bluespace88 9 Report post Posted September 9, 2009 Sparks anyone? Don't like this though, SA can't handle that many particles....but maybe coronas, i dunno. Btw, if I wanted 3 sparks, then thats the maximum length it can be. Share this post Link to post Share on other sites
archer9234 20 Report post Posted September 9, 2009 That looks nice. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 9, 2009 still, only 32 particles allowed with pointers in memory? Thats stupid of sa. Probably my only gripe with the engine. But there might be a way around this, and thats to create objects for the sparks, invisible ones, and attach 2dfx to them. Objects at least aren't limited to 32 in the memory. Share this post Link to post Share on other sites
archer9234 20 Report post Posted September 10, 2009 I hope that doesn't make the engine explode. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 10, 2009 course not. I attached 400 objects once to the delorean without the game breaking a sweat. Share this post Link to post Share on other sites
zero 0 Report post Posted September 10, 2009 that remenber my old one ^^ Share this post Link to post Share on other sites
daangelo29 5 Report post Posted September 10, 2009 Anything update on the sparks, Blue? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 10, 2009 Nope, busy making super smash bros 2d Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 10, 2009 looking for alternatives... Picard: Engage! Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 10, 2009 hmm....speed sensitive particles huh.....should come in handy now that i think about it Share this post Link to post Share on other sites
Jay 0 Report post Posted September 10, 2009 what th- *boom* xD Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 3, 2009 After lots of fiddling, I got this Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted October 3, 2009 Uhhh, yeppie . Looks even a little better than VC. Share this post Link to post Share on other sites
Dragon King 15 Report post Posted October 3, 2009 pretty light Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 3, 2009 Yeah. VC's had varying sizes for each particle in the spark. This only has two sizes. The head is the big one. The tail is the small one. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 3, 2009 the funny thing is also. When I first started working on SA, the max particles I could get was around 30. That thing is made of 50. VC's was around 30. I got it down to 30 now and about the same length. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 3, 2009 so something like this And some more testing reveals I can have 200 particles, or around 5-6 sparks going on at once, unlike VC's 3. Share this post Link to post Share on other sites
RG 1 Report post Posted October 3, 2009 reminds starwars XD Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 3, 2009 so. VC's is like the same yay for 5 sparks So now that I know that, time to animate them........oh boy..... Share this post Link to post Share on other sites
Mike 214 Report post Posted October 3, 2009 Awesome job, they don't look too far away either http://www.outatime.it/ritornoalfuturo/fra...x.php?cs=126000 Share this post Link to post Share on other sites
TranceLikeState 94 Report post Posted October 3, 2009 looks awesome of course. with every new feature added it gets even more exciting Share this post Link to post Share on other sites
88milesperhour! 0 Report post Posted October 4, 2009 looks awesome of course. with every new feature added it gets even more exciting thats true but we need the "refueling" feature XD well...I guess that will be made later Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 4, 2009 technically you don't. Its a nice feature, but you don't really need it to play with the Delorean Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted October 4, 2009 now, if the refueling feature does get added to this mod, will the animation still look glitchy like in VC (del hop)? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 4, 2009 In VC, there was an open trunk, but no close trunk, so the model had to be reloaded. In SA, there is an open trunk AND a close trunk, so the model does not need to be reloaded at all. Meaning, the only thing that changes is Mr. Fusion. Share this post Link to post Share on other sites