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Stargate San Andreas Rebellion

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just remember to remove the references in the code, otherwise it'll persist. So each particle needs a create, show, and remove reference in the code.

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Makes me remind to Rapture in BioShock. Points at Atlantis coming out of the sea.

Computer woman voice: "Rapture is on the rise!"

Edited by Evil Morning Operator

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Do you talk about the Atlantis map or about the Puddle Jumper ?

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I already have that map, that's a crapy one. It really is.

I couldn't get the gate activated. Hmmm, don't know how they did that.

Edited by Evil Morning Operator

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I just thought I'd show off for a while.

Hey look everyone, its Colonel Jack o'Neill :o

Colonel.jpg

Jack.jpg

ONeill.jpg

The shows over, now get back to work!!! ;)

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We already have Jack O'Neill for SA :) and SG1 , so ...

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the model is good but the head is a little weird

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Do you talk about the Atlantis map or about the Puddle Jumper ?

I'm talking about the travel through the gate ^^

I mean......it's possible to go through the gate with a Puddle Jumper like in the video?

like...going to the jumper hangar in Atlantis, taking a jumper, opening a "door" in the floor to go down, dialing the gate from the jumper, then crossing it to get to space, and fly to prometheus/daedalus and see the city in space like that! ^^

PS: I'm talking about the SGA minimod XD :P

-Shizuma-

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and a new vidéoooooooo enjoy

Cool! ^^

but it's kinda weird that the staff weapon sounds like a shotgun! XD O_o (I know... <_< , it doesn't have sounds yet)

Edited by 88milesperhour!

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I can see all the errors you need to fix :lol:

Did you rescale the SGC cause it looks a lot smaller than the last video, you can tell mostly by all the doorways being increadebly tight :P

Keep it up though it looks a lot better than V1, and I for one can't wait for epic space battles. :D

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I'm talking about the travel through the gate ^^

but it's kinda weird that the staff weapon sounds like a shotgun! XD O_o

Did you rescale the SGC cause it looks a lot smaller than the last video, you can tell mostly by all the doorways being increadebly tight :P

@Shizuma: Actually , I think that the travel through the gate is possible with all the ships ^^" , I will ask to Zero this question

Actually , you can take a Puddle Jumper from Atlantis and go through the gate , but's it's impossible to dial the gate from the Puddle Jumper for the moment ...

And , we already tried to add the sounds of the Staff weapon , of the Zat'N'Ktel , etc ... The game crashes .

@Orgcon : I didn't touch the SGC since I made it X-)

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I was wondering if you could try to make the ships come out of hyperspace like this

same for entering, you could make the ships enter a lot faster

it it's me or the planets looks too small!? XD

also, is possible to make the stargate horizon look like this? I mean, exactly like this

http://www.youtube.com/watch?v=xQ4js9mRcb4...feature=related

just in case, I know we are on SA, not Garry's Mod Microman :P

-Shizuma-

Edited by 88milesperhour!

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I was wondering if you could try to make the ships come out of hyperspace like this

same for entering, you could make the ships enter a lot faster

it it's me or the planets looks too small!? XD

also, is possible to make the stargate horizon look like this? I mean, exactly like this

http://www.youtube.com/watch?v=xQ4js9mRcb4...feature=related

just in case, I know we are on SA, not Garry's Mod Microman tongue.gif

-Shizuma-

for the hyperspace windows maybe they could be like that but the only particle which can help me it's the blueexplosion and the implosion particle of blue.

for the planet we can't make it bigger XD

and for the horizon we could made it if only things on sa is the stargate because a horizon like that use pretty much 60 picture so we need 60 model for a anim like that ^^

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for the hyperspace windows maybe they could be like that but the only particle which can help me it's the blueexplosion and the implosion particle of blue.

for the planet we can't make it bigger XD

and for the horizon we could made it if only things on sa is the stargate because a horizon like that use pretty much 60 picture so we need 60 model for a anim like that ^^

I see, but it's not impossible ^^

I also noticed that there aren't stars in space

the effects looks great so far ^^

there are things in your mod that you can make better than how they are now

did microman asked you about if the ships could go through the gate in SA?

give it try for an hyperspace upgrade, you can make it a lot better! ;) .I'm not saying that I looks bad, it's just that I now it can be better. Use all the game's engine power to do it!

push it to max :P

hahaha

do you remember this?

"if you're restricting your work because you want to keep it workable for those with low spec machines, thats bad because you're not realizing the full potential of SA."

Blue's right about that

-Shizuma-

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we have stars , the only problem is that we can't see it on the videos ... And remember that we can't do everything , we are not on GMOD but on GTA SA ...

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we have stars , the only problem is that we can't see it on the videos ... And remember that we can't do everything , we are not on GMOD but on GTA SA ...

nice! ^^

I thought there wasn't stars

I was wondering if the animation of the gate travel is in HQ

is there a chance that you could make the hyperspace window look exactly like this in SA?

http://www.moddb.com/mods/stargate-invasio...exture#imagebox

I will feel like when I was a small girl if I see this on SA!!!! :lol:

http://www.moddb.com/mods/stargate-invasio...e-mod3#imagebox

I know it! :lol:

didn't you read my previous posts didn't you? :lol:

I know that everything can't be done since we're on GTA SA

that's why I suggested in my previous post that you could give a try by pushing the game's engine to it's limit

Edited by 88milesperhour!

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