shmarty 0 Report post Posted April 15, 2011 Hey guys, i'm kind of new to the forum although I've been watching it for some time. Recently I got 3ds Max and have been playing about with it for a month or two. Here's my first project, although i haven't got it in-game yet, hope you guys like!: Share this post Link to post Share on other sites
Flux Capacitor 0 Report post Posted April 15, 2011 Expect to be a dev for the mod team sooner or later. Share this post Link to post Share on other sites
Carlos85G 22 Report post Posted April 15, 2011 Looks nice . How many faces? Share this post Link to post Share on other sites
~Leaf~ 111 Report post Posted April 15, 2011 thats actually very detailed, atleast someone can show progress on their own work. Share this post Link to post Share on other sites
Dragon King 15 Report post Posted April 15, 2011 Impressive Share this post Link to post Share on other sites
TheCoolest2 0 Report post Posted April 15, 2011 Excellent!! Share this post Link to post Share on other sites
Mr.Kocher 1 Report post Posted April 15, 2011 worthy for the mod if you ask me. Share this post Link to post Share on other sites
shmarty 0 Report post Posted April 15, 2011 Thanks guys, it's about 3,500 Polys atm and I'd probably add more detail to it (e.g shrubs, flowers, trash cans, and of course the pylons at the back) if I could get this basic model into the game. I've been having trouble with the textures but can't seem to figure it out atm, looks like a scaling issue or something... Share this post Link to post Share on other sites
BTTF Forever 0 Report post Posted April 15, 2011 Wow! I have to say that is a very impressive model, your skills in my opinion are definatly mod team worthy! I'm sure they would at least consider you for the mod team, and if they don't, well, Jen, Ziero and I, are looking for a modeler for our Back To The Future: Liberty City Mod (BTTF mod for GTA III) and personally I think it would be an honour to have you on our team Keep up the great work, can't wait to see more models! Share this post Link to post Share on other sites
~Leaf~ 111 Report post Posted April 15, 2011 i would like to see you model a rose if that would not be much trouble Share this post Link to post Share on other sites
Mike 214 Report post Posted April 15, 2011 That's very good, well done. And what a breath of fresh air to have someone post some progress of their own work that it is of a good quality, and not even make mention of wanting to join the team. It's a good advert for yourself, keep up the good work! I would love to see the model in game, perhaps DK will give you some pointers on how to do this, and with fixing your texturing issues. Share this post Link to post Share on other sites
Doc-Holliday- 47 Report post Posted April 15, 2011 Excellent way better than Telltale's version and of course it would be "tell" was going for the cartoon look and your going for the real thing Share this post Link to post Share on other sites
Daniel 1 Report post Posted April 15, 2011 Whoa!!!! Looks sooooooo accurate! This would look spectacular in the mod! How many polys? Share this post Link to post Share on other sites
Dragon King 15 Report post Posted April 15, 2011 Just look at it in-game. Sometimes Moo Mapper makes it look wrong. Share this post Link to post Share on other sites
Doc-Holliday- 47 Report post Posted April 15, 2011 @Daniel he said it's about 3,500 Polys atm Share this post Link to post Share on other sites
DMC88ELB 0 Report post Posted April 15, 2011 Excellent work, shmarty! Good work paying attention to the details. This would look awesome in the mod! Maybe you'll even be part of the team. Share this post Link to post Share on other sites
TranceLikeState 94 Report post Posted April 15, 2011 Nice to see you post it here! Sorry i couldn't be of much help some weeks back. Did you try converting it to editable mesh before you export it, or have you yet to even export it? Share this post Link to post Share on other sites
shmarty 0 Report post Posted April 15, 2011 Thanks so much guys! Not sure if i'd be up for a full time position on any modding group for a while. But if I truly can't get the house in-game then I'd be happy for someone else to take the model and used-textures. In hindsight I should have started with a smaller project (i.e. Lyon Estates signs) as I wouldn't feel so bad if I failed to import what would have been an afternoons worth of work. @DK: Thanks for the tip, I'll see if it works and get a screenshot. @Trancelikestate: No worries buddy, I converted it and exported it but it looks off in Med. Share this post Link to post Share on other sites
shmarty 0 Report post Posted April 17, 2011 Update- Finally managed to sort out the textures! (Turns out I didn't use UVW Mapping properly) Still have a glitch with the front steps (I think it's a .txd file issue), but at least most of the house is looking ok. Also the model looks a little squashed so I'll have to rescale at some point. Can't get any in-game pics yet as SA keeps crashing (not sure why atm), but here's some from Med. Share this post Link to post Share on other sites
Dragon King 15 Report post Posted April 18, 2011 Good job, now show in-game pics Share this post Link to post Share on other sites
STexturer 0 Report post Posted April 22, 2011 Nice!!! Share this post Link to post Share on other sites
gta bttf 0 Report post Posted April 23, 2011 (edited) By God Edited May 6, 2011 by gta bttf Share this post Link to post Share on other sites