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Mark

Mark's Modeling + DK's Textures

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BOO! MAKE IT AN ADDON! :lol: j/k

Ever heard of wait, you really need to look that up in the dictionary.

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Windmill (Gameznerd modeled it)

Untitled-32.jpg

His modelling has improved, that looks pretty good! What did he model that in?

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He made it in SketchUp. The only bad thing is the large poly count :( But great work still getting it in-game DK!

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Does this problem always occur when modelling from sketchup? How would a scratch built 3DS Max version compare?

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Yeah it happens for every SketchUp model. That's why me and DK told Grim and BTTFTIME to stop making models for the mod for now. There is no way to choose how detailed an object is in SketchUp, where as in 3ds Max you can easily change the detail to lower the face count.

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Good call. How long would it take you to remake the windmill in 3d max? If it comes in at a lower poly count it would make more sense to use the 3d max version wouldn't it?

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Well I am working on the 1885 Bridge at the moment. We could use that windmill until another one is remade.

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Woo bridge :D

RailBridge4.jpg

RailBridge3.jpg

RailBridge2.jpg

RailBridge1.jpg

Also I didn't make the Delorean. I just use it for scale.

Oh and before anybody says it isn't long enough; I use this picture:

bridge1.jpg

The scenes in which it is longer is when they used the model for filming.

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Very Impressive Work , Mark !

Can't wait to see your model in game ! ^^

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That's simply too amazing for me to find a word to describe how amazing it is.

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awesome

lol at this pace, 1885 will be here before 1955 :lol:

Edited by hscitpe

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