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TranceLikeState

Tell Tale BTTF Models In VC/SA

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well they are the same size, yours are all wrong, to big wheels in back, there all the same lol, idk how yall keep making that mistake but that should be fixed, and dont say im wrong cause i ant, there same size, always have been even on normal deloreans, now some do have bigger wheels but thats just replicas, in the movies there same size, idk if yall do the bigger wheels for looks or what but it ant right, anyways add me to the list trance, would love to have your work, all of it, not just the del eather, but w/e your offering will do, anyways ttyl peace

Actually, the front wheels ARE slightly smaller than the back wheels. At least that's how it looks to me in this image:

Marty-in-Delorean-back-to-the-future-23823350-800-542.jpg

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ye i see that now, well i was half wrong lol, there almost the same size, but theres are to big in the back, well imo, but ye there not much bigger, maybe half a size bigger, theres are to big tho, deff to wide, but not rly a big deal, now part 3 wheels are same size, but the acctual del wheels from 1 and 2 are slightly bigger in the back, anyways i was wrong, oh well, anyways ttyl peace

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yes they are different, but to my knowledge you cant use different sized wheels in sa because the dummies automatically reproduce the front right wheel to the other 3. If anyone knows a way please tell me.

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lol what? you didnt know you can do that? dude the wheels on there dels are bigger in the back, you can even have 4 diffrent wheels, none the same, just gotta do the trick that everyone knows, where ya make a small box with gta material named wheel, then you put it inside the wheel_rd dummy and link it to that dummy, you also have to link each diffrent wheel to its dummy, its what plp do for semis, i mean semis have diffrent wheels front and back, and sometimes diffrent sizes as well, and theres 4 wheels tool, you also have to flip the direction of the left side wheels to be facing the the same as the right, mirror them, they will move farther inward but its normal ingame, but ye it is possable man, ive done it before and thats how i have, and the wheels change sizes via vehicles.dat and models, its not like gta 4 where its only the model that matters, and wont change in dat files, its models and the dat files on sa, but i cant beileve you didnt know this lol, you should google this, goto gtaforums or something, then youll know im right lol, or atleast i think so, anyone else here whos good with vehicles can tell ya this, same thing i just said or simular, anyways thats how ive done it before and ima s**tty modder, so just google this for more info and try it out, anyways hope i helped, and good luck man, anyways ttyl peace

btw trance why did you remove me from facebook? plz add me back, if ya dont mind, or link me to your account, eather way works, anyways ttyl peace

Edited by knightprowl

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Haven't been on in a while and finally had time to come check back on your work trance and might I say excellent work as always have been watching your work from the beginning just haven't had time to ever reply keep up the great work and hope you work everything out with the wheels

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You're not a s**tty modder will, you just didnt go to English class. :P By box do you mean actual geometry? You know as well as i do gtaforums is practically useless. Also no, i disabled my fb so i'm MIA right now.

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If I deciphered knightprowl's text correctly :P, then I have to say he's right.

Changing wheel sizes works best if you dont realy know which values you need to put in.. :D

th_enb2011_6_25_20_6_11.png

It's in vehicles.ide.

Edited by uokka

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well they are the same size, yours are all wrong, to big wheels in back, there all the same lol, idk how yall keep making that mistake but that should be fixed, and dont say im wrong cause i ant,

You are wrong.

there same size, always have been even on normal deloreans

Wrong.

in the movies there same size

Wrong.

Take a look at this 20 page sales brochure:

http://www.entermyworld.com/cat/prop/brochures/bro22a1x1.jpg

http://www.entermyworld.com/cat/prop/brochures/bro22b1x1.jpg

http://www.entermyworld.com/cat/prop/brochures/bro22c1x1.jpg

http://www.entermyworld.com/cat/prop/brochures/bro22d1x1.jpg

http://www.entermyworld.com/cat/prop/brochures/bro22e1x1.jpg

http://www.entermyworld.com/cat/prop/brochures/bro22f1x1.jpg

http://www.entermyworld.com/cat/prop/brochures/bro22g1x1.jpg

http://www.entermyworld.com/cat/prop/brochures/bro22h1x1.jpg

http://www.entermyworld.com/cat/prop/brochures/bro22i1x1.jpg

http://www.entermyworld.com/cat/prop/brochures/bro22j1x1.jpg

http://www.entermyworld.com/cat/prop/brochures/bro22k1x1.jpg

http://www.entermyworld.com/cat/prop/brochures/bro22l1x1.jpg

http://www.entermyworld.com/cat/prop/brochures/bro22m1x1.jpg

http://www.entermyworld.com/cat/prop/brochures/bro22n1x1.jpg

http://www.entermyworld.com/cat/prop/brochures/bro22o1x1.jpg

http://www.entermyworld.com/cat/prop/brochures/bro22p1x1.jpg

http://www.entermyworld.com/cat/prop/brochures/bro22q1x1.jpg

This one might be of particular interest: http://www.entermyworld.com/cat/prop/brochures/bro22r1x1.jpg

http://www.entermyworld.com/cat/prop/brochures/bro22s1x1.jpg

http://www.entermyworld.com/cat/prop/brochures/bro22t1x1.jpg

Fin.

