Mini-Me 24 Report post Posted February 28, 2010 Hm, from your bug tracker post I understand it does have to do with the sparks . Share this post Link to post Share on other sites
bluespace88 9 Report post Posted February 28, 2010 but you posted a bug report in the wrong section Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted February 28, 2010 nah, you got me. So after all that annoying and ranting I must give you compliments for this . You did a real good work on it! Share this post Link to post Share on other sites
bluespace88 9 Report post Posted February 28, 2010 lol, still not done. I plan to do something with the sparks that go towards the ground, and then curve the spikes back a bit. But its good enough as vc's sparks. Those did sorta the same thing as these. hmm, now where did i put my crysis delorean.... Share this post Link to post Share on other sites
Orgcon 11 Report post Posted February 28, 2010 2. Refuel it. While doing that already enter the car (small glitch, btw.) Is the glitch you noticed a .col error? Cause I noticed that after you refuel the Mr. Fusion, If you press 'enter vehicle' while still at the back, the game will crash! I thought it was a coding bug but, it turns out that there is a major .col file error at the back of the delorean that causes CJ to get stuck, I even got thrown into the air once, when I tried to walk away from the back of the del! Share this post Link to post Share on other sites
bluespace88 9 Report post Posted February 28, 2010 lol, the col's the same as the new col for 0.2f. And I can fix the enter issue. Share this post Link to post Share on other sites
TranceLikeState 94 Report post Posted February 28, 2010 ok, so when i hit about 86 it crashes and i get this. also when converting to hover mode, the horizontal wheels are already there, the animation occurs, then its like theres 2 sets of wheels. my comp does suck though. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted February 28, 2010 sounds like you haven't updated your models. Share this post Link to post Share on other sites
TranceLikeState 94 Report post Posted February 28, 2010 i am using an old install. i'll try it out. yeah it works now. sorry blue. i didnt realize my install was so old. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted February 28, 2010 lol, its ok. Share this post Link to post Share on other sites
daangelo29 5 Report post Posted February 28, 2010 Angelo, he meant the whole actual coil glows flicker. It doesn't flicker on mine, at all, but my computer ain't so tough either -- Intel graphics, 3 GB RAM, and a 2GHz Pentium Dual-Core. Mike's PC is tougher than this, which I find weird. Another thing I noticed is that the door.cs has problems with the hover mode script. Whenever you change between hover and on-ground modes or vice versa, the door.cs script causes the game to crash. (this occurs often when changing modes, but not always) Share this post Link to post Share on other sites
bluespace88 9 Report post Posted February 28, 2010 I suggested to Mike that gta hates ATI people Share this post Link to post Share on other sites
Mike 214 Report post Posted February 28, 2010 Hey hey, 150 works fine It's only half the original value Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted February 28, 2010 well my games crashes when i load it so i m reinstalling it to see if that works Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted February 28, 2010 Might be, I haz an ATI . Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted February 28, 2010 i has nvidia cause that was the only one in at the time. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted February 28, 2010 i like it longer though, because at 150, the sparks disappear kinda quickly Share this post Link to post Share on other sites
bluespace88 9 Report post Posted February 28, 2010 so my next gpu will def be nvidia cuz of this xD The opening does have an nvidia logo after all Share this post Link to post Share on other sites
daangelo29 5 Report post Posted February 28, 2010 Intel works well, too. Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted February 28, 2010 well my gta sa game crashes directly after loading ( on the latest source code) Share this post Link to post Share on other sites
daangelo29 5 Report post Posted February 28, 2010 So far, none of the current bugs of the latest source is bothersome, for me. I am, after all, using the old Part 1 DeLorean model, which means no collision bug and no often switching between hover and on-ground mode (hover mode Del is still Part 2 Del model). I guess I can continue my BTTF SA edits with this source code. Part 1 Del rules. BTW, I'm also working on my own DeLorean time machine model based on the DMC-13 and the Burnout Paradise's Jansen 88 Special. I just hope I finish this, unlike what happened to the rest of my model projects. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted February 28, 2010 its going to be coming soon too i did part 2 first because it is both the most useful and hardest to code. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted February 28, 2010 Due to the hover animation, huh? Speaking of which, I just can't remember, but once you have the BTTF1 DeLorean in, you'll remove the vent steam from the BTTF2 one, because it hadn't that in the movie. Or am I mistaking? Share this post Link to post Share on other sites
daangelo29 5 Report post Posted February 28, 2010 I recall disabling the venting from the Part 2 hover mode model sometime ago, until I replaced the changed script with the latest source's script. Share this post Link to post Share on other sites
Mike 214 Report post Posted February 28, 2010 Of course, the vent's on the bttf II del are just extra eye candy for now. Share this post Link to post Share on other sites