killergammer94 1 Report post Posted March 6, 2013 thank you for a ruff estemit cause i really love the game and just this add on will bin the game to a hole new level Share this post Link to post Share on other sites
Knight Bob 1 Report post Posted March 6, 2013 Man, that is already a year ago since the video was released, time flies by Share this post Link to post Share on other sites
BTTFModMachine 260 Report post Posted March 6, 2013 "Time flies like an arrow, and fruit flies like a banana." i was woundering its bin two years since you releaced anything for vicecity how long do you think its going to be for 0.2f Have you seen Mike's Mod Blog? If you haven't, check on it. It will tell you the progress from the date it was last updated. That should give you an idea of what's coming next. Here's the link: http://www.bttfhillvalley.co.uk/forum/index.php?showtopic=1597 Share this post Link to post Share on other sites
oswi54 2 Report post Posted April 12, 2013 Hey, fellas. Little offtopic here: Why the mod for SA is 'mini' . Why aren't you doing the mod for SA with same things which VC mod has? Share this post Link to post Share on other sites
BTTFModMachine 260 Report post Posted April 12, 2013 Because "y" is a crooked letter Well, it may have something to do with coding. BTTFSA is a cleo addon, so the reason it is not a full conversion mod may lie somewhere in there. It may have limitations that we (the users) don't know about. There are mods out there that complete the BTTFSA mod...sort of. Like this one: and this one: That's basically it, unless you want to rewrite code. Share this post Link to post Share on other sites
uokka 117 Report post Posted April 12, 2013 The team simply started this mod using VC. SA actually offers more possibilities (especially when using cleo) due to investigation done by other people, but it means more work and precious time to port all the stuff that has already been done. I dont think there is any reason to drop VC while it works.. I'm sure we can expect something bigger than the current mini mod for SA after the team has actually finished the mod for VC. If the team decides to not port it to SA, there might be other people who will do that because porting is not as much work as creating is. Share this post Link to post Share on other sites
BTTFModMachine 260 Report post Posted April 12, 2013 I see... Yeah, don't drop VC! SA would be even better with the 0.2f deloreans! Share this post Link to post Share on other sites
oswi54 2 Report post Posted April 12, 2013 Well, I wrote my previous post because my VC is 'sick'. I've got windows 7 and Unhandled exception c0005. Sometimes VC just stops and I can't do anything apart from turning this off. Share this post Link to post Share on other sites
BTTFModMachine 260 Report post Posted April 12, 2013 Well, 0.2f should be close to bug free. 0.2e crashes sometimes. Share this post Link to post Share on other sites
oswi54 2 Report post Posted April 12, 2013 Well, i'm waiting Share this post Link to post Share on other sites
BTTFModMachine 260 Report post Posted April 12, 2013 I disabled Data Execution Prevention for VC and it seemed to crash less afterward. Share this post Link to post Share on other sites
oswi54 2 Report post Posted April 13, 2013 I did it too. But it didn't help me. Share this post Link to post Share on other sites
BTTFModMachine 260 Report post Posted April 13, 2013 Did it install correctly? Share this post Link to post Share on other sites
oswi54 2 Report post Posted April 14, 2013 Yes. I reinstalled it (VC and mod) yesterday and same thing happens. Share this post Link to post Share on other sites
BTTFModMachine 260 Report post Posted April 14, 2013 Did you run as administrator? To check, go to C:\Users\YourUserName\AppData\Local\VirtualStore\Program Files (x86)\ if 64-bit or C:\Users\YourUserName\AppData\Local\VirtualStore\Program Files\ if 32-bit You might have to show all hidden files and folders If you see a Rockstar Games folder in there, delete it and re-install as administrator. Share this post Link to post Share on other sites
oswi54 2 Report post Posted April 15, 2013 I did it as an administrator. Same thing happens. Share this post Link to post Share on other sites
BTTFModMachine 260 Report post Posted April 15, 2013 Try deleting the .set file in your Grand Theft Auto Vice City User Files folder in your My Documents. Then, start VC. If you delete the .set file, you have to re-input all the settings in options (resolution, blips, hud, etc.) Share this post Link to post Share on other sites
oswi54 2 Report post Posted April 15, 2013 I did it too. :/ i tried compatibility with XP and it didn't work. Share this post Link to post Share on other sites
Mike 214 Report post Posted April 15, 2013 Whoa there, this isn't a support topic. Share this post Link to post Share on other sites
BTTFModMachine 260 Report post Posted April 15, 2013 Sorry about that. Didn't mean to get carried away. Share this post Link to post Share on other sites
oswi54 2 Report post Posted April 15, 2013 Me too. K. I am waiting for the next version. "Over and out". Share this post Link to post Share on other sites
BTTFModMachine 260 Report post Posted April 16, 2013 "This video contains content from UMG and UMPG Publishing, one or more of whom have blocked it in your country on copyright grounds." What the...? Great! Seems like it's back up...how? Share this post Link to post Share on other sites
the1upDude 9 Report post Posted April 20, 2013 itz been 3 years, when .2f. Ive been stuck on e for ever. cmon team, don't be an dukenukum for ever please, my life is w/o substance. Q_Q Share this post Link to post Share on other sites
Daniel 1 Report post Posted April 20, 2013 0.2f will be done when it is done. Rushing is what caused 0.2e to be a failure since they didn't thoroughly test it for potential bugs. 0.2f is going to be much more stable from what I've heard. However, I believe they are attempting to shoot for a 2013 release though. No guarantee on it though, so don't hold them to that. Share this post Link to post Share on other sites