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Lol ... FATALITY .

The rear wheels are bigger that's what I thought but I don't there's something different , I don't know how to say that

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@mike - i said i was wrong, so theres no need to post all that lol

@uokka - yes what i said is correct, ya just gotta fiddel around the the sizes to get what you want

@trance - well thanks man, im ok at modding, and ye gtaforums sucks but some tuts there are helpful in some ways lol, and yes i mean make a box model and put it into the middel of the dummy and then link it to the dummy, only for the rf wheel, the rest just attach your wheels to the dummys, and mirrior the left side wheels to be facing same direction as right side, and thats it, just give it a try, if i have to ill make a tut on this but i dont think ill have to, best way to learn is what i did, import a semi from sa and see how its done, or a car mod that is the same way, anyways good luck man, ttyl peace

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Cool thanks. I think I'll try messing around in the ide before i do any model edits.

Uokka, i would like to see your new script changes using the tell tale delorean. If you are interested let me know and i will send it to you.

I wondered how long it would take before Mike pounced haha!

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Zero and micro were so very kind enough to lend me their new fx and i made this video. Sorry about the lag though, i need a new comp so bad.

" width="600px" height="361px">
" />
" width="600px" height="361px" allowFullScreen="true" allowscriptaccess="always" />

Anyone wanna help me convert the headlight code from vc for the flying model?

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That's just too cool! :D

Edited by Torque5

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Thanks!

So i tried adding the icy texture change from uokka and evidently because the TT del uses 2 textures for the exterior it won't work unless we can combine the 2 textures into 1 and even then the cold.s script crashes my game for some reason. :( Took it to transfender and got the paintjob applied just to see and it looks decent. wish it worked. :( You can see the doors use a different texture.

gtasa2011092813042278.jpg

gtasa2011092813050364.jpg

So unless we can put these 2 textures side by side and keep the uv mapping, we wont get to enjoy this feature. :(

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I made a quick texture edit to test this. I was even about to make a video, but it just wouldnt make any sense..

th_TellTale_snapshot_1.jpg

When I tryed to add two remap textures, the last remap texture from the paintjob .TXD (doors) was used for the hole paintjob.

So it seems to be totally impossible. One texture allone is needed to add the Ice Effect..

watch the license plate:

th_TellTale_snapshot_2.jpgth_TellTale_snapshot_2a.jpgth_TellTale_snapshot_2b.jpg

Wrong wheel sizes.. I didnt used the right vehicles.ide line. :D

About cold.s:

Trance, did you try to update to CLEO 4?

PS: Darken the texture, trance! :P

Edited by uokka

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nope, i didnt know it required cleo 4 :P haha.

Would darkening the texture not be true to the conversion? :P hahaha

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Im not sure if the paintjob script needs CLEO 4. Let me know if it does.

The movies arent too accurate to them selfes (fiberglass model) and the Tell Tale Delorean was made for another engine, so I think some corrections are allowed. We call this artistic freedom.. :)

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I'm playing around with cropping/placement of the map and i have combined the 2 textures to 1, it renders perfect, but in game not so much!!! Anyone know if cropping/placement works on the gta material?

And uokka, the script no longer crashes, but does not switch the textures. :(

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Hmm, dont know why.

I just installed the Original 20101105 source code to test this. For me, my cold.s works in there..

My next step will be making the hover scripts compatible.

Must be your fault :lol:

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Yeah, I'm not sure why it's not working. :(

In other news the cropping/placement extended bitmap parameter works in max but kams dff export script is not exporting the data. Any suggestions people? :P

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Sanny Builder's sascm.ini and opcodes.txt (important for syntax, i think) are getting updated on CLEO 4 installation; Maybe recompile cold.txt to cold.s could help.

EDIT:

Im hardly awaiting a solution for the multiple texture issue, as it could fix paintjob problems for a lot of models..

Edited by uokka

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Hardly? I have it solved if i can find someone to modify kams script or knows of a different dff export script that includes extended bitmap parameters.

Youre saying i need to install more than the base cleo files and recompile the script? i'll try. ;)

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