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Everything posted by BTTFModMachine

  1. I can wait. Cool screenshots! Also, have you seen this: http://gtaforums.com/topic/528175-improved-vehicle-features/
  2. I also see very less frequently cars out of year on the road. For example, Biff's car in 2015.
  3. Also to mention, the widescreen fix also disables the corona transparent boxes on the headlights and taillights.
  4. I have the same problem also. Hopefully, there will be a fix for it soon.
  5. Sorry for being a nag, but can the team tell me how to correctly decompile and edit the scm? I figure that CLEO probably doesn't work. I would like to add some of my mods for VC into the game. Thanks.
  6. First rule of the internet: stay away from torrents. I've looked into torrents in the past and they seem highly suspect for viruses (plus the illegal part). Have you looked into Steam?
    Just to let you know, Mike, I had some problems with the installer. If you change the Vice City game directory by changing the text box, it will tell you that the exe cannot be found. If you change the directory with the browse button, all of the other buttons on the installer stop working. I originally installed VC in C:\Games and had to terminate the installer through task manager twice. I reinstalled VC to the default directory and it worked fine after that.
  7. Actually, Hill Valley did exist at one point. (It was the back lot of Universal Studios)
  8. Just throwing this out there, will the 0.2f SCM be fully editable (since there is some C++ source in it)? I've had some problems in the past with Sanny Builder and the "ignore unknown opcode" flag. Also, interesting mod Bullseye.
  9. This is awesome! I've had the 20th Anniversary DVD for years and never knew of this. Would have saved me a bit of trouble doing videos.
  10. One of our members, Neomatrix, has been working on BTTF: HV Mobile. Here is his topic: http://www.bttfhillvalley.co.uk/forum/index.php?showtopic=4013 However, he hasn't been on this forum in almost a year, so I don't think you could get a download from him.
  11. I did that a long time ago. Basically, you need to modify the global variables so that they match the ones in the Delorean88MP mod. Also, do any other conversions necessary to merge the mods together. I would recommend that you install only the hover mod from uokka's mod.
  12. ZMod is a complicated program that cannot be explained that easily. It can break a model as easily as it can make it better. Here is a tutorial: http://gtaforums.com/topic/138100-getting-started-in-zmodeler/ More video tutorials: Part 1: http://www.youtube.com/watch?v=FFU9y033gtk Part 2: http://www.youtube.com/watch?v=zcLLEjWLBsA Part 3: http://www.youtube.com/watch?v=A1_ZyWw1L8Y Part 4: http://www.youtube.com/watch?v=6fre0HtAaAA uokka has an iced effects tutorial: http://www.bttfhillvalley.co.uk/forum/index.php?showtopic=3646
  13. Zmodeler is what I use: http://gtaforums.com/topic/505876-import-export-model-with-zmodeler/
  14. IMVehFT requires manual modding of a DFF model. The only thing that is included is the script hook and the resources needed to run the mod.
  15. You will need to know extensive knowledge of GUI computer programming. Bluespace88 used C++ to make his simulator: http://www.bttfhillvalley.co.uk/forum/index.php?showtopic=2318
  16. A while back, DK22Pac released a SDK for making script hook plugins in GTA SA. You will need knowedge of C++ and visual studio, plus there is no tutorial that comes with the sdk. This SDK handles almost anything you can find in SA, though. Link: http://github.com/DK22Pac/plugin-sdk Also, you might want to check out one of my topics, where I mention an Open Source Limit Adjuster for GTA III, VC, & SA made by another great coder, ThirteenAG. http://www.bttfhillvalley.co.uk/forum/index.php?showtopic=4255
  17. I don't think the mod is cancelled. Oh, and the member you are looking for is timetrain.
  18. OK. A few things. I got that locomotive from PozitiVBttF. He converted it. You would need to ask him. Just don't go spamming his PM mailbox. Also, please refrain from posting topics that include subjects like needing a download link without doing prior research. Some of these mods can't be released without permission, so if you happen to see something like that, you're pretty much out of luck. Trust me, there are some mods I would like to get my hands on as well.
  19. I'm interested. Let's see how you can interpret and use the speech from the 5 Telltale BTTF episodes to create a whole new story. Oh, and make sure you crop the time circuit simulator so no black bars show up.
  20. You probably didn't set the installer file in compatibility mode for Windows XP and/or to run as administrator. You probably won't get any type of archive for the extracted files because this is an installer made with NSIS (Nullsoft Scriptable Installer). The installer uses a compression format that cannot be extracted in other ways than running the installer.
  21. No, the wheels are normal sized. I just tweaked the handling so that the wheels got thicker. Seems a little too thick, huh?