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RobertBlox

Advanced Members
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RobertBlox last won the day on May 9 2015

RobertBlox had the most liked content!

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112 Excellent

About RobertBlox

  • Rank
    Vice City Crockett
  • Birthday 06/12/1968

Contact Methods

  • Website URL
    https://www.youtube.com/channel/UCzC6H0CBIeJJwm89IeEsZtg

Profile Information

  • Gender
    Male
  • Location
    LCPDFR.com
  • Interests
    - Back to the Future
    - Grand Theft Auto (Series)
    - Vice City
    - LCPDFR
    - 3D Modeling
    - Texture art
    - Video production
    - Computer programming
    - Engineering
    - 70s, 80s, 90s Pop/Rock music
    - Classic films
    - Robocop (1987)

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  1. Progress from this thread has been discontinued...
  2. Wow, very nice work! I'm looking forward to your next update.
  3. nice roblox reference in your username

  4. I want to thank you for your reply to my topic on Oct. 22: http://www.bttfhillvalley.co.uk/forum/index.php?/topic/5729-rogers-131-train-model-issue/

    Sorry I didn't see your response, as I've been busy in-and-out of things. I just tried loading 0.2f again, and the train was perfectly fine. I believe that the problem occurred due to what you described. [how the game loads extra parts]

    1. Carlos85G

      Carlos85G

      No problem :). I checked the model in-game and the reflection map might give that flipped-polys look too.

    2. RobertBlox

      RobertBlox

      Okay, good to know. Thanks! :)

  5. I can't seem to get Fraps to take a screenshot at this moment, but the Rogers 131 train model has an issue. The polygons for the smoke stack are flipped, so you see the inside of it, not the outside. It is also only visible from the front view (looking backwards while driving).
    It's time to go back! This is absolutely wonderful. 5-stars for all of the time and effort put into this version, despite any minor bugs that may be left. [Bugs aren't important at this point in time] Happy Future Day! #FutureDay
  6. The ability to change my member title would be nice. Heh.

  7. http://www.bttf-lc.saram-network.com/download/NoVehicleLightBoxes.asi Nice work, Leaf! I have been using an alternative method, which I believe BTTFModMachine or someone else here taught me. If you don't want to use a script, you can change the handling.cfg file. There are af and ag values for the front and rear light boxes. Normally, these are set to 0, 1, 2, or 3. To get rid of the boxes, you can change the value to 9. Example: Original handling: BANSHEE 1400.0 2.3 4.5 1.6 0.0 0.0 -0.25 70 1.10 0.84 0.53 5 200.0 33.0 R P 11.1 0.52 0 34.0 1.8 0.18 0.30 0.49 45000 0.25 -0.18 0.5 0.3 8183 0 1 Light boxes removed: BANSHEE 1400.0 2.3 4.5 1.6 0.0 0.0 -0.25 70 1.10 0.84 0.53 5 200.0 33.0 R P 11.1 0.52 0 34.0 1.8 0.18 0.30 0.49 45000 0.25 -0.18 0.5 0.3 8183 9 9 Therefore, if you wish to not have to use a script, you can simply edit the handling.cfg file to achieve the same result!
  8. Well, I think I unfortunately have run out of patience for 0.2f. I may return to this community someday, but it won't be anytime soon.. Thanks for the good times; it was fun.

  9. Hey man, happy birthday! :)

    1. Carlos_McFly

      Carlos_McFly

      Yikes! I hadn't noticed your message until now. Thank you so much! :)

  10. Happy birthday, Microman! :)

  11. I'll be back when 0.2f is released. Until then, I'll see you on LCPDFR! ;)