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  1. I had an idea after reading this tutorial by DexX, which explains that the use of paintjobs is controlled by texture naming. DexX' tutorial is about modeling, but i'll show you how to enable paintjobs on probably any car, without the need to recompile the model. You need to know a little about SA modding though.. As we know now, Thanks to DexX' tutorial, the game recognizes keywords in the model files and automaticaly provides the option to use paintjobs in the transfender garage menu. The magic word is remap! We now can edit the model file with a Hex Editor (which is basically a text editor) and forcing it to use that keyword for one of its textures, by only changing some text strings inside the .DFF file.. Take a complete and ready GTA SA car model without paintjob capabilities. It consists of two files. One .DFF file and one .TXD file. I did this with Tirido's DeLorean which replaces the Bullet: Tools used: Notepad++ (a Text Editor with HEX capabilities) GIMP 2.6 (painting) TXD Workshop 4.5 IMG Tool 2.0 - - - - - - - - - - Open Bullet.TXD. Find only one texture, which represents the outside surface texture of the car. DeLorean_Hull.dds is the name of the texture. Rename it to "remapean_Hull.dds"! DO NOT change the texture mames length! Just overwrite the first 5 chars with the letters r, e, m, a and p. Extract the texture for later editing. Save Bullet.TXD and close it. - - - - - - - - - - Create a copy of Bullet.TXD and name it Bullet1.TXD! Open Bullet1.TXD Delete ALL textures inside Bullet1.TXD, exept the one you want to replace. Replace the only texture left in Bullet1.TXD with your edited paintjob texture. Save Bullet1.TXD. - - - - - - - - - - Open Bullet.DFF in a HEX editor! Use your editors search function to find the texture name you've choosen from Bullet.TXD. There might be more than one search result. Rename all found "DeLorean_Hull.dds" strings to "remapean_Hull.dds"! DO NOT change the strings length! Just overwrite the first 5 chars with the letters r, e, m, a and p. Save Bullet.DFF. - - - - - - - - - - DONE! Your model consists out of 3 files now. Bullet.DFF, Bullet.TXD and the optional Bullet1.TXD, which will be used by the game to add a paintjob to the car. You can create more, by naming them Bullet2.TXD, Bullet3.TXD and Bullet4.TXD. 4 is maximum. These are semi transparent 'iced' textures for the conversion of Tirido's Crysis DeLorean. You'll need some image editing program, which is able to handle tranparency (like GIMP) to add this texture overlays on top of the default texture. Icy Paintjobs ! Painjob #1 Painjob #2 Painjob #3 Painjob #4 * UPDATE * I noticed you can't just download the original images from PhotoBucket. They will be 1024x1024 instead of 2048x2048. So get the full quality from this DOWNLOAD. Modified CLEO code from Back to the Future SA Mini Mod for using the Cold/Iced effect: not needed if you have my bttf edits installed (right-klick and hit 'save as'..) compiled (cold.s) source (cold.txt) Happy painting
  2. Hello everyone! I decided to mod BTTF: SA for a while. These are my modifications: Mods Made: ------------------------------------------------------------------------------------------------- Coding: ------------------------------------------------------------------------------------------------- Now using Source Code 1105 effects.fxp only. BTTF1 and BTTF2 Delorean flux dispersal effects now start at 80 mph. Changed wormhole effects to enlarge more smoothly. Added KITT (Delorean Edition) Time Travel Effects, which is also compatible with Source Code 1105. Added KITT (Delorean Edition) Spawn Code Modified uokka's hover mod with these features: Changed vent glows to work with BTTF2 delorean rather than Crysis delorean Changed hover control layout to work with the Deloreans mod mentioned below. Modified BTTF2 hover