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Everything posted by Delorean88MP
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if it is have problems car. you can take the new DFF files?
- 116 replies
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- the game
- hill valley
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hi BTTFModMachine I have seen before the car. but Peter did not make it. was the doing came from russia HERE: DELETE
- 116 replies
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- the game
- hill valley
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(and 3 more)
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nice work peter. Thank you for downloading. I try your game
- 116 replies
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- the game
- hill valley
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(and 3 more)
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okay. good idea thank you for asking
- 116 replies
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- the game
- hill valley
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(and 3 more)
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nice work. Sorry. what is with 2 bananas? I like Peter's games EDIT: LOL bananas AGAIN..... bananas = D.E.L.O.K.I.T.T
- 116 replies
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- the game
- hill valley
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(and 3 more)
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Need For Speed: Most Wanted: San Andreas Edition Mod
Delorean88MP replied to BTTFModMachine's topic in Other GTA Mods
nice work. http://www.libertycity.ru/uploads/download/gtavc_newcharacters/fulls/1317498449_image_26680.jpg I can see him. it´s a bit the same as GTA3 -
Thanks BTTFModMachine
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hi Bttf99. try you can read? here: http://www.bttfhillvalley.co.uk/forum/index.php?showtopic=3941 you can try to find on google?
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time train code can not with animation
Delorean88MP replied to Delorean88MP's topic in Other GTA Mods
@BTTFModMachine you can read on PM -
time train code can not with animation
Delorean88MP replied to Delorean88MP's topic in Other GTA Mods
nothing to ask in 5 hours -
hi all. can you help me make time train with animation? you can try look at my code? sorry for my bad code // This file was decompiled using sascm.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs} //-------------MAIN--------------- thread 'TIMETRAIN' :TIMETRAIN_19 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @TIMETRAIN_19 0AB4: 0@ = var 8 if not Car.Wrecked(0@) wait 0 else_jump @TIMETRAIN_19 if Car.Model(0@) == #BUS else_jump @TIMETRAIN_19 0AB4: 30@ = var 0 if 30@ == 0 else_jump @TIMETRAIN_19 Model.Load(18643) Model.Load(18644) Model.Load(18645) Model.Load(18646) Model.Load(18647) Model.Load(18648) Model.Load(18649) Model.Load(18650) Model.Load(18651) Model.Load(18652) Model.Load(18653) Model.Load(18654) Model.Load(18655) Model.Load(18656) Model.Load(18657) Model.Load(18658) Model.Load(18659) Model.Load(18660) Model.Load(18661) Model.Load(18662) Model.Load(18663) Model.Load(18664) Model.Load(18665) Model.Load(18666) Model.Load(18667) 038B: load_requested_models jump @TIMETRAIN_244 :TIMETRAIN_244 Model.Available(18643) Model.Available(18644) Model.Available(18645) Model.Available(18646) Model.Available(18647) Model.Available(18648) Model.Available(18649) Model.Available(18650) Model.Available(18651) Model.Available(18652) Model.Available(18653) Model.Available(18654) Model.Available(18655) Model.Available(18656) Model.Available(18657) Model.Available(18658) Model.Available(18659) Model.Available(18660) Model.Available(18661) Model.Available(18662) Model.Available(18663) Model.Available(18664) Model.Available(18665) Model.Available(18666) Model.Available(18667) else_jump @TIMETRAIN_244 if 1@ = Object.Create(18643, 0.0, 0.0, 0.0) 0681: attach_object 1@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 2@ = Object.Create(18644, 0.0, 0.0, 0.0) 0681: attach_object 2@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 3@ = Object.Create(18645, 0.0, 0.0, 0.0) 0681: attach_object 3@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 4@ = Object.Create(18646, 0.0, 0.0, 0.0) 0681: attach_object 4@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 5@ = Object.Create(18647, 0.0, 0.0, 0.0) 0681: attach_object 5@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 6@ = Object.Create(18648, 0.0, 0.0, 0.0) 0681: attach_object 6@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 7@ = Object.Create(18649, 0.0, 0.0, 0.0) 0681: attach_object 7@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 8@ = Object.Create(18650, 0.0, 0.0, 0.0) 0681: attach_object 8@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 9@ = Object.Create(18651, 0.0, 0.0, 0.0) 0681: attach_object 9@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 10@ = Object.Create(18652, 0.0, 0.0, 0.0) 0681: attach_object 10@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 11@ = Object.Create(18653, 0.0, 0.0, 0.0) 0681: attach_object 11@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 12@ = Object.Create(18654, 0.0, 0.0, 0.0) 0681: attach_object 12@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 13@ = Object.Create(18655, 0.0, 0.0, 0.0) 0681: attach_object 13@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 14@ = Object.Create(18656, 0.0, 0.0, 0.0) 0681: attach_object 14@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 15@ = Object.Create(18657, 0.0, 0.0, 0.0) 0681: attach_object 15@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 16@ = Object.Create(18658, 0.0, 0.0, 0.0) 0681: attach_object 16@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 17@ = Object.Create(18659, 0.0, 0.0, 0.0) 0681: attach_object 17@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 18@ = Object.Create(18660, 0.0, 0.0, 0.0) 0681: attach_object 18@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 19@ = Object.Create(18661, 0.0, 0.0, 0.0) 0681: attach_object 19@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 20@ = Object.Create(18662, 0.0, 0.0, 0.0) 0681: attach_object 20@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 21@ = Object.Create(18663, 0.0, 0.0, 0.0) 0681: attach_object 21@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 22@ = Object.Create(18664, 0.0, 0.0, 0.0) 0681: attach_object 22@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 23@ = Object.Create(18665, 0.0, 0.0, 0.0) 0681: attach_object 23@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 24@ = Object.Create(18666, 0.0, 0.0, 0.0) 0681: attach_object 24@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 25@ = Object.Create(18667, 0.0, 0.0, 0.0) 0681: attach_object 25@ to_car 0@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 :TIMETRAIN_1905 wait 10 if Player.Defined($PLAYER_CHAR) else_jump @TIMETRAIN_2030 if not Car.Wrecked(0@) else_jump @TIMETRAIN_2030 0AB4: 30@ = var 2 if 30@ == 0 else_jump @TIMETRAIN_2030 0AB4: 30@ = var 0 if 30@ == 0 else_jump @TIMETRAIN_2030 if 32@ >= 50 else_jump @TIMETRAIN_1905 32@ = 0 :TIMETRAIN_2030 0A92: create_custom_thread "TIMET.CS" 0A93: end_custom_thread
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@BTTFModMachine it was not my code. it was peter other code it's ok.
