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Delorean88MP

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Everything posted by Delorean88MP

  1. if it is have problems car. you can take the new DFF files?
  2. hi BTTFModMachine I have seen before the car. but Peter did not make it. was the doing came from russia HERE: DELETE
  3. nice work peter. Thank you for downloading. I try your game
  4. nice work. Sorry. what is with 2 bananas? I like Peter's games EDIT: LOL bananas AGAIN..... bananas = D.E.L.O.K.I.T.T
  5. nice work. http://www.libertycity.ru/uploads/download/gtavc_newcharacters/fulls/1317498449_image_26680.jpg I can see him. it´s a bit the same as GTA3
  6. hi Bttf99. try you can read? here: http://www.bttfhillvalley.co.uk/forum/index.php?showtopic=3941 you can try to find on google?
  7. hi all. can you help me make time train with animation? you can try look at my code? sorry for my bad code // This file was decompiled using sascm.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs} //-------------MAIN--------------- thread 'TIMETRAIN' :TIMETRAIN_19 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @TIMETRAIN_19 0AB4: 0@ = var 8 if not Car.Wrecked(0@) wait 0 else_jump @TIMETRAIN_19 if Car.Model(0@) == #BUS else_jump @TIMETRAIN_19 0AB4: 30@ = var 0 if 30@ == 0 else_jump @TIMETRAIN_19 Model.Load(18643) Model.Load(18644) Model.Load(18645) Model.Load(18646) Model.Load(18647) Model.Load(18648) Model.Load(18649) Model.Load(18650) Model.Load(18651) Model.Load(18652) Model.Load(18653) Model.Load(18654) Model.Load(18655) Model.Load(18656) Model.Load(18657) Model.Load(18658) Model.Load(18659) Model.Load(18660) Model.Load(18661) Model.Load(18662) Model.Load(18663) Model.Load(18664) Model.Load(18665) Model.Load(18666) Model.Load(18667) 038B: load_requested_models jump @TIMETRAIN_244 :TIMETRAIN_244 Model.Available(18643) Model.Available(18644) Model.Available(18645) Model.Available(18646) Model.Available(18647) Model.Available(18648) Model.Available(18649) Model.Available(18650) Model.Available(18651) Model.Available(18652) Model.Available(18653) Model.Available(18654) Model.Available(18655) Model.Available(18656) Model.Available(18657) Model.Available(18658) Model.Available(18659) Model.Available(18660) Model.Available(18661) Model.Available(18662) Model.Available(18663) Model.Available(18664) Model.Available(18665) Model.Available(18666) Model.Available(18667) else_jump @TIMETRAIN_244 if 1@ = Object.Create(18643, 0.0, 0.0, 0.0) 0681: attach_object 1@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 2@ = Object.Create(18644, 0.0, 0.0, 0.0) 0681: attach_object 2@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 3@ = Object.Create(18645, 0.0, 0.0, 0.0) 0681: attach_object 3@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 4@ = Object.Create(18646, 0.0, 0.0, 0.0) 0681: attach_object 4@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 5@ = Object.Create(18647, 0.0, 0.0, 0.0) 0681: attach_object 5@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 6@ = Object.Create(18648, 0.0, 0.0, 0.0) 0681: attach_object 6@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 7@ = Object.Create(18649, 0.0, 0.0, 0.0) 0681: attach_object 7@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 8@ = Object.Create(18650, 0.0, 0.0, 0.0) 0681: attach_object 8@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 9@ = Object.Create(18651, 0.0, 0.0, 0.0) 0681: attach_object 9@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 10@ = Object.Create(18652, 0.0, 0.0, 0.0) 0681: attach_object 10@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 11@ = Object.Create(18653, 0.0, 0.0, 0.0) 0681: attach_object 11@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 12@ = Object.Create(18654, 0.0, 0.0, 0.0) 0681: attach_object 12@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 13@ = Object.Create(18655, 0.0, 0.0, 0.0) 0681: attach_object 13@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 14@ = Object.Create(18656, 0.0, 0.0, 0.0) 0681: attach_object 14@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 15@ = Object.Create(18657, 0.0, 