controls. ------------------------------------------------------------------------------------------------- Modeling: ------------------------------------------------------------------------------------------------- Imported my Crysis Delorean-like textures to SA. Now all deloreans have crysis-like textures. They include: New Delorean Body New Headlights New Taillights New DMC-12 Wheels ------------------------------------------------------------------------------------------------- Audio: ------------------------------------------------------------------------------------------------- Added New Mr. Fusion sound to BTTFSA. ------------------------------------------------------------------------------------------------- Teleport Mod: ------------------------------------------------------------------------------------------------- This is the teleport by year mod I made for SA. So far the years are as follows: The year 0 Era 1885 Era ***Special Year*** 2854: This special year teleports you to the garage where you can change into a different delorean time machine. ------------------------------------------------------------------------------------------------- These mods were made on top of the All Deloreans BTTFSA Mod by Delorean88MP: You can find his mod here: http://youtu.be/RdzKFdddFIk ------------------------------------------------------------------------------------------------- That's all for now. More mods coming, including crysis-like KITT (Delorean Edition) with delorean engine sounds, and more years for the teleport mod. Update 7/24/13: The first beta release of my teleport script is out! See download section at the bottom. Teleports to different locations from the year 0 to the year 3000. Time travel above the year 3000, and you won't teleport at all! You have to install the Peabody Ranch map mod by LoadGamePL to spawn in the barn. ***Another special date*** November 5th 1955, spawn in Peabody Barn. The rest of the 1955 era, you spawn on a road. This is a beta. Still has some bugs to work out. If someone could test it for me, that would be great! UPDATE 7/28/13: Modded effects.fxp. Now has uokka's wheelglow and wheelboost mods as well as BTTF3 wormhole and sparks. Also included updated BTTF3, BTTF3 RR and bananas time travel scripts with new effects. Link at bottom. UPDATE 8/7/13: Beta 2 of my teleport script is out! Here is the link, and make sure to read the readme: Link at Bottom. UPDATE 8/8/13: Added uokka's telltale wormhole to the mod. Now all time travel scripts use uokka's animated wormhole. I re-colored the wormhole to make an orange-ish BTTF3 version along with the blue. All time travel scripts now use the cold delorean effect (not uokka's). Also, BTTF2 time travel script no longer has hover mode. Uokka's hover script replaces hover mode for all deloreans now. Edited time_help.cs now spawns a BTTF2 delorean from a distance, but no one is in it. Refuel and go! Wow, that was a mouthful. UPDATE: Fixed some time travel bugs. Now all deloreans time travel at the instant they reach 88 mph. For some reason, the BTTF 1, 2, 3, and 3 RR deloreans stayed at 88 mph for a while (I was like, "Time Travel Already!) Also, time_help.cs bug fixed. Now you can drive the spawned delorean without having to refuel Mr. Fusion first. Reupload link at bottom. UPDATE 8/18/13: Beta 3 of my teleport script is out! Now has fixed time circuits (almost). Thanks to LoadGamePL for the fix. Please download at bottom and read the readme. ----------------------------------------------------------------------------------------------------------------- New Mod Update! 