telling you repeatedly that work is being done constantly and you repeatedly jabbing at us for not pouring our lives out into the mod instead of going to work, and school and all the things people do in real life I'm sick of hearing it. Warning issued. Now drop the whole "at least I'm doing something" bit!
  13. 4 points
    Any news on those VIN's yet, Steven?
  14. 4 points
    Other people making maps is cool. Other people insulting the team's work isn't. We get it. We know it's taking years. Unless someone nicley covers our livelyhood requirements, AKA paychecks, the mod is gonna take a while.
  15. 4 points
    You are indeed right, Trance. There is one thing that we don't like on this forum.
  16. 4 points
  17. 4 points
    A nice lamppost model, sir. With just two minor flaws. One, the lamppost doesn't have any lamps. And two, the lamppost doesn't have any lamps. Now I realise that technically speaking that's only one flaw but I thought that it was such a big one that it was worth mentioning twice.
  18. 4 points
  19. 3 points
    Hello everyone! This is a WIP created entirely by me, so there are no permissions issues. Great for making movies. Look! Where we're going we don't have roads. http://youtu.be/RNHSRVWyLdQ UPDATE: I didn't want this topic to be inactive for too long, so I am posting progress updates with MEd screenshots. Notice that the roads exist in these screenshots because no texture modifications are made: UPDATE 1: UPDATE 2: UPDATE 3: 1885 Map Mod is nearing completion. UPDATE 4: Added McFly Farm House FULL RELEASE: Yay! http://youtu.be/1QbBV88Vgm8 DOWNLOAD: http://goo.gl/ia9l4E Thanks to LoadGamePL for help with MapEditor. Also, big thanks to Delorean88MP and TranceLikeState! See you in San Andreas, or in MapEditor, or 1885... -BTTFModMachine
  20. 3 points
    Hey guys been a while since we made a release hasn't it, well good news! 0.2f R2 has been released you can find the download here: http://www.bttfhillvalley.co.uk/forum/index.php?/files/file/106-02f-r2-developmental-build-2019-08-11/ Or from moddb: https://www.moddb.com/mods/back-to-the-future-hill-valley/downloads/bttf-hill-valley-version-02f-r2-20190811-auto-installer Or finally via: http://www.hilvalleydatabase.xyz Whats been included in R2? Revamped map Animations for things like RC mode, Refueling New Stainless steel textures for the deloreans Tons of new bugs and possibly some fixed who knows... Work on the hud and new digital font! Removal of vice city to make room for the new map and future map redesign More time changing areas Want to talk about all things BTTF Hill Valley and join the 300 members already on discord? Visit here! https://discord.gg/gdTTHkE
  21. 3 points
    Hello I'm changing a little the main script I hope you like this
  22. 3 points
    The conversion of models is progressing for GTA SA (I say progressing, they are done, pending final carcol, vehicle.ide and handing.dat values). We currently need to adjust the placement of various visual effects to suit the new models. A question for the community, would you like to wait for the visual effects to be updated, or would you like the models now? With an update to correct the effects placement following at a later date?
