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Everything posted by RobertBlox

  1. Progress from this thread has been discontinued...
  2. Wow, very nice work! I'm looking forward to your next update.
  3. I want to thank you for your reply to my topic on Oct. 22: http://www.bttfhillvalley.co.uk/forum/index.php?/topic/5729-rogers-131-train-model-issue/

    Sorry I didn't see your response, as I've been busy in-and-out of things. I just tried loading 0.2f again, and the train was perfectly fine. I believe that the problem occurred due to what you described. [how the game loads extra parts]

    1. Carlos85G


      No problem :). I checked the model in-game and the reflection map might give that flipped-polys look too.

    2. RobertBlox


      Okay, good to know. Thanks! :)

  4. I can't seem to get Fraps to take a screenshot at this moment, but the Rogers 131 train model has an issue. The polygons for the smoke stack are flipped, so you see the inside of it, not the outside. It is also only visible from the front view (looking backwards while driving).
    It's time to go back! This is absolutely wonderful. 5-stars for all of the time and effort put into this version, despite any minor bugs that may be left. [Bugs aren't important at this point in time] Happy Future Day! #FutureDay
  5. The ability to change my member title would be nice. Heh.

  6. http://www.bttf-lc.saram-network.com/download/NoVehicleLightBoxes.asi Nice work, Leaf! I have been using an alternative method, which I believe BTTFModMachine or someone else here taught me. If you don't want to use a script, you can change the handling.cfg file. There are af and ag values for the front and rear light boxes. Normally, these are set to 0, 1, 2, or 3. To get rid of the boxes, you can change the value to 9. Example: Original handling: BANSHEE 1400.0 2.3 4.5 1.6 0.0 0.0 -0.25 70 1.10 0.84 0.53 5 200.0 33.0 R P 11.1 0.52 0 34.0 1.8 0.18 0.30 0.49 45000 0.25 -0.18 0.5 0.3 8183 0 1 Light boxes removed: BANSHEE 1400.0 2.3 4.5 1.6 0.0 0.0 -0.25 70 1.10 0.84 0.53 5 200.0 33.0 R P 11.1 0.52 0 34.0 1.8 0.18 0.30 0.49 45000 0.25 -0.18 0.5 0.3 8183 9 9 Therefore, if you wish to not have to use a script, you can simply edit the handling.cfg file to achieve the same result!
  7. Well, I think I unfortunately have run out of patience for 0.2f. I may return to this community someday, but it won't be anytime soon.. Thanks for the good times; it was fun.

  8. Hey man, happy birthday! :)

    1. Carlos_McFly


      Yikes! I hadn't noticed your message until now. Thank you so much! :)

  9. Happy birthday, Microman! :)

  10. I'll be back when 0.2f is released. Until then, I'll see you on LCPDFR! ;)

  11. I am now more active on sites, such as lcpdfr.com: http://www.lcpdfr.com/user/31013-murphy/

  12. Happy birthday, gtavicecity! :D

  13. Oooh, that script would be helpful. I don't use SA too much anymore though, but it might be nice to have.
  14. LOL, looking back at this topic it's like: "Creating GTA V before it was cool"
  15. I've hit 100 post likes! Thanks everyone!

  16. LOL, I missed this topic but figured out how to do this for Zmodeler (still with the use of 3DS max in-between). At least I know I did it right now.
  17. The new sounds seem pretty good. The DeLorean idle seems a bit loud and high pitched though. Try to lower the pitch and volume, I think this would improve it a bit. Also, would that happen to be the model of the Toyota SR5 wheel I gave you on Marty's 4x4 in the video?
  18. Same here; I'm not really interested without screens.
  19. Just be patient. I'm willing to wait a few more days for all of the long hours of hard work put into this mod. Besides, if it's releasing this year, there are only a few days left.