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@peter you can see? I can not find the code. can you help me. How to delete car.
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hi all. I've been doing on doctor who. can you help me? how do tardis travel time. you can see the code? how can delete the SPARROW? (my code is no problem)
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@peter it's ok. You may copy my delorean88mp code. (Remember green.wormhole to regwormhole).
- 116 replies
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- the game
- hill valley
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(and 3 more)
Tagged with:
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i have aw problem with my map of hv in gta sa HELP
Delorean88MP replied to Bttf99's topic in GTA: Hill Valley
nice movie. I know well. it is do not make your clock tower? it came from Russia. here: http://gtagamer.org/load/gta_sa/maps/mod_gta_sa_hill_valley_v_1_0/4-1-0-2138 -
i have aw problem with my map of hv in gta sa HELP
Delorean88MP replied to Bttf99's topic in GTA: Hill Valley
can not send to you now. because I need to make more things from hill valley. Remember: you must open 3ds max. imports on gta sa (dff.files and col.files). Kam's Max Scripts. can use the Send from gta sa. (here: http://www.gtagarage.com/mods/show.php?id=9172) DFF SA import: house 3d model. COL SA import: wall and floor 3d model. (SA = Col3) TXD open: gta vc to gta sa photo. (here http://www.gtagarage.com/mods/show.php?id=8320) you can ask me more. if you have problems games. -
i have aw problem with my map of hv in gta sa HELP
Delorean88MP replied to Bttf99's topic in GTA: Hill Valley
Can I help you? Do you have tag on col files with the same name on dff files? and .... I have made hill valley years ago. it came from gta vc 0.2e sorry for my bad english -
Back To The Future: San Andreas: Larger 1885 Map Mod
Delorean88MP replied to BTTFModMachine's topic in Other GTA Mods
nice work! thanks for downloading -
Back To The Future: San Andreas Delorean Sound Pack
Delorean88MP replied to BTTFModMachine's topic in Other GTA Mods
Thank you very much for your reply. If you can send me the script I would be very gratefull. Thank you very much. -
Back To The Future: San Andreas Delorean Sound Pack
Delorean88MP replied to BTTFModMachine's topic in Other GTA Mods
Hey clever work. how do you make the Uokka hover with Delorean wheels. can you tell me? -
hello. it came from the movie called "A Million Ways To Die In The West". why is Doc Brown standing on a delorean from 1880? have a look at: http://cs540101.vk.me/c620616/v620616286/5e0c/WSGAQNVwb28.jpg https://www.youtube.com/watch?v=HYjdAFuvfcU (Skip 0:25) and find doc brown: http://www.imdb.com/title/tt2557490/fullcredits?ref_=tt_cl_sm # cast it is difficult finding Doc Brown on the internet. Do you have any more questions?
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nice work. you make on the wheel it's a bit wrong. can you make on the engine? here pictures: http://4.bp.blogspot.com/-fuEaCCvNkSg/TyBSWKOlMYI/AAAAAAAACpE/shSM0ioUG7M/s1600/2015_ferrari_001_bttfpt.jpg http://1.bp.blogspot.com/-PJjgpTaFMKw/TyBSXFjevhI/AAAAAAAACpI/2TmsCJEzhVQ/s1600/2015_ferrari_002_bttfpt.jpg http://1.bp.blogspot.com/-RlB02amiJ_4/TyBSYwA4edI/AAAAAAAACpU/Yzwzo1Vdgwg/s1600/2015_ferrari_003_bttfpt.jpg http://www.backtothefuture.com/tyfoon/site/fckeditor/image/winfield5.jpg Sorry for bad English.
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hi all. can try looking at youtube. it was time travel on the map. here: https://www.youtube.com/watch?v=lvH3rtFMa9o
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@BTTFModMachine On red scanner came from the old DeLorean here: http://www.moddb.com/games/grand-theft-auto-san-andreas/addons/bananas-in-sa Open in 3ds max (2010-2014). Copy on the scanner to Crysis DeLorean. Sorry bad english. And hard ask