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Everything posted by Mike
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I’ve updated the discord invite link, it should work again now. Here it is for ease: https://discord.gg/uSspeU3
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I was trying to work out how you managed a two hour video on the mod, and then the crashes started Re the R2 release/developmental builds, hit one of us up on the Discord channel and we'll see if we can talk you through getting it working. (if you're on windows 10 then temporarily disabling any anti-virus applications may help as some return a false positive on the installer)
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If you are using 0.2f then the DeLorean models are carcols compatible, so add your colours into that file.
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Hi, welcome back to the mod! - The vehicles can not stay on train tracks, no matter what. The Roger's Locomotive time trivel just goes off-road until reach the sea This is caused by a col issue with the tracks, this will be fixed in next update - The rook can no be placed in BTTF 1 DeLorean, and I've missed the ringing clock and the start mark on the road Fixed in the next update - I can't repair the damaged veichles anywhere, or get them refueled Fixed in 0.3
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Nice work
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Back to the Future 0.2f lags
Mike replied to grovestreet's question in Vice City Bugs/Troubleshooting
Not a bug, your PC lacks the requirements to play version 0.2f of BTTF HV. -
It sounds like you don't have the mod installed correctly.
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^^ and people wonder why we lose interest in working on the mod when people take our work, convert it and release it without permission...
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http://www.bttfhillvalley.co.uk/forum/index.php?/topic/5766-02f-models-for-gta-sa/
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- hill valley
- bttf
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(and 3 more)
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Aeroplane sound? its actually an old Hanna Barbera sound effect. Think the Jetsons: http://youtu.be/J1bK1cVxkFs
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We're working on it
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You know there is a reason we ditched those models and started from scratch right? They were junk.
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The tutorial and ride missions were removed. But it watch this space, we are looking to add them back in a future update
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The lybians ak-47 also uses that particle.
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I agree Carlos, and in all likelihood there is no permission for the conversions, so we couldn't use them anyway. Regardless, I won't consider anyone else's Delorean models. Yours look awesome. Plus is flash checks the image gallery he will see it's already in GTA IV and looks superb.
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Texaco/Roy's Records messed up textures (night)
Mike replied to Mecha's question in Vice City Bugs/Troubleshooting
It seems to be a random glitch. I get it sometimes. If I drive to HV and then TT to 18:59 and wait around for a minute, when the night models load for the first time at 19:00 they load OK. -
Nothing is wrong with the ones we have now. Carlos' 0.2f DeLorean models are the most accurate you will find, anywhere. Period. I can only assume mr blue flash hasn't played 0.2f so hasn't seen them? http://youtu.be/_pImJM9bM7Y
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What language are you using in the game?
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That's brilliant. This is the way it should be, any fixes that are posted should include the source files
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Changes to main.sc source code don't change in-game
Mike replied to sjim114's topic in Vice City Coding
And what does the included readme say you need to do? -
The proper mall is coming, check the blog.
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Feel free to post it back up. You weren't claiming it as your own. Simply offering a fix. Plus the code is effectively open source now. That's why we included the source code so folks can tweak and edit the mod to suit their needs. Of course if they release our code for a different mod then of course they should at least credit the original creators.
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Please search before posting to see if your question has already been answered: http://www.bttfhillvalley.co.uk/forum/index.php?/topic/5720-rc-mode/
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The DMC-13 Time Machine was removed from 0.2f.