  23. 3 points
    Hello everyone! I created a sound pack for BTTF: SA from various sounds. This might be useful in 0.2f? Downloads in download section at the bottom of this post: Version 1: http://youtu.be/AGOCvAwwIX0 ------------------------------------------------------------------------------ New sounds used: New Cutscene Time Travel Sound New Mr. Fusion Sound New Time Circuit Keypad Sounds New Time Circuit Off Sound New Delorean Accelerate Sound New Delorean Engine Off Sound Sounds taken from BTTF: The Game and the BTTF Trilogy Movies. UPDATE: Version 2 has more accurate delorean acceleration in game. UPDATE: Version 3 is out! http://youtu.be/K4qy30ntUZc V3 includes: 3 Door Opening Sounds Engine Off Sound Engine On Sound 2 Hover On Sounds Hover Off Sound Time Circuit Keypad Number Sounds Time Circuit Keypad Enter Sound Time Circuit On Sound Time Circuit Off Sound 2 Mr. Fusion Open Sounds Mr. Fusion Refuel Sound Cutscene Reentry Sound Delorean Engine Idle Sound taken from a real delorean (Thanks Mike)! Delorean Acceleration Sound Delorean Engine Rev Sound Door Closing Sounds Please read the readme file. Good luck! All sounds were taken from the BTTF Movie, Telltale Games, or GTA SA itself (except for the delorean idle sound and part of one of the hover on sounds). Credits go to uokka for his hover on sound, which I mixed in with the Telltale one. UPDATE: Added Movie sound pack, with sounds extracted from the BTTF movies! http://youtu.be/nf65K41Q8Ts The movie sound pack includes the following: 1 Delorean Door Sound from each of the three BTTF movies 4 Engine Off Sounds 2 Engine On Sounds GENRL Vehicle Sounds (Not changed from Delorean Sound Pack V3) 2 Hover Mode On Sounds 1 Hover Mode Off Sound Time Circuit Keypad Sounds Time Circuit On Sound Time Circuit Off Sound Time Circuit Enter Sound 2 Mr. Fusion Open Sounds Mr. Fusion Refilling Sound 3 Cutscene Reentry Sounds 4 Time Travel Sparks Sounds DOWNLOAD SECTION: Download Version 1: http://goo.gl/InrNPR Download Version 2: http://goo.gl/Dpv8TZ Download Version 3: http://goo.gl/WzCWMH Download Movie Sound Pack (Version 4): http://goo.gl/qCB4kW See you in the future! -BTTFModMachine
  24. 3 points
    A quick video response about the release of 0.2f based on my play-through of the beta:
  25. 3 points
    Chapter 1 The End Of Time. Chapter 2 The Multiverse. Chapter 3 The Plan. Chapter 4 A friend in need. Chapter 5 Finding Pinkie. Chapter 6 Answers. Chapter 7 It must be love.
  26. 3 points
    A few updated photos with the green undercarriage and white hover lights. Soon to add neon rope :-)
  27. 3 points
    Okay, I don't know if someone had this idea before but are these guys the same person? : What do you think? It would make sense! In 1985 A, Biff have maybe done everything in order to prevent Goldie Wilson from becoming HV's mayor? If this guy on the first picture is 1985A Goldie Wilson, I would literally HATE myself to notice that only now...
  28. 3 points
    Here comes an update of my Ferrari from 2015 , sorry for the bad quality in the movie. http://youtu.be/-T3sTeaXmjc
  29. 3 points
    update with Delokïtt on red SCANNER. it is not ready. sorry
  30. 3 points
    here's an idea, if you want a mod done, start a team and get it done yourself, that's what we did
  31. 3 points
  32. 3 points
    time 2 b closed, it starts getting annoying.
  33. 3 points
    My turn http://www.youtube.com/watch?v=mXdIRg6C6o8
  34. 3 points
  35. 3 points
    Orgcon you know as well as I do you'll never give up on this mod/community because you have no place else to go same as the rest of us. In 25 years we'll still be playing VC on PC for mods.
  36. 3 points
    Hey, I just found this site. http://www.gta-classics.net/ It has many good cars on it. For example, Biff's car: And the Hill Valley Bel Air (Without the Hill Valley logo) And the Libyans Van: Does anyone know anything about the modders on this site? Some cars here seem to resemble the HV ones. I'd like to know more. See you in the future! -BTTFModMachine
  37. 3 points
  38. 3 points
    The beta version of animations Truck and skin Marty for gta sa converted from GTA IV This mod will not be published! loans to model the van belongs to the authors 0.2е please comment on
  39. 3 points
    those Pictures must be really small I can't find them anywhere Steven.
