Joe Statler 0 Report post Posted August 26, 2009 but would you crash into it if you were flying around? Share this post Link to post Share on other sites
zero 0 Report post Posted August 26, 2009 normally plane can't be at this altitude not like abydos but maybe they could Share this post Link to post Share on other sites
Orgcon 11 Report post Posted August 26, 2009 (edited) Is it posible to code it, so that when you get to a certain altitude your teleported into the 'space' interior? Or is that asking too much? Edited August 26, 2009 by Orgcon Share this post Link to post Share on other sites
Microman 85 Report post Posted August 26, 2009 No , it's that ! ^^ For the moment , you need be at 4000 Meters of altitude But Zero and Joe Statler talked about the SGC Share this post Link to post Share on other sites
Guest Gameznerd Report post Posted August 26, 2009 Nice, that's all I say. Keep up the good work Microman and Zero! Share this post Link to post Share on other sites
Orgcon 11 Report post Posted August 26, 2009 But Zero and Joe Statler talked about the SGC So was I, I just said it cause I thought it would be better that crashing into the stuff in the sky But I see you've got that covered Share this post Link to post Share on other sites
Microman 85 Report post Posted August 26, 2009 Ok I finished Cheyenne Moutain : And I made the new interior/exterior of Abydos : Share this post Link to post Share on other sites
Orgcon 11 Report post Posted August 26, 2009 Wheres the mountain? It just looks like a pile of rubble, or did Ra destroy it from space? Share this post Link to post Share on other sites
Microman 85 Report post Posted August 26, 2009 Don't worry , the moutain is huge X-D and I can place new model above this one Share this post Link to post Share on other sites
Orgcon 11 Report post Posted August 26, 2009 Thats ok, you just had me worried there for a bit Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted August 26, 2009 (edited) I wonder, are you going to have the blast door as the entrance to the interior map or the tunnel? It would be more appealing to have the blast door as the entrance. Edited August 26, 2009 by Joe Statler Share this post Link to post Share on other sites
Microman 85 Report post Posted August 26, 2009 the blast door ? Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted August 26, 2009 the entrance to the complex isn't precise. You have elevators where there's suppose to be a blast door. Here's some reference pictures. Microman, check your PM's. I sent you some reference material. Share this post Link to post Share on other sites
Microman 85 Report post Posted August 26, 2009 Yeah thanks , I seen it ... But on SGTC for HL1 , it was like this , so I don't know , i'll see Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted August 26, 2009 Well, here's a video for those who don't know. name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>&fs=1&"> Share this post Link to post Share on other sites
Orgcon 11 Report post Posted August 26, 2009 (edited) I just noticed, you dont have the upstairs briefing room window with blast screen, any reason why? Edited August 26, 2009 by Orgcon Share this post Link to post Share on other sites
zero 0 Report post Posted August 26, 2009 briefing room is not made for the moment but it's under construction Share this post Link to post Share on other sites
Microman 85 Report post Posted August 26, 2009 it's in big black letters above the video : PREVIEW ^^ Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted August 26, 2009 (edited) Also the grid of barbed wire above the entrance to cheyenne mountain is totally wrong. It needs to be less wide and has to have a longer spread along the outer entrance. Edited August 26, 2009 by Joe Statler Share this post Link to post Share on other sites
Microman 85 Report post Posted August 26, 2009 I know that too ! it's just a fake texture it will be replace soon Share this post Link to post Share on other sites
Microman 85 Report post Posted August 27, 2009 Ok I changed the fences and the door : Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted August 27, 2009 It's getting there, but still needs alot of work. Especially the size and the placement of the "Cheyenne Mountain Complex" sign. The words are too far apart. Share this post Link to post Share on other sites
Orgcon 11 Report post Posted August 27, 2009 I couldn't give s**t about that! I was more worried about the fences being to close to the entrence tunnel, theres no grass enbankment to park a Hummer Damn you work fast! Nice work Microman, keep it up Share this post Link to post Share on other sites
Guest Gameznerd Report post Posted August 27, