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I had an idea after reading this tutorial by DexX, which explains that the use of paintjobs is controlled by texture naming. DexX' tutorial is about modeling, but i'll show you how to enable paintjobs on probably any car, without the need to recompile the model. You need to know a little about SA modding though.. As we know now, Thanks to DexX' tutorial, the game recognizes keywords in the model files and automaticaly provides the option to use paintjobs in the transfender garage menu. The magic word is remap! We now can edit the model file with a Hex Editor (which is basically a text editor) and forcing it to use that keyword for one of its textures, by only changing some text strings inside the .DFF file.. Take a complete and ready GTA SA car model without paintjob capabilities. It consists of two files. One .DFF file and one .TXD file. I did this with Tirido's DeLorean which replaces the Bullet: Tools used: Notepad++ (a Text Editor with HEX capabilities) GIMP 2.6 (painting) TXD Workshop 4.5 IMG Tool 2.0 - - - - - - - - - - Open Bullet.TXD. Find only one texture, which represents the outside surface texture of the car. DeLorean_Hull.dds is the name of the texture. Rename it to "remapean_Hull.dds"! DO NOT change the texture mames length! Just overwrite the first 5 chars with the letters r, e, m, a and p. Extract the texture for later editing. Save Bullet.TXD and close it. - - - - - - - - - - Create a copy of Bullet.TXD and name it Bullet1.TXD! Open Bullet1.TXD Delete ALL textures inside Bullet1.TXD, exept the one you want to replace. Replace the only texture left in Bullet1.TXD with your edited paintjob texture. Save Bullet1.TXD. - - - - - - - - - - Open Bullet.DFF in a HEX editor! Use your editors search function to find the texture name you've choosen from Bullet.TXD. There might be more than one search result. Rename all found "DeLorean_Hull.dds" strings to "remapean_Hull.dds"! DO NOT change the strings length! Just overwrite the first 5 chars with the letters r, e, m, a and p. Save Bullet.DFF. - - - - - - - - - - DONE! Your model consists out of 3 files now. Bullet.DFF, Bullet.TXD and the optional Bullet1.TXD, which will be used by the game to add a paintjob to the car. You can create more, by naming them Bullet2.TXD, Bullet3.TXD and Bullet4.TXD. 4 is maximum. These are semi transparent 'iced' textures for the conversion of Tirido's Crysis DeLorean. You'll need some image editing program, which is able to handle tranparency (like GIMP) to add this texture overlays on top of the default texture. Icy Paintjobs ! Painjob #1 Painjob #2 Painjob #3 Painjob #4 * UPDATE * I noticed you can't just download the original images from PhotoBucket. They will be 1024x1024 instead of 2048x2048. So get the full quality from this DOWNLOAD. Modified CLEO code from Back to the Future SA Mini Mod for using the Cold/Iced effect: not needed if you have my bttf edits installed (right-klick and hit 'save as'..) compiled (cold.s) source (cold.txt) Happy painting