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Delorean88MP last won the day on August 5 2014
Delorean88MP had the most liked content!
Community Reputation
41 ExcellentAbout Delorean88MP
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Rank
Time Traveler
- Birthday 08/04/1990
Profile Information
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Gender
Male
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Location
Copenhagen Denmark
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Interests
Youtube: http://www.youtube.com/user/Delorean88MP
Facebook:http://www.facebook.com/pages/Delorean88MP/608580529176149
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language:
Danish
English
little Spanish
Recent Profile Visitors
2,376 profile views
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Domenick Richards started following Delorean88MP
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Michael Gervacio started following Delorean88MP
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if it is have problems car. you can take the new DFF files?
- 116 replies
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- the game
- hill valley
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hi BTTFModMachine I have seen before the car. but Peter did not make it. was the doing came from russia HERE: DELETE
- 116 replies
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- the game
- hill valley
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nice work peter. Thank you for downloading. I try your game
- 116 replies
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- hill valley
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okay. good idea thank you for asking
- 116 replies
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- hill valley
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nice work. Sorry. what is with 2 bananas? I like Peter's games EDIT: LOL bananas AGAIN..... bananas = D.E.L.O.K.I.T.T
- 116 replies
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Need For Speed: Most Wanted: San Andreas Edition Mod
Delorean88MP replied to BTTFModMachine's topic in Other GTA Mods
nice work. http://www.libertycity.ru/uploads/download/gtavc_newcharacters/fulls/1317498449_image_26680.jpg I can see him. it´s a bit the same as GTA3 -
Thanks BTTFModMachine
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hi Bttf99. try you can read? here: http://www.bttfhillvalley.co.uk/forum/index.php?showtopic=3941 you can try to find on google?
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time train code can not with animation
Delorean88MP replied to Delorean88MP's topic in Other GTA Mods
@BTTFModMachine you can read on PM -
time train code can not with animation
Delorean88MP replied to Delorean88MP's topic in Other GTA Mods
nothing to ask in 5 hours -
hi all. can you help me make time train with animation? you can try look at my code? sorry for my bad code // This file was decompiled using sascm.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs} //-------------MAIN--------------- thread 'TIMETRAIN' :TIMETRAIN_19 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @TIMETRAIN_19 0AB4: 0@ = var 8 if not Car.Wrecked(0@) wait 0 else_jump @TIMETRAIN_19 if Car.Model(0@) == #BUS else_jump @TIMETRAIN_19 0AB4: 30@ = var 0 if 30@ == 0 else_jump @TIMETRAIN_19 Model.Load(18643) Model.Load(18644) Model.Load(18645) Model.Load(18646) Model.Load(18647) Model.Load(18648) Model.Load(18649) Model.Load(18650) Model.Load(18651) Model.Load(18652) Model.Load(18653) Model.Load(18654) Model.Load(18655) Model.Load(18656) Model.Load(18657) Model.Load(18658) Model.Load(18659) Model.Load(18660) Model.Load(18661) Model.Load(18662) Model.Load(18663) Model.Load(18664) Model.Load(18665) Model.Load(18666) Model.Load(18667) 038B: load_requested_models jump @TIMETRAIN_244 :TIMETRAIN_244 Model.Available(18643) Model.Available(18644) Model.Available(18645) Model.Available(18646) Model.Available(18647) Model.Available(18648) Model.Available(18649) Model.Available(18650) Model.Available(18651) Model.Available(18652) Model.Available(18653) Model.Available(18654) Model.Available(18655) Model.Available(18656) Model.Available(18657) Model.Available(18658) Model.Available(18659) Model.Available(18660) Model.Available(18661) Model.Available(18662) Model.Available(18663) Model.Available(18664) Model.Available(18665) Model.Available(18666) Model.Available(18667) else_jump @TIMETRAIN_244 if 1@ = Object.Create(18643, 0.0, 0.0, 0.0) 0681: attach_object 1@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 2@ = Object.Create(18644, 0.0, 0.0, 0.0) 0681: attach_object 2@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 3@ = Object.Create(18645, 0.0, 0.0, 0.0) 0681: attach_object 3@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 4@ = Object.Create(18646, 0.0, 0.0, 0.0) 0681: attach_object 4@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 5@ = Object.Create(18647, 0.0, 0.0, 0.0) 0681: attach_object 5@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 6@ = Object.Create(18648, 0.0, 0.0, 0.0) 0681: attach_object 6@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 7@ = Object.Create(18649, 0.0, 0.0, 0.0) 0681: attach_object 7@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 8@ = Object.Create(18650, 0.0, 0.0, 0.0) 0681: attach_object 8@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 9@ = Object.Create(18651, 0.0, 0.0, 0.0) 0681: attach_object 9@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 10@ = Object.Create(18652, 0.0, 0.0, 0.0) 0681: attach_object 10@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 11@ = Object.Create(18653, 0.0, 0.0, 0.0) 0681: attach_object 11@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 12@ = Object.Create(18654, 0.0, 0.0, 0.0) 0681: attach_object 12@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 13@ = Object.Create(18655, 0.0, 0.0, 0.0) 0681: attach_object 13@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 14@ = Object.Create(18656, 0.0, 0.0, 0.0) 0681: attach_object 14@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 15@ = Object.Create(18657, 0.0, 0.0, 0.0) 0681: attach_object 15@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 16@ = Object.Create(18658, 0.0, 0.0, 0.0) 0681: attach_object 16@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 17@ = Object.Create(18659, 0.0, 0.0, 0.0) 0681: attach_object 17@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 18@ = Object.Create(18660, 0.0, 0.0, 0.0) 0681: attach_object 18@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 19@ = Object.Create(18661, 0.0, 0.0, 0.0) 0681: attach_object 19@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 20@ = Object.Create(18662, 0.0, 0.0, 0.0) 0681: attach_object 20@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 21@ = Object.Create(18663, 0.0, 0.0, 0.0) 0681: attach_object 21@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 22@ = Object.Create(18664, 0.0, 0.0, 0.0) 0681: attach_object 22@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 23@ = Object.Create(18665, 0.0, 0.0, 0.0) 0681: attach_object 23@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 24@ = Object.Create(18666, 0.0, 0.0, 0.0) 0681: attach_object 24@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 25@ = Object.Create(18667, 0.0, 0.0, 0.0) 0681: attach_object 25@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 :TIMETRAIN_1905 wait 10 if Player.Defined($PLAYER_CHAR) else_jump @TIMETRAIN_2030 if not Car.Wrecked(0@) else_jump @TIMETRAIN_2030 0AB4: 30@ = var 2 if 30@ == 0 else_jump @TIMETRAIN_2030 0AB4: 30@ = var 0 if 30@ == 0 else_jump @TIMETRAIN_2030 if 32@ >= 50 else_jump @TIMETRAIN_1905 32@ = 0 :TIMETRAIN_2030 0A92: create_custom_thread "TIMET.CS" 0A93: end_custom_thread
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@BTTFModMachine it was not my code. it was peter other code it's ok.
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@peter you can see? I can not find the code. can you help me. How to delete car.
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hi all. I've been doing on doctor who. can you help me? how do tardis travel time. you can see the code? how can delete the SPARROW? (my code is no problem)
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@peter it's ok. You may copy my delorean88mp code. (Remember green.wormhole to regwormhole).
- 116 replies
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- the game
- hill valley
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(and 3 more)
Tagged with: