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Brandonlai

More cleo's for GTA VC

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Hey guys I was browsing GTAgarage when a script for No wanted levels appeared infront of me. I know its nothing special but Its a big stepping stone for GTA VC. THought you might want to know even though this has been discussed before. but recently after cleo 4 was released there are more cleo's for GTA VC as well. Also a recently released New cleo engine for GTA VC released July 1st 2010

Here is one of the links

New cleo for GTA VC

http://cleo.sannybuilder.com/

No wanted level

http://www.gtagarage.com/mods/show.php?id=11956

Walk up anything

http://www.gtagarage.com/mods/show.php?id=11776

Vice City Mission Loader

http://www.gtagarage.com/mods/show.php?id=11247

Auto Heal

http://www.gtagarage.com/mods/show.php?id=11958

Edited by Brandonlai

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THANKS, i'm gonna try the mission loader, I can't do Sunshine AUtos races when I go to the thing and it says choose, so then I press enter and nothing happens :P

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Enter is "cancel", confirm is "Sprint", I think. Or maybe Fire.

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Nice to see Cleo for VC and GTA III are actually being actively worked on. It looked to have gone a little quiet since it was originally posted. If it ever does get to a stage where the VC and GTA III cleos can be made as good (functionality wise) as they are in SA, then I'm sure we would definately consider moving some features to cleo scripts.

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that would deffaintly be awesome. Which in turn does that theoretically mean more space for other important features and a bigger missions?

Ow I just browsed on there forum and saw some intrestting imformation about the opcodes for GTA VC maybe it coudl come in handy. http://translate.google.com/translate?js=y...sl=ru&tl=en

Site was originally in russian

Edited by Brandonlai

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I'm no coder, but I assume if we did go cleo then we wouldn't be confined to the main.scm limit anymore, so potentially yes.

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It would be awesome if there's some kind of script, code, mod, or program that can create a VC engine from scratch. ;)

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Mini-Me or Blue will need to look at the latest version of CLEO for VC and see where abouts it is up to in terms of it's capabilities.

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Well, for now it is just CLEO Version 1.1, but im sure in the near future, we will see CLEO 3 for both GTA VC and GTA III, we will be able to do so much more stuff!

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Yup deffaintly that is the dream !

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Obviously, but as with all new things it needs time to mature as a tool - assuming of course that they plan on developing it further, which I hope they do.

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I suppose they were guided by the simplest assumption that the newest installment is the most popular one.

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No I think because SA is the most stable. Popularity has nothing to do with how well it can handle mods.

I just reinstalled VC yesterday, and installed some neat CLEO mods for it. I compared it with my SA which is loaded with 45 CLEO scripts, and I was like "I hope the version of VC CLEO I'm using is not beta."

Speaking of newest, I've seen a LOT of videos saying SA sucks and GTA4 is better, so yeah it's a stupid assumption that newer is better. One guy tried comparing an SA mod with a GTA4 feature (breaking through someone's car door), which is obviously stupid.

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