Lakatos 0 Report post Posted November 26, 2008 does this mod work with xbox Share this post Link to post Share on other sites
Saiyaman 0 Report post Posted November 26, 2008 Sort of Share this post Link to post Share on other sites
Lakatos 0 Report post Posted November 26, 2008 what do you mean sort of Share this post Link to post Share on other sites
Saiyaman 0 Report post Posted November 26, 2008 what do you mean sort of I mean it sort of works.... Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted November 26, 2008 oO, I didn't even know it was transferable for console use. Share this post Link to post Share on other sites
Michael Myers 0 Report post Posted November 26, 2008 I read a post in GTA Forums about transfering PC Cars to Xbox Share this post Link to post Share on other sites
Mike 214 Report post Posted November 26, 2008 Someone did manage to do it, but if I recall correctly, he had to use the old DeLorean/Train models as the new ones caused the console to crash when running it. Share this post Link to post Share on other sites
Michael Myers 0 Report post Posted November 26, 2008 Someone did manage to do it, but if I recall correctly, he had to use the old DeLorean/Train models as the new ones caused the console to crash when running it. For The Animation? Share this post Link to post Share on other sites
archer9234 20 Report post Posted November 26, 2008 The high poly count. Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted November 26, 2008 Now the high poly count problem may not be existent in the XBOX 360. Would it? Share this post Link to post Share on other sites
archer9234 20 Report post Posted November 27, 2008 That wouldn't matter. The 360 loads into emulation mode, cutting the extra power the system has, off. Share this post Link to post Share on other sites
Indi. 0 Report post Posted November 27, 2008 He never released it Share this post Link to post Share on other sites
TWG 0 Report post Posted November 27, 2008 That would have been interesting to see...... Share this post Link to post Share on other sites
Mike 214 Report post Posted November 27, 2008 There are some screenshots floating around somewhere, or at least there was. EDIT - yup, still there: http://www.bttfhillvalley.co.uk/forum2/ind...hp?showtopic=71 Share this post Link to post Share on other sites
Michael Myers 0 Report post Posted December 2, 2008 wasnt release it? Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted December 2, 2008 I just wonder how you would go about turning the time circuits on, or even opening the TT's door (since there's no keyboard, unless you get the keyboard accessory) Share this post Link to post Share on other sites
Michael Myers 0 Report post Posted December 2, 2008 Maybe pushing 2 or 3 buttons at same time Share this post Link to post Share on other sites
crazyjointje 0 Report post Posted December 2, 2008 I just wonder how you would go about turning the time circuits on, or even opening the TT's door (since there's no keyboard, unless you get the keyboard accessory) 0.2E never made it into the xbox. 0.2D did. Share this post Link to post Share on other sites
Evilraptor 0 Report post Posted December 2, 2008 I just wonder how you would go about turning the time circuits on, or even opening the TT's door (since there's no keyboard, unless you get the keyboard accessory) Well turning on Time Circuits on the PC is caps lock and ctrl, so therefore, the equivelent controls on xbox would turn on time circuits, as a default, caps lock is sub-mission, and ctrl is shoot, so the controls on the xbox for turning on Time Circuits would be the sub-mission and shoot buttons (I was gonna say the exact buttons, but I haven't played VC on the xbox for years...) Share this post Link to post Share on other sites
cajunknight0153 0 Report post Posted December 2, 2008 u don't need a keyboard, when i played it on my computers, i used a game controller just like a ps2 controller Share this post Link to post Share on other sites
archer9234 20 Report post Posted December 2, 2008 All the BTTF keys are default game keys. The mod doesn't add keys. Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted December 3, 2008 too bad in VC we can't add keys........ Share this post Link to post Share on other sites
Dark Slayer487 0 Report post Posted December 3, 2008 (edited) If we actually could get the mod to run on Xbox, controls wouldn't be a problem since the Xbox Version of Vice City actually uses the triggers ( The PC version doesn't recognize them or the Analog sticks but the left analog stick moves Tommy w/o setting controls anyway ) so thats an extra 2 buttons + the right analog stick you have. I'm using a 360 controller, and the only thing I can't do is use the Horn, change views, and change the way tommy is facing since that is controlled via mouse. Edited December 3, 2008 by Dark Slayer487 Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted December 3, 2008 hhh.....you're right...... Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted December 3, 2008 Well with my gamepad (PS2 config) all the buttons are in use. I have it configured just like the PS2 version of the game and everything works perfectly fine. Share this post Link to post Share on other sites