bluespace88 9 Report post Posted September 6, 2009 Read readme or text below topic name please ^^ Anyway, more effects The plasma's actually shorter then the VC version as of right now. And who would have guessed the "FLAME" particle in SA was just a sphere... Oh yeah, excuse the old coils on this. I didn't transfer the new ones to my laptop before I left for home. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 6, 2009 Here's the VC length plasma. Brighter I guess because of using three particles. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 6, 2009 Here's one more, in between the last two First one had 4 particles, second one had 12, this one 8. Personally, the first one seemed too dim, the second and third are pretty much equal, and since the third uses less particles, I'm going with this one. Share this post Link to post Share on other sites
Dragon King 15 Report post Posted September 6, 2009 hmm. is too bad we couldn't have the glows fade in rather than just appear from no where. I mean quickly fade in. Not slowly fade in. As for the plasma trails I prefer the 3rd one Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 6, 2009 I dont' mind. The plasma in VC was instant too. Just the other glows weren't. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 6, 2009 And here's a nightshot with all the effects so far Share this post Link to post Share on other sites
Fishy-Fish 0 Report post Posted September 6, 2009 Looks great so far! The coils are much better then the ones we had before xD Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 6, 2009 hmm. is too bad we couldn't have the glows fade in rather than just appear from no where. I mean quickly fade in. Not slowly fade in. As for the plasma trails I prefer the 3rd one Good, we don't have to argue about that one then Share this post Link to post Share on other sites
hscitpe 6 Report post Posted September 6, 2009 Wormhole could use some touching up, but other then that O_O Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 6, 2009 might just change the damn wormhole texture, lol It's so....low res Share this post Link to post Share on other sites
hscitpe 6 Report post Posted September 6, 2009 Not that it's low res, just a little on the dull side. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 6, 2009 oh, thats just the night fog. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 6, 2009 This is the day pic Share this post Link to post Share on other sites
hscitpe 6 Report post Posted September 6, 2009 Better. Lol it looks like a neon blue Dot. I love those things. Share this post Link to post Share on other sites
TWG 0 Report post Posted September 6, 2009 The coil glows on the DeL (pardon, i know this is a beta) just seem too...static. I dunno, like how Vice had glowy coils, these seem kind of flat. If you know what I mean. Other than that though, great job! About the flame though, I liked the first one the best, noticable enough, but not bright enough to stand out that it draws your attention to it. This mod looks like it's really shaping up to be a great one. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 6, 2009 well...umm, if you check the clocktower scene, those plasma trails were noticible Vice had glowy beady coils, lol. I think people liked it because it was all glowy and stuff. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 6, 2009 ah, mini, to answer your question about the train not dissappearing.... theres a destroy all trains opcode for that Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 6, 2009 And just tested and it works. Time travelling will cause the trains to disappear now. Share this post Link to post Share on other sites
hscitpe 6 Report post Posted September 6, 2009 Is that good or bad? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 6, 2009 Well, if you time travel to a time with no trains and theres a train in front of you...what would you expect it to happen? Stay or disappear Share this post Link to post Share on other sites
hscitpe 6 Report post Posted September 6, 2009 ok then good Share this post Link to post Share on other sites
daangelo29 5 Report post Posted September 6, 2009 The coil glows on the DeL (pardon, i know this is a beta) just seem too...static. I dunno, like how Vice had glowy coils, these seem kind of flat. If you know what I mean. The best glow for the coils is suppose to be flat and bright/glowy. The VC one is glowy but beady and "bulky" (meaning the glows themselves are larger than the coils, and they shouldn't be), and experiencing lag would be a bothering problem, while the SA one is flat and not bigger than the coils, and lag wouldn't ABSOLUTELY be a problem. So, which do you think is better now? Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted September 6, 2009 Vice had glowy beady coils, lol. I think people liked it because it was all glowy and stuff. Yup, precisely. That's why I agree with TWG, I'm simply used to them being that glowy... But once I've played around with the new SA ones, I'll get used to them as well. ah, mini, to answer your question about the train not dissappearing.... theres a destroy all trains opcode for that Ok, good, gonna look for that and apply it to my codes . Would you mind if I updated the location stuff for 0.1.2 and upload it here for people? Share this post Link to post Share on other sites
Dragon King 15 Report post Posted September 6, 2009 Blue, I know that you aren't even close to being there yet, but I was wondering if you were going to attach the doors to the time train as an object like you did with the wheels of the flying BTTF2. Share this post Link to post Share on other sites
Mike 214 Report post Posted September 6, 2009 Blue, I know that you aren't even close to being there yet, but I was wondering if you were going to attach the doors to the time train as an object like you did with the wheels of the flying BTTF2. I believe the answer to that questions is yes. @Blue, can you do night shots of the VC style plasma trails? Share this post Link to post Share on other sites