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I'm wasting a lot of time editing SA (BttF). Now, I'm in a state of -wanna show my stuff-. The code is based on v0.1.3.2 (20101105) by bluespace88. Since I'm a terrible coder (learning by doing), you could see my modifications to the "BttF SA mini Mod" as a requests-list for the next release. In fact, my only intention is to spam the world with one or two more youtube videos.. This is my first one. Iced DeLorean: Yeah, freaky ending! I played with the moviemaker effects.. I made the Delorean use Paintjobs - yay! (no download for that one, sorry. but a tutorial is there) Well, you cant see that much detail, but my texturework isnt that brilliant anyway. Some closer look: Unfortunately, only one texture inside the gxt file can get -iced- by paintjobs. This is why some parts of the car are free of ice; those using different textures from the gxt. Might the next DeLorean model have that covered.. (Hovering car (no heli) / 3D Audio / Post Time Travel FX: Blue hull glow; Iced hull / Some FX tweaked) FEATURES: Please don't hit me! No, please! DOWNLOAD uokka's_modified_BttF_SA_MM_(v0.1.3.2)_2012.01.7z https://www.dropbox.com/s/8ohisxd72zodc3r/uokka%27s_modified_BttF_SA_MM_%28v0.1.3.2%29_2012.01.7z?dl=0 NOTES: First install the original mod (also read its readme!). (Attention! This will install CLEO 3) Then delete all of its CLEO scripts manually (yes, really). Or just delete the hole CLEO folder. Then install CLEO 4 Library (download v188.8.131.52f and NOT v4.2.a .. no no!) Then you can install my stuff ! See my included readme for a list of bugs/limitations and other important info. If you have trouble installing it, make sure you have read both readme files! (Yes, it sucks but waiting for me takes longer. I Promise.) I'm always happy about any suggestions and/or help in killing bugs and adding features. Criticism is accepted if you're good looking (requires proof). Paintjob Tutorial to enable the iced effect. --- *outdated*
I had an idea after reading this tutorial by DexX, which explains that the use of paintjobs is controlled by texture naming. DexX' tutorial is about modeling, but i'll show you how to enable paintjobs on probably any car, without the need to recompile the model. You need to know a little about SA modding though.. As we know now, Thanks to DexX' tutorial, the game recognizes keywords in the model files and automaticaly provides the option to use paintjobs in the transfender garage menu. The magic word is remap! We now can edit the model file with a Hex Editor (which is basically a text editor) and forcing it to use that keyword for one of its textures, by only changing some text strings inside the .DFF file.. Take a complete and ready GTA SA car model without paintjob capabilities. It consists of two files. One .DFF file and one .TXD file. I did this with Tirido's DeLorean which replaces the Bullet: Tools used: Notepad++ (a Text Editor with HEX capabilities) GIMP 2.6 (painting) TXD Workshop 4.5 IMG Tool 2.0 - - - - - - - - - - Open Bullet.TXD. Find only one texture, which represents the outside surface texture of the car. DeLorean_Hull.dds is the name of the texture. Rename it to "remapean_Hull.dds"! DO NOT change the texture mames length! Just overwrite the first 5 chars with the letters r, e, m, a and p. Extract the texture for later editing. Save Bullet.TXD and close it. - - - - - - - - - - Create a copy of Bullet.TXD and name it Bullet1.TXD! Open Bullet1.TXD Delete ALL textures inside Bullet1.TXD, exept the one you want to replace. Replace the only texture left in Bullet1.TXD with your edited paintjob texture. Save Bullet1.TXD. - - - - - - - - - - Open Bullet.DFF in a HEX editor! Use your editors search function to find the texture name you've choosen from Bullet.TXD. There might be more than one search result. Rename all found "DeLorean_Hull.dds" strings to "remapean_Hull.dds"! DO NOT change the strings length! Just overwrite the first 5 chars with the letters r, e, m, a and p. Save Bullet.DFF. - - - - - - - - - - DONE! Your model consists out of 3 files now. Bullet.DFF, Bullet.TXD and the optional Bullet1.TXD, which will be used by the game to add a paintjob to the car. You can create more, by naming them Bullet2.TXD, Bullet3.TXD and Bullet4.TXD. 4 is maximum. These are semi transparent 'iced' textures for the conversion of Tirido's Crysis DeLorean. You'll need some image editing program, which is able to handle tranparency (like GIMP) to add this texture overlays on top of the default texture. Icy Paintjobs ! Painjob #1 Painjob #2 Painjob #3 Painjob #4 * UPDATE * I noticed you can't just download the original images from PhotoBucket. They will be 1024x1024 instead of 2048x2048. So get the full quality from this DOWNLOAD. Modified CLEO code from Back to the Future SA Mini Mod for using the Cold/Iced effect: not needed if you have my bttf edits installed (right-klick and hit 'save as'..) compiled (cold.s) source (cold.txt) Happy painting