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bluespace88

Delorean Sparks

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Hm, from your bug tracker post I understand it does have to do with the sparks :P.

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nah, you got me.

So after all that annoying and ranting I must give you compliments for this :P. You did a real good work on it!

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lol, still not done. I plan to do something with the sparks that go towards the ground, and then curve the spikes back a bit.

But its good enough as vc's sparks. Those did sorta the same thing as these.

hmm, now where did i put my crysis delorean....

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2. Refuel it. While doing that already enter the car (small glitch, btw.)

Is the glitch you noticed a .col error? :huh:

Cause I noticed that after you refuel the Mr. Fusion, If you press 'enter vehicle' while still at the back, the game will crash!

I thought it was a coding bug but, it turns out that there is a major .col file error at the back of the delorean that causes CJ to get stuck, I even got thrown into the air once, when I tried to walk away from the back of the del! :lol:

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ok, so when i hit about 86 it crashes and i get this.

salimw.jpg

also when converting to hover mode, the horizontal wheels are already there, the animation occurs, then its like theres 2 sets of wheels. my comp does suck though.

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i am using an old install. i'll try it out.

yeah it works now. sorry blue. i didnt realize my install was so old.

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Angelo, he meant the whole actual coil glows flicker.

It doesn't flicker on mine, at all, but my computer ain't so tough either -- Intel graphics, 3 GB RAM, and a 2GHz Pentium Dual-Core. Mike's PC is tougher than this, which I find weird.

Another thing I noticed is that the door.cs has problems with the hover mode script. Whenever you change between hover and on-ground modes or vice versa, the door.cs script causes the game to crash. (this occurs often when changing modes, but not always)

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So far, none of the current bugs of the latest source is bothersome, for me. I am, after all, using the old Part 1 DeLorean model, which means no collision bug and no often switching between hover and on-ground mode (hover mode Del is still Part 2 Del model). I guess I can continue my BTTF SA edits with this source code.

Part 1 Del rules. :P

BTW, I'm also working on my own DeLorean time machine model based on the DMC-13 and the Burnout Paradise's Jansen 88 Special. I just hope I finish this, unlike what happened to the rest of my model projects.

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Due to the hover animation, huh?

Speaking of which, I just can't remember, but once you have the BTTF1 DeLorean in, you'll remove the vent steam from the BTTF2 one, because it hadn't that in the movie. Or am I mistaking?

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I recall disabling the venting from the Part 2 hover mode model sometime ago, until I replaced the changed script with the latest source's script.

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