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Delorean88MP

Advanced Members
  • Content Count

    93
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Delorean88MP last won the day on August 5 2014

Delorean88MP had the most liked content!

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41 Excellent

About Delorean88MP

  • Rank
    Time Traveler
  • Birthday 08/04/1990

Profile Information

  • Gender
    Male
  • Location
    Copenhagen Denmark
  • Interests
    Youtube: http://www.youtube.com/user/Delorean88MP
    Facebook:http://www.facebook.com/pages/Delorean88MP/608580529176149
    -------------------------------------------------
    language:

    Danish

    English

    little Spanish

Recent Profile Visitors

1,224 profile views
  1. if it is have problems car. you can take the new DFF files?
  2. hi BTTFModMachine I have seen before the car. but Peter did not make it. was the doing came from russia HERE: DELETE
  3. nice work peter. Thank you for downloading. I try your game
  4. nice work. Sorry. what is with 2 bananas? I like Peter's games EDIT: LOL bananas AGAIN..... bananas = D.E.L.O.K.I.T.T
  5. nice work. http://www.libertycity.ru/uploads/download/gtavc_newcharacters/fulls/1317498449_image_26680.jpg I can see him. it´s a bit the same as GTA3
  6. hi Bttf99. try you can read? here: http://www.bttfhillvalley.co.uk/forum/index.php?showtopic=3941 you can try to find on google?
  7. hi all. can you help me make time train with animation? you can try look at my code? sorry for my bad code // This file was decompiled using sascm.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs} //-------------MAIN--------------- thread 'TIMETRAIN' :TIMETRAIN_19 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @TIMETRAIN_19 0AB4: 0@ = var 8 if not Car.Wrecked(0@) wait 0 else_jump @TIMETRAIN_19 if Car.Model(0@) == #BUS else_jump @TIMETRAIN_19 0AB4: 30@ = var 0 if 30@ == 0 else_jump @TIMETRAIN_19 Model.Load(18643) Model.Load(18644) Model.Load(18645) Model.Load(18646) Model.Load(18647) Model.Load(18648) Model.Load(18649) Model.Load(18650) Model.Load(18651) Model.Load(18652) Model.Load(18653) Model.Load(18654) Model.Load(18655) Model.Load(18656) Model.Load(18657) Model.Load(18658) Model.Load(18659) Model.Load(18660) Model.Load(18661) Model.Load(18662) Model.Load(18663) Model.Load(18664) Model.Load(18665) Model.Load(18666) Model.Load(18667) 038B: load_requested_models jump @TIMETRAIN_244 :TIMETRAIN_244 Model.Available(18643) Model.Available(18644) Model.Available(18645) Model.Available(18646) Model.Available(18647) Model.Available(18648) Model.Available(18649) Model.Available(18650) Model.Available(18651) Model.Available(18652) Model.Available(18653) Model.Available(18654) Model.Available(18655) Model.Available(18656) Model.Available(18657) Model.Available(18658) Model.Available(18659) Model.Available(18660) Model.Available(18661) Model.Available(18662) Model.Available(18663) Model.Available(18664) Model.Available(18665) Model.Available(18666) Model.Available(18667) else_jump @TIMETRAIN_244 if 1@ = Object.Create(18643, 0.0, 0.0, 0.0) 0681: attach_object 1@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 2@ = Object.Create(18644, 0.0, 0.0, 0.0) 0681: attach_object 2@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 3@ = Object.Create(18645, 0.0, 0.0, 0.0) 0681: attach_object 3@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 4@ = Object.Create(18646, 0.0, 0.0, 0.0) 0681: attach_object 4@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 5@ = Object.Create(18647, 0.0, 0.0, 0.0) 0681: attach_object 5@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 6@ = Object.Create(18648, 0.0, 0.0, 0.0) 0681: attach_object 6@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 7@ = Object.Create(18649, 0.0, 0.0, 0.0) 0681: attach_object 7@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 8@ = Object.Create(18650, 0.0, 0.0, 0.0) 0681: attach_object 8@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 9@ = Object.Create(18651, 0.0, 0.0, 0.0) 0681: attach_object 9@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 10@ = Object.Create(18652, 0.0, 0.0, 0.0) 0681: attach_object 10@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 11@ = Object.Create(18653, 0.0, 0.0, 0.0) 0681: attach_object 11@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 12@ = Object.Create(18654, 0.0, 0.0, 0.0) 0681: attach_object 12@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 13@ = Object.Create(18655, 0.0, 0.0, 0.0) 0681: attach_object 13@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 14@ = Object.Create(18656, 0.0, 0.0, 0.0) 0681: attach_object 14@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 15@ = Object.Create(18657, 0.0, 0.0, 0.0) 0681: attach_object 15@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 16@ = Object.Create(18658, 0.0, 0.0, 0.0) 0681: attach_object 16@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 17@ = Object.Create(18659, 0.0, 0.0, 0.0) 0681: attach_object 17@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 18@ = Object.Create(18660, 0.0, 0.0, 0.0) 0681: attach_object 18@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 19@ = Object.Create(18661, 0.0, 0.0, 0.0) 0681: attach_object 19@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 20@ = Object.Create(18662, 0.0, 0.0, 0.0) 0681: attach_object 20@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 21@ = Object.Create(18663, 0.0, 0.0, 0.0) 0681: attach_object 21@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 22@ = Object.Create(18664, 0.0, 0.0, 0.0) 0681: attach_object 22@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 23@ = Object.Create(18665, 0.0, 0.0, 0.0) 0681: attach_object 23@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 24@ = Object.Create(18666, 0.0, 0.0, 0.0) 0681: attach_object 24@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 25@ = Object.Create(18667, 0.0, 0.0, 0.0) 0681: attach_object 25@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 :TIMETRAIN_1905 wait 10 if Player.Defined($PLAYER_CHAR) else_jump @TIMETRAIN_2030 if not Car.Wrecked(0@) else_jump @TIMETRAIN_2030 0AB4: 30@ = var 2 if 30@ == 0 else_jump @TIMETRAIN_2030 0AB4: 30@ = var 0 if 30@ == 0 else_jump @TIMETRAIN_2030 if 32@ >= 50 else_jump @TIMETRAIN_1905 32@ = 0 :TIMETRAIN_2030 0A92: create_custom_thread "TIMET.CS" 0A93: end_custom_thread
  8. @BTTFModMachine it was not my code. it was peter other code it's ok.
  9. @peter you can see? I can not find the code. can you help me. How to delete car.
  10. hi all. I've been doing on doctor who. can you help me? how do tardis travel time. you can see the code? how can delete the SPARROW? (my code is no problem)
  11. @peter it's ok. You may copy my delorean88mp code. (Remember green.wormhole to regwormhole).
  12. nice movie. I know well. it is do not make your clock tower? it came from Russia. here: http://gtagamer.org/load/gta_sa/maps/mod_gta_sa_hill_valley_v_1_0/4-1-0-2138