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Everything posted by BTTFModMachine
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I can wait. Cool screenshots! Also, have you seen this: http://gtaforums.com/topic/528175-improved-vehicle-features/
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I also see very less frequently cars out of year on the road. For example, Biff's car in 2015.
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Also to mention, the widescreen fix also disables the corona transparent boxes on the headlights and taillights.
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Back to the future hill valley standalone project
BTTFModMachine commented on ~Leaf~'s blog entry in BTTF Hill Valley - The Standalone Game
Cool. I'll stand alone waiting for the standalone. -
I have the same problem also. Hopefully, there will be a fix for it soon.
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Thanks.
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Sorry for being a nag, but can the team tell me how to correctly decompile and edit the scm? I figure that CLEO probably doesn't work. I would like to add some of my mods for VC into the game. Thanks.
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Torrented VC crashes
BTTFModMachine replied to 87 miles per hour's question in Vice City Bugs/Troubleshooting
First rule of the internet: stay away from torrents. I've looked into torrents in the past and they seem highly suspect for viruses (plus the illegal part). Have you looked into Steam? -
Just to let you know, Mike, I had some problems with the installer. If you change the Vice City game directory by changing the text box, it will tell you that the exe cannot be found. If you change the directory with the browse button, all of the other buttons on the installer stop working. I originally installed VC in C:\Games and had to terminate the installer through task manager twice. I reinstalled VC to the default directory and it worked fine after that.
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Actually, Hill Valley did exist at one point. (It was the back lot of Universal Studios)
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Just throwing this out there, will the 0.2f SCM be fully editable (since there is some C++ source in it)? I've had some problems in the past with Sanny Builder and the "ignore unknown opcode" flag. Also, interesting mod Bullseye.
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Gta vice city BTTF mod for mobile *android or ios*
BTTFModMachine replied to Thelucas7's topic in Vice City Feature Requests
One of our members, Neomatrix, has been working on BTTF: HV Mobile. Here is his topic: http://www.bttfhillvalley.co.uk/forum/index.php?showtopic=4013 However, he hasn't been on this forum in almost a year, so I don't think you could get a download from him. -
Crysis Deloreans in BTTF: San Andreas
BTTFModMachine replied to BTTFModMachine's topic in Other GTA Mods
ZMod is a complicated program that cannot be explained that easily. It can break a model as easily as it can make it better. Here is a tutorial: http://gtaforums.com/topic/138100-getting-started-in-zmodeler/ More video tutorials: Part 1: http://www.youtube.com/watch?v=FFU9y033gtk Part 2: http://www.youtube.com/watch?v=zcLLEjWLBsA Part 3: http://www.youtube.com/watch?v=A1_ZyWw1L8Y Part 4: http://www.youtube.com/watch?v=6fre0HtAaAA uokka has an iced effects tutorial: http://www.bttfhillvalley.co.uk/forum/index.php?showtopic=3646 -
Crysis Deloreans in BTTF: San Andreas
BTTFModMachine replied to BTTFModMachine's topic in Other GTA Mods
Zmodeler is what I use: http://gtaforums.com/topic/505876-import-export-model-with-zmodeler/ -
Crysis Deloreans in BTTF: San Andreas
BTTFModMachine replied to BTTFModMachine's topic in Other GTA Mods
IMVehFT requires manual modding of a DFF model. The only thing that is included is the script hook and the resources needed to run the mod. -
You will need to know extensive knowledge of GUI computer programming. Bluespace88 used C++ to make his simulator: http://www.bttfhillvalley.co.uk/forum/index.php?showtopic=2318
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A while back, DK22Pac released a SDK for making script hook plugins in GTA SA. You will need knowedge of C++ and visual studio, plus there is no tutorial that comes with the sdk. This SDK handles almost anything you can find in SA, though. Link: http://github.com/DK22Pac/plugin-sdk Also, you might want to check out one of my topics, where I mention an Open Source Limit Adjuster for GTA III, VC, & SA made by another great coder, ThirteenAG. http://www.bttfhillvalley.co.uk/forum/index.php?showtopic=4255
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I don't think the mod is cancelled. Oh, and the member you are looking for is timetrain.
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New C.P.R.R. Rogers 131 Locomotive for Gta SA
BTTFModMachine replied to Gtasacoder1297's topic in Other GTA Mods
OK. A few things. I got that locomotive from PozitiVBttF. He converted it. You would need to ask him. Just don't go spamming his PM mailbox. Also, please refrain from posting topics that include subjects like needing a download link without doing prior research. Some of these mods can't be released without permission, so if you happen to see something like that, you're pretty much out of luck. Trust me, there are some mods I would like to get my hands on as well. -
Back to the Future: The Next Phase: The Movie
BTTFModMachine replied to StevenLovBttf's topic in GTA: Hill Valley
I'm interested. Let's see how you can interpret and use the speech from the 5 Telltale BTTF episodes to create a whole new story. Oh, and make sure you crop the time circuit simulator so no black bars show up. -
Problem Extracting Audimp.exe and Audext.exe
BTTFModMachine replied to Cyrus7125's topic in GTA: Hill Valley
You probably didn't set the installer file in compatibility mode for Windows XP and/or to run as administrator. You probably won't get any type of archive for the extracted files because this is an installer made with NSIS (Nullsoft Scriptable Installer). The installer uses a compression format that cannot be extracted in other ways than running the installer. -
Crysis Deloreans in BTTF: San Andreas
BTTFModMachine replied to BTTFModMachine's topic in Other GTA Mods
No, the wheels are normal sized. I just tweaked the handling so that the wheels got thicker. Seems a little too thick, huh?