  40. 3 points
    That's not what bothers me. What bothers me is this guy thinks he's so cool. Attempting to create a Frankenstein of a map mod for SA while insulting this whole team by claiming were "waiting for 10 years" is not my idea of cool. . . . . . . . . . . . . . . . . . . . ________ . . . . . .. . . . . . . . . . . ,.-‘”. . . . . . . . . .``~., . . . . . . . .. . . . . .,.-”. . . . . . . . . . . . . . . . . .“-., . . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . ”:, . . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .\, . . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,} . . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.} . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:”. . . ./ . . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./ . . . . . . . /__.(. . .“~-,_. . . . . . . . . . . . . . ,:`. . . .. ./ . . . . . . /(_. . ”~,_. . . ..“~,_. . . . . . . . . .,:`. . . . _/ . . . .. .{.._$;_. . .”=,_. . . .“-,_. . . ,.-~-,}, .~”; /. .. .} . . .. . .((. . .*~_. . . .”=-._. . .“;,,./`. . /” . . . ./. .. ../ . . . .. . .\`~,. . ..“~.,. . . . . . . . . ..`. . .}. . . . . . ../ . . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-” . . . . . ../.`~,. . ..`-.. . . . . . . . . . . . . . ..\. . /\ . . . . . . \`~.*-,. . . . . . . . . . . . . . . . . ..|,./.....\,__ ,,_. . . . . }.>-._\. . . . . . . . . . . . . . . . . .|. . . . . . ..`=~-, . .. `=~-,_\_. . . `\,. . . . . . . . . . . . . . . . .\ . . . . . . . . . .`=~-,,.\,. . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `\. . . . . . ..__ . . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>--==`` . . . . . . . . . . . . . . . . . . . . _\. . . . . ._,-%. . . ..`\
  41. 3 points
    Compared to this site's mod team, I am not skilled. The work to create a mod requires far more skill than to edit one.
  42. 3 points
    Sorry, but I am unable to see your video. :/ EDIT: Nevermind, it appears I'm having a connection problem with the Youtube servers. EDIT 2: I just was able to see the video. Nice work! The ironic thing is that I used the same engine sound for my SA mod, but I edited it to incorporate the Porsche 928 engine sound as in the film. Here is actually a showcase video which I was going to post on the forum, but never did because Uokka and I updated the model. At the time, Uokka and I were modifying the Crysis DeLorean to look like the BTTF II version along with having some nice modifications. In particular, these were textures and the process of adding real working lights to the car (as you can see at night). We both always found it a little odd how the rearlamps didn't work on the Crysis conversions. You can also hear the door and engine sound modifications which I've made in the video.
  43. 3 points
    I'm creating a new bttf hv mod team, it's called "Be patient and wait for the Official HV Mod team to wrinkle out all the bugs and enjoy 0.3f when it is finished" team. Bit of a long but prudent name don't you think?
  44. 3 points
    I'm gonna be out of line over this but... The mod isn't our jobs. We don't get paid to do this work. Everything is made on everyone's free time. We are dealing with a s**t old game engine. And things aren't amazingly easy. Our real full times jobs and lives take priority over this mod period. If you want this mod so badly, go do it yourself. Then you'll understand how difficult it is. Then all the whiners would shut up. And FYI. If you can't speak english. Don't use google.
  45. 3 points
    Dude, seriously give it a rest. Do it again and I'll stab you in the face with a soldering iron you will have your posting privileges suspended on all posts for a day.
  46. 2 points
    I don't know the SA map that well, but this is where we have it at the moment, currently suspended in the middle of nowhere above the ground. We are open to suggestions on where to place it, but yes, it should ideally be somewhere within proximity to the train tracks which run around SA, so that we can incorporate the Rogers and JVT.
  47. 2 points
    The sparks are made up of two effects: the spark core, and the spark. The orange ones are called REGSPARKCORE and REGSPARK. The blue ones are BLUESPARKCORE and BLUESPARK. Find them in effects.fxp. Find FX_INFO_COLOUR_DATA in the spark effects and change the RGB values.
  48. 2 points
    For new non-standard map objects, I don't use MEd. I direct edit the IPL. MEd crashes when loading the files after I modify the gta3.img for some reason. When I had problems with MEd, TranceLikeState recommended that I use IPL Helper: http://www.gtagarage.com/mods/show.php?id=1895 It's a really great tool. Here is the GTAForums tutorial on it: http://gtaforums.com/topic/321833-ipl-helper-blue-editions-little-guide/
  49. 2 points
    Well, unless there is a major update (for example, the completed town square), no updates will be posted. Have you seen Mike's Mod Blog? This is where updates will most likely be posted. As you can see, it hasn't been updated in a while. However, you can still use it to figure out what is going on in the progression of the mod.