0.0, 0.0) 0681: attach_object 15@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 16@ = Object.Create(18658, 0.0, 0.0, 0.0) 0681: attach_object 16@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 17@ = Object.Create(18659, 0.0, 0.0, 0.0) 0681: attach_object 17@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 18@ = Object.Create(18660, 0.0, 0.0, 0.0) 0681: attach_object 18@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 19@ = Object.Create(18661, 0.0, 0.0, 0.0) 0681: attach_object 19@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 20@ = Object.Create(18662, 0.0, 0.0, 0.0) 0681: attach_object 20@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 21@ = Object.Create(18663, 0.0, 0.0, 0.0) 0681: attach_object 21@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 22@ = Object.Create(18664, 0.0, 0.0, 0.0) 0681: attach_object 22@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 23@ = Object.Create(18665, 0.0, 0.0, 0.0) 0681: attach_object 23@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 24@ = Object.Create(18666, 0.0, 0.0, 0.0) 0681: attach_object 24@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 25@ = Object.Create(18667, 0.0, 0.0, 0.0) 0681: attach_object 25@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 :TIMETRAIN_1905 wait 10 if Player.Defined($PLAYER_CHAR) else_jump @TIMETRAIN_2030 if not Car.Wrecked(0@) else_jump @TIMETRAIN_2030 0AB4: 30@ = var 2 if 30@ == 0 else_jump @TIMETRAIN_2030 0AB4: 30@ = var 0 if 30@ == 0 else_jump @TIMETRAIN_2030 if 32@ >= 50 else_jump @TIMETRAIN_1905 32@ = 0 :TIMETRAIN_2030 0A92: create_custom_thread "TIMET.CS" 0A93: end_custom_thread
  8. @BTTFModMachine it was not my code. it was peter other code it's ok.
  9. @peter you can see? I can not find the code. can you help me. How to delete car.
  10. hi all. I've been doing on doctor who. can you help me? how do tardis travel time. you can see the code? how can delete the SPARROW? (my code is no problem)
  11. @peter it's ok. You may copy my delorean88mp code. (Remember green.wormhole to regwormhole).
  12. nice movie. I know well. it is do not make your clock tower? it came from Russia. here: http://gtagamer.org/load/gta_sa/maps/mod_gta_sa_hill_valley_v_1_0/4-1-0-2138
  13. can not send to you now. because I need to make more things from hill valley. Remember: you must open 3ds max. imports on gta sa (dff.files and col.files). Kam's Max Scripts. can use the Send from gta sa. (here: http://www.gtagarage.com/mods/show.php?id=9172) DFF SA import: house 3d model. COL SA import: wall and floor 3d model. (SA = Col3) TXD open: gta vc to gta sa photo. (here http://www.gtagarage.com/mods/show.php?id=8320) you can ask me more. if you have problems games.
  14. Can I help you? Do you have tag on col files with the same name on dff files? and .... I have made hill valley years ago. it came from gta vc 0.2e sorry for my bad english
  15. Thank you very much for your reply. If you can send me the script I would be very gratefull. Thank you very much.
  16. Hey clever work. how do you make the Uokka hover with Delorean wheels. can you tell me?
  17. nice work. you make on the wheel it's a bit wrong. can you make on the engine? here pictures: http://4.bp.blogspot.com/-fuEaCCvNkSg/TyBSWKOlMYI/AAAAAAAACpE/shSM0ioUG7M/s1600/2015_ferrari_001_bttfpt.jpg http://1.bp.blogspot.com/-PJjgpTaFMKw/TyBSXFjevhI/AAAAAAAACpI/2TmsCJEzhVQ/s1600/2015_ferrari_002_bttfpt.jpg http://1.bp.blogspot.com/-RlB02amiJ_4/TyBSYwA4edI/AAAAAAAACpU/Yzwzo1Vdgwg/s1600/2015_ferrari_003_bttfpt.jpg http://www.backtothefuture.com/tyfoon/site/fckeditor/image/winfield5.jpg Sorry for bad English.
  18. @BTTFModMachine On red scanner came from the old DeLorean here: http://www.moddb.com/games/grand-theft-auto-san-andreas/addons/bananas-in-sa Open in 3ds max (2010-2014). Copy on the scanner to Crysis DeLorean. Sorry bad english. And hard ask
  19. update with Delokïtt on red SCANNER. it is not ready. sorry
  20. crysis delorean hovercraft is not ready you can see pictures. Do you like it?
  21. hello. thanks for the help. it can green wormhole. Now have no problem my code sorry bad english