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daangelo29

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Everything posted by daangelo29

  1. ROFL There are many things you can think of how the Flux Capacitor works. It's Sci-Fi after all. In my own belief (I'll make this as brief as possible lol), the Flux Capacitor is some kind of converter that turns (1.21 gigawatts of) electricity to some blue plasma sh*t that, if dense enough, can rip through space-time and create a wormhole. This blue plasma I'm talking about is the blue stuff the wormhole emitter projects to its front to time travel (and the thing you guys so call "wormhole" in the mod). And this sounds like a new good idea for a feature: how about a killer (literally-speaking) wormhole for the mod? lol
  2. Just wanna ask: Can making a car slow make the wheels big, or can making a car fast make them small?
  3. Re-uploaded script, with source this time.
  4. Still working my a** out to finalize my desktop.
  5. It looks similar to the one I did above. Did someone here test my script? EDIT: Hmm, forgot to upload the source. Re-uploading soon.
  6. I definitely gonna get Devil May Cry 4. Good thing I still have that Devil May Cry 3 Special Edition ISO lying around.
  7. The best one is the first game. I have only played 1 and 2 so far. Yet to play 3 and 4 -- are they good?
  8. That means I'm a noob. I think I've got a lot more to (re-)learn in programming/coding.
  9. So are you gonna do the same in the future update?
  10. I've been working on this for a while. Got frustrated, so I might as well leave it to the experts. I was working on an enhancement on the wormhole effect where you'll see the DeLorean actually enter the wormhole (code-wise the wormhole goes towards the DeLorean) just before displacement, instead of keeping it in its original place all throughout the time travel sequence (which I see is unrealistic). I had to use the corona on this to make it VERY visible. Looks nice so far (I've tried many other ways before, but it seems the current one works best), but I bet Blue and others can do better. Here's a sample script (the one I'm using): http://www.mediafire.com/?izzlnommmmc Note: BACK-UP ORIGINAL TIMETRAVEL.S FIRST. You cannot test this with RC mode because the corona relies on the player's coordinates, not the car (it was late when I learned about the car coordinates code; too lazy to work on it at the moment). You'll also notice the implosion/explosions and also maybe the fire trails have been disabled. This is for the improvement add-ons I'm working on.
  11. No, it's supposedly in the vehicles.ide. Seriously, the wheels shrunk when I changed the handling. I'll try experimenting a bit, perhaps I might figure it out myself.
  12. Re-opened topic. Another question to ask: Can the handling change the wheels of the car? Because I'm tinkering with the handling.cfg right now to get an Angelo-suitable suitable handling for the DeLorean. I tried testing the original/non-slow DeLorean handling, and it learned it shrunk the Crysis DeLorean's wheels.
  13. Fire coming out of nowhere, and then zombies coming out of it. Hmm, don't like it either. I'm more to realistic mods, so this doesn't count.
  14. Is that all of 'em, or are you still gonna update it?
  15. Sorry about the title, Mini-Me. Can't think of a good title for it when I made this topic. I'll try checking the init.cs. EDIT: And yes it is there. Thanks Mini-Me For those who want to change it yourselves, too, just look for the line "0AB3: var 7 = 10212015". You can pretty much guess the rest. Closed.
  16. Where is the code where I can change the current date/time when I load up SA? Sorry about this question, but I'm a bit confused about how the date.cs works, or where this code is located in particular, and I don't have time at the moment to study the code thoroughly. Other than for personal reasons, this is also for one of the SA mod add-ons I'm working on. A bit of explanation about how the script works might speed my work up.
  17. Either emo's parents don't trust him, or they forgot he's 18.
  18. Is it possible to make the wheels of a car (VC or SA) bigger without changing anything else?
  19. Moved. The Other GTA Mods forum is for mods that are already made, or at least have some progress.
  20. Can you slam my HAL 10K in there, iMaster? Idea for HAL 10K SPOILER: Let's say he's my attempt to create a friendly replica of HAL 9000. I was interested in the project at first, but my worsening sickness made me end up creating a slightly better, but duller HAL 9000 -- this would best represent my "modder status". It would be best if he's a yet-to-be-activated AI in my lab. Requires a Chaos Emerald or not, it's your decision.
  21. So it's the Mac that supports shader 5. There are non-Mac PCs that also support Shader 5. You know Apple, always up-to-date (or beyond). In my case, I'm stuck with ATI Radeon HD 4850 for our gaming tower. My dad's not gonna buy a new GPU anytime soon -- and I was expecting a NVIDIA upgrade, oh well. The ATI's a pretty decent GPU, no doubt. (too bad Force Unleashed lags on the thing, f-ing Aspyr)
  22. So your Macbook has GeForce 400 series / Radeon HD 5xxx graphics? Because only the two support Shader Model 5 at the moment. Unless you're implying the Macbook's graphics can be upgraded with a Shader Model 5 one (that would be awesome).
  23. I'd accept any GPU with Shader Model 4+ support. I don't care if graphics sucks, as long as gameplay is good, and vice versa, as long as it's a game.
  24. daangelo29

    Nazis

    Oops. That was the Philadelphia Experiment. I recalled Nazis were mentioned in the story, so I thought it was their experiment.