  50. 2 points
    Everybody knows them, some people hate them while others just accept they are there, or even appreciate them. What I'm talking about are updates. Whether it's your operating system, like Windows in most cases, or web browser - every software nowadays is frequently supplied with updates, and so is our forum software. This version that you're currently looking at, version 3, was released in June 2009. We right away decided that we want to upgrade our dated website as soon as possible. There was only one requirement: we wanted to design an own skin for the forum, so that we don't just look like any other copy of Invision Power Board. But, if you look at a calendar you'll notice that June 2009 was by now more than 3 years ago. Because creating an own skin for a software as big as this takes a lot of time and by far is not easy we simply didn't get around to doing that, so we kept pushing back the update. Due to problems with the old version of the software though that started to arise lately we decided to ditch that idea for now and just upgrade. A skin can come once it's ready. So here we are, in a fresh, new environment. What's new? So you might be asking yourself now what is new. To be honest, we don't really know every detail for ourselves and have to get used to this change now, too. So please excuse us if there's things not working, we might not even be aware of it. What I can say though is: Shoutbox The shoutbox is gone for now. Instead, you'll now find a Chat tab at the top of the page. Clicking it you'll land in a chat room that functions pretty much identical to the old shoutbox, however it has a few limitations. Because it is just the default licence that is included with the forum only 5 people can use it simultaneously. Anyone who clicks the chat tab when there's already 5 people in it wont even be allowed access. Instead it'll for some reason prompt you for a username and a password. We don't exactly understand what's that supposed to mean and why it's not right away denying access, because even us moderators and admins cannot bypass the 5 users limit. But we'll investigate into that in the future. We also don't know for sure yet if we'll stick with the solution, seeing that 5 users is quite little, and an upgrade to 20 costs $20 a year, and, even more importantly, the chat can't be embedded in the forum frontpage like the shoutbox used to be. Let's see, maybe we'll find something better. Please see below, the shoutbox returned and replaced the chat. User profile pictures/avatars The old version of the forum allowed everyone to link to an external picture as avatar that's shown next to each post, and IFT Investors additionally to upload a user profile picture that's shown in their profile. These two features have sort of been merged. You no longer are able to link external avatars and your existing links are gone, but now either can upload one, or choose to show your avatar from Gravatar. The default maximum upload size is 50KB, which seems like a fair amount to me. If it's too little, just talk to us. Also if you want to reuse your old picture and only had it stored online and don't anymore know the link to it by heart you can ask us and we'll probably look the link up for you in a backup of the database before the migration. Downloads While the downloads system is pretty much the same there's one easy statement we can make about its current state: "It means that this damn think doesn't work at all!" If you try to download any file that existed on the site before the migration you'll notice that you don't actually get the file, just a nearly blank page saying "here's your downloads". We are aware of the issue and try to fix as soon as possible. The issue was fixed, please see blow. Mobile Additionally to featuring a mobile skin optimized for smartphones, the new version of the forum software has built in support for a smartphone app. Currently, according to the developer of the forum software, it only is available on iOS, but it should soon arrive on Android. To use it, download the IPS Communities app from the AppStore (while it says on their homepage that it costs $2 it seems that due to many unsatisfied users they made it available for free). Using it you should be able to add this forum to it and set it up to receive push notifications when there's something new here on the forum. If you go to the User Control Panel by clicking your name in the upper right corner of the page and navigate to My Settings -> Notification Options you can quite detailed specify about what you want to receive push notifications. At the bottom of each page in the mobile version it'll also give you the same hint that there is an app for this. Reputation It's been quite a while ago, but in the very first forum hosted on this site there was a reputation system. If you liked a post, you could click a button to express that. The user then got added a point to his personal account. From the amount of points the user had one could tell how much reasonable content a user contributes. This system now is back! Below every post there now is a "Like this" button - much like on Facebook. Click it, and you'll see the member's likes on his profile increase. And that's the most notable changes I can think of so far. If you notice anything that's not working, misbehaving or otherwise strange that I didn't list here don't hesitate to contact us. See you in the future! The BTTF HV Team