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RobertBlox

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Everything posted by RobertBlox

  1. Thanks, Microman! I also own Driver SF, and it's the main reason why I thought to convert the car. I actually was considering making a BTTF version using parts from the Crysis and Telltale cars once I finish fixing the bugs with the model. Of course, I would modify this one to be a 1981 model.
  2. Thank you bttfsa1stmod and PozitiVBttF! I may also make a BTTF version, but I'm still trying to work out some bugs with the regular DMC-12.
  3. It was converted from the game "Driver: San Francisco" Again, it still has some minor issues though.
  4. Thanks, Orgcon! There's still a few minor things that need adjusting, such as the DMC logos on the wheels and the handling.dat. I won't be publicly releasing this though, so I won't be posting a download link here; however, I may consider releasing it to a few. Of course, the only thing I would require is for those who have it to not post it for download at any location and to not distribute it in any form.
  5. **This mod was posted in the "Off Topic" section to prevent it from being seen by non-members** Hello! It has been quite a while since I've posted a mod I've worked on here, and thought it would be appropriate to share my most recent one of the DeLorean DMC-12 for GTA IV. To note, this is my first full conversion of a car to GTA IV. Main details: - Car is carcol enabled - Suspension and brake disc parts are functional and are accurate to the DeLorean - Almost every texture has been modified from its original state - There are custom-made textures on this model, made by me - The doors, trunk, engine cover, and hood all open - Indicators on the dashboard for turn signals, headlamps, and rear lamps all work - Full engine has been modeled - Some interior lights go on/off depending on the time of day - Collisions are fully modeled - All glass parts and lights are breakable This mod is currently unreleased. There is no download. These photos are local to this topic ONLY and should not be posted outside of this forum! FINAL BETA TESTING I hope you like my work!
  6. Nice project, sounds cool! I can't see the video though, btw.
  7. Mine had a problem where the hover-conversion switch snapped off after a few weeks of being on display. I didn't get a replacement because it was already the second one I purchased since the first was missing components. So overall, I was never really pleased with the item, but it's a nice collector's piece. I'm going to wait for the Hotwheels 1:18 to come out.
  8. Could anyone send me the files through a forum message? i.e. A mediafire link
  9. Take it from a forum member who's been around for a while. As Trance, one of the newest and hardest working mod team members said: This mod is most definitely not being left to finish itself. I am also a programmer outside of this environment, and debugging is a very long and tedious process that takes time. With a mod as complicated as this one, sorting through hundreds of lines in code to find an error that occurred in game is not a piece of cake. Unless we want this to have some annoying bugs like 0.2e did, waiting and supporting the team is the only thing we can do.
  10. Here's my two cents of advice: First off, I am partially Italian, so I am not trying to disrespect any of you; however, I would leave the work of the BTTF HV mod to the official team where it can remain in a steady and controlled state. As mentioned earlier, the mod team is doing this on their own time, hence why it's taken so long, and there are many bugs which are encountered while modding. If a fan really wants this mod, he/she should be patient and understanding that there are dedicated people working many hours to get the next version out to the public. My last piece of advice is if you would like to start your own version of a BTTF mod for Vice City or any other game, it would be prudent to choose a new name despite you are expanding upon the Italian team because it will be new and separate from both the HV mod and team.
  11. Yep, it's the alarm clock. I have it, too! Too bad the guy took the download down.
  12. They're not exactly crediting the right people, though. Saying "1 person," referencing Seedyrom.
  13. Why do a lot of people on the internet keep thinking that taxi is real?
  14. Great work, I'm really liking how it looks! I can't wait to get the 0.2f car in game though.
  15. Sound good, but the closing part of it sounds a bit funny. By the way, where did you find that converted Marty model?
  16. Wow, there have been a lot of updates since I was last here! Nice work, Neomatrix. I look forward to seeing people I know with this mod.
  17. "You built a Time Machine?!?... Out of a DeLorean?"

  18. The new video looks pretty good! The only thing that bothers me a little are the explosion effects... They seem a bit cut-off because of the screenshots from the movie at the top of each particle. I fixed this in mine by blurring the edge and/or using a paintbrush to make a custom edge, then blurring it. Overall though, I like it! It reminds me very much of my old work in VC... Too bad I haven't worked on it in a while, I'm waiting until the 0.2f release before I do anymore.