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TranceLikeState

Tell Tale BTTF Models In VC/SA

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Hey trance, nice work with the lighting ! But you should work on the clock tower , the model is strange during the day , but during the night it's ok :)

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Hey trance, nice work with the lighting ! But you should work on the clock tower , the model is strange during the day , but during the night it's ok :)

Is this what you mean? The areas circled in red?

ClockTower.jpg

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Yes :) I can't tell with this picture if this is a problem with the textures or with the lighting ... I think that's both because when I tried to import this models in 3dsmax , I had two brick textures for the clock tower, one for the top of the wall and one for the bottom ...

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The lighting is whats doing it there. Lighting acts strange on walls with lots of windows. For the clocktower i have to delete all the window sills to even get any light on that wall. So it's not easy to say the least. :P

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So, finally besides small tweaks of course all the buildings for 1931 are in game and done! :) This means were getting closer folks! These are the building we never really get a good look at in the tell tale game.

gtasa2011112322363118.jpg

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gtavc2011112220242131.jpg

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Man, this is amazing! When they are released, will there be an SCM based tutorial that will tell the game to load them only in, say 1925-1955?

Or will they just be a separate map?

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Man, you're my idol :D. Are you going to put Edna's apartment, behind the last buildings?

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Thanks guys. Sorry it's been such a wait i've just been working on a ton of things and real life and all that irrelevant nonsense. Anyways As i have stated i got a new computer and have been playing with enb since i was never able to. Some cool pics and a vid with the TT models which i do plan on releasing soon. Might just make a moddb page for them i'm not sure. Anyways, eye candy is always fun.

And micro that headlight scripts is still acting all blinky. Def not a frame rate thing.

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gta_sa2012-03-2309-17-21-99.jpg

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Good work as always from Trance :D.

The Enb looks like night in 'the night'. Pop a couple more street lights around the square, but not to many maybe only 1 per edge.

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Could you tell us where you got that wormhole? :3

(Edit.)

Never mind. I just browsed through 20 freaking pages just to know who made that wormhole. LOL. Clearly I've been missing a lot. Were the effects released/shared, or is it just to you guys Micro/Zero/Trance? Really love to try it out. :D

BTW, I made a bit-movie-accurate re-entry explosions a year ago. Looks faded when it's rendered in a dark area, so I'm currently looking for a way to make it brighter. Here's a link if you guys wanna check it out -- http://www.mediafire.com/?jzvvnenwomy. I replaced "blueexplosion" in effects.fxp.

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I won't post a link but i made a page for these on the garage and a couple are now available. Finally. Hope that's ok. No links posted in my youtube vids either. At least not the ones that will be here.

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O.O OMFG I can't wait. I haven't been this excited about something to do with this mod since 2008!

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Thanks!! ;) Since 0.2e?! I feel special haha! Get out there and try the Del!

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I will as soon as I get off work. In fact I have a coupe of ideas I'd like to run by you a little later as a mini-mini-mod involving. your DeLorean conversion.

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Well to make this work I'd need a couple more things. I'll pm you with details if you're interested when. I get off work.

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Will there be a tutorial included for the maps to load only in certain years (maybe 1920-1950?)

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Maybe on completion of all the TT maps? No time soon.

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