9/6/13 Updated Mods Include: Skin Selector: Marty at the start of the save game Crysis Delorean Edits: New Headlights New Taillights New Whiter Mr. Fusion New License Plate New Brighter Blue Delorean New Delorean Handling DMC-13000: Original DMC-13 Wheels KITT License Plate KITT Red Scanner KITT 3000 Effects and Sounds Time Travel Script. Now refuel on the side of DMC-13000, not facing the rear. Credits: Thanks to LoadGamePL for the Crysis license plate and headlights textures. Thanks to PozitiVBttF for the fixed DMC-13 wheel. Modifications to the DMC-13 by me. Credits go to Mad_Driver10 for the converted taillights texture for SA. ----------------------------------------------------------------------------------------------------------------- UPDATE 10/10/13: Watch in HD: http://youtu.be/XM5s1PsC6LI Mods Made: Improved uokka hover conversion liftoff with struts. New Hover Mode On Sound from Tellltale Games New Animated Wormhole Traffic By Year with cars from 30's, 40's, 50's, 60's, 80's, and 2015+ Credits: Thanks to: uokka for help with fixing the hover script and adding the struts. Trancelikestate for the Telltale 1930's cars for SA. LoadGamePL on youtube for help with fixing the Traffic by Year script. ManuGT1000 on youtube for the converted Toyota SR5 pickup. Na Teles on youtube for the Crysis normal DMC-12, which I modified. BttfTrain on youtube for the converted BMW 633 CSi and the manure truck. The modders at gta-classics.net for their classic cars for SA. Programist for his wormhole, which I modified. The modders that made the GTA SA Anderius (Alien City) cars. DOWNLOAD: A download will be provided soon with ONLY the hover script. I do not have permission to release the models. Therefore if one wants to make their own Traffic by year mod, I will only help with the coding by request. UPDATE 11/11/13: A small mod update which includes: Telltale Time Travel Particles Telltale Reentry Sounds Battle With DELOKARR mini-mission. Thanks to uokka for help with particle effects. Thanks to LoadGamePL for help with DELOKARR mini-mission, My own version of DELOKARR mini-mission created from Christine Mod and inspired by LoadGamePL's mod. ----------------------------------------------------------------------------------------------------------------- UPDATE 12/22/13: http://youtu.be/3g-YgWByt04 New Mod Update that includes the following (in chronological order): Doc Garage Vehicle Spawn Scripts Time Train Normal DMC-13 New More Accurate BTTF2 Crysis Delorean New Delorean Door Open Sound Time Train Time Travel Scripts New Particle Effects for Time Train New Ventglow Effects New Delorean Engine On Sound New Delorean Engine Idle Sound New Time Circuit Enter Sound New Mr. Fusion Closing Sound New Hover On Sound Credits go to: Lucas.M.V.Videos on YouTube for his Time Train LoadGamePL on YouTube for his converted Doc Truck BTTFTrain on YouTube for his DMC-13 Conversion, which I modified. Programist for his particle effects, which I also modified. Telltale Games for their Door, Time Circuits, and Mr. Fusion sounds. Big thanks again to RobertBlox, uokka, and PozitiVBttF for helping me with the crysis model. UPDATE 3/7/2014: Delorean Railroad script fixed for Roger's 131 Locomotive: http://youtu.be/JyRv3jBgv58 This mod update includes the following: New Crysis BTTF3 Railroad Delorean New Roger's 131 Locomotive converted from 0.2f New Roger's Locomotive Presto Log Effects Special thanks to PozitiVBttF for the Roger's Locomotive models. Credits go to: BTTF Hill Valley team for their original VC Roger's Locomotive. Lucas.M.V.Videos for the Crysis Railroad delorean wheel and CPRR boxcar train models. AVP for his Crysis Delorean Mr. Fusion plate. Trancelikestate for his converted Telltale Mr. Fusion. Programist for his source code. UPDATE 3/24/14: New 3D-ish firetrail for the deloreans. http://youtu.be/KWUof1MTUCQ This firetrail uses 2 primary base data sets with 2 different textures and colors. I also created a longer BTTF3 RR version, but it is not shown in the video because it disappears too quickly. Please feel free to comment on the firetrail. I could always use some constructive criticism. UPDATE 4/17/14: New Particle Reentry Explosions and BTTF3 RR firetrail: http://youtu.be/GCxsY1Kf_gw So, what do you think of the explosions? UPDATE 6/15/14: Added updates to the Doc Brown Follow Script. Now all you have to do is meet Doc in his house. http://youtu.be/zJA34ApwJ6U UPDATE 6/25/14: http://youtu.be/qp4iZ6qTZYE 0.2e DMC-13 Particle Scripts converted to SA with some minor improvements Accurate DMC-13 Time Travel Coils Updated Programist Effects Added BTTF 3 Crysis Delorean now using carcols on the wheels. DMC-13000 Model Update Source Code Update With uokka Time Circuits Knight Industries Time Traveler Model Update with Working Scanner Credits: uokka for his Time Circuit code. The BTTFHV Mod Team for the original DMC-13 code. Programist for his wormhole effects code UPDATE 8/12/14: http://youtu.be/NY9LFQ1CLcs A small mod update that includes: Crysis Delorean Models optimized for Improved Vehicle Features mod. uokka Hover Mod Integration Scripts that include glowing vents at night and correct firetrails while time traveling in hover mode. New Blue Delorean Door Sound Engine Acceleration and Rev Sounds now back to HV mod default. Updated Programist effects. Now each delorean time travel implosion matches its wormhole color. DOWNLOAD: No download due to permissions issues. Credits go to: Programist for his particle effects. uokka for his vent effects, which I modified. Thanks to: PozitiVBttF for help with Improved Vehicle Features. uokka for help with the hover integration script. *********Download Section********* UPDATE 6/26/13: Coding and audio modifications download: http://goo.gl/CUZbV UPDATE 6/27/13: KITT (Delorean Edition) Time Travel Fixes: http://goo.gl/ZEcsY UPDATE 6/28/13: Vent Glows Fix and Radio playback for all cars. http://goo.gl/TK2H2 Update 7/24/13: Teleport script Beta 1. http://goo.gl/IinX9m Peabody Ranch map mod by LoadGamePL. http://www.mediafire.com/?r15hhyhrapk341s UPDATE 7/28/13: Modded effects.fxp. http://goo.gl/1RtcDy UPDATE 8/7/13: Teleport Script Beta 2. http://goo.gl/tt9Q8g UPDATE 8/8/13: uokka's telltale wormhole and edited time_help.cs. http://goo.gl/WnVHDa UPDATE 8/12/13: Added Doc Brown Follow Scripts Download: http://goo.gl/aJjQTV These scripts use Doc Brown as a different ped ID than the one Trance originally put them in. Please read the readme! UPDATE 8/18/13: Teleport Script Beta 3 http://goo.gl/1wXMxu See you in the future! -BTTFModMachine
  3. Hello out there! I recently discovered a download to the BTTF 1-3R Crysis Deloreans for BTTF:SA and have been retexturing them to make other ones. The Crysis BTTF 1-3R link: http://disk.yandex.com/public/?hash=IOijmw1eYba5WVQ8W0nTeInzahpQRjRzkhWUXNJ7Kh0%3D I have already done: KITT (Delorean Edition) with sounds and weapons DELOKARR with sounds and weapons Blue Delorean All modified deloreans I currently have can time travel. Hahaha. I am not currently using bullet.txd or dff! Mods shown in this video: http://www.youtube.com/watch?v=j5KMLBuOkCY&feature=share&list=UUPCQoRPG6CcbIb56bts4JyA To view this video in 720p HD, follow this link and select 720p quality: http://www.youtube.com/watch?v=j5KMLBuOkCY&feature=c4-overview&list=UUPCQoRPG6CcbIb56bts4JyA UPDATE: 12/20/13: Removed the Crysis Mr. Fusion and added the Telltale Mr. Fusion. QUICK UPDATE 2: Removed red latch on Telltale Mr. Fusion: QUICK UPDATE 3: Added metal plate. FINAL EDIT (I hope). Enlarged Telltale Mr. Fusion Update for Delorean KITT and KARR: Delorean KITT Screenshots: Delorean KARR Screenshots: UPDATE 4/10/14: Major Edit to the Crysis BTTF2 Delorean Now, doesn't that look a whole lot better? Credits go to TranceLikeState for the converted Telltale Mr. Fusion. Credits go to vc_kamehameha for his bananas edits. I just edited them for the BTTF2 Crysis and the DELOKARR. Big thanks go out to RobertBlox, uokka, and PozitiVBttF for helping me fix the model. I will not be releasing these to anyone, because of permissions issues. See you in the future...or in Crysis...or in SA...or somewhere... -BTTFModMachine