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BTTFModMachine

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Everything posted by BTTFModMachine

  1. Hey everyone, I just whipped up this: http://youtu.be/QGLpmOPVkG0 I was bored. The simplistic delorean was designed by me. DOWNLOAD: http://goo.gl/YptyZp See you in the future! -BTTFModMachine
  2. Hey, I just found this site. http://www.gta-classics.net/ It has many good cars on it. For example, Biff's car: And the Hill Valley Bel Air (Without the Hill Valley logo) And the Libyans Van: Does anyone know anything about the modders on this site? Some cars here seem to resemble the HV ones. I'd like to know more. See you in the future! -BTTFModMachine
  3. Try what I did: use Back To The Future: San Andreas. It can be coded to have some of the main features of 0.2f, like time circuit keypad.
  4. Oh, no....relapse... It's going to be released. However there is no precise time when it will happen. I know. My argument is futile.
  5. Here's a video to show the problem: http://youtu.be/YXX5YKsIB6Q
  6. Pink Lloyd Facepalm...xD As the words of many FAILures, "Any other bright ideas?"
  7. I have a modified version of Trance's change character model for SA script, modified of course by LoadGamePL. It changes the player character to Marty automatically when the game starts. However, when the player eats or drinks or gets busted or wasted, CJ spawns again sideways with arms and legs all over the place. Is there something I could add to the script to fix this? Seems to work fine with skin selector. :MYERS_18 wait 0 if and Player.Defined($PLAYER_CHAR) Player.Controllable($PLAYER_CHAR) jf @MYERS_43 :MYERS_43 wait 500 if Player.Controllable($PLAYER_CHAR) jf @MYERS_43 09C7: change_player $PLAYER_CHAR model_to #HECK1 Player.Build($PLAYER_CHAR) jf @MYERS_84 :MYERS_84 wait 500 if jf @MYERS_84 wait 1000 jump @MYERS_18 Can someone help me out with this?
  8. Brace yourself for the huge bump! **BUMP** You mean like this: Of course, this is LoadGamePL's video.
  9. Totally tubular! (Hip Talk) Well, auction ended. No accepted offers.
  10. The year 2013A. "A" for "Awesome!" Well, that's just me...
  11. Here, I'll at least give you a link. http://youtu.be/RdzKFdddFIk This is Delorean88MP's mod. I use a customized version of this mod, but it still gives you all 4 BTTF deloreans, a railroad script, but no DMC-13. Here is Programist's mod: http://backtothefut.3dn.ru/load/3-1-0-110 CLEO scripts are open source, so posting them is no problem. Models, on the other hand, have permissions issues and need to be posted for download only with the creator's permission.
  12. Like Mecha and Trance said, this isn't the right place for this question. Instead of piggybacking off of other topics, try asking in the shoutbox. Here, I'll at least give you a link. http://youtu.be/RdzKFdddFIk I use a customized version of this mod, but it still gives you all 4 BTTF deloreans, a railroad script, but no DMC-13.
  13. This topic's subject has hit a snag...or three... I have no comments on Steve's VIN.
  14. That's great! However, I get this: Video Unavailable This video has either been removed from Facebook or is not visible due to privacy settings.
  15. So who liked this? As a Canadian singer named Sylvia said: "I did, and it was very...interesting." How much does that stuff weigh?
  16. Well, that's because Telltale Games doesn't show the time circuits that often in their game. You can see them well in the load save game menu, and with Telltale Explorer. Here's a screenshot. And here's one in game:
  17. Added download for Telltale textures and sounds! See first post! Sorry to double post...
  18. Very cool! I like the fact that you customize the models in your own way.
  19. Update! Added textures from BTTF: The Game! See first post!
  20. That's a coding issue. If you want to remove all markers, just edit main.scm. If you do, none of your save games would work. The CLEO markers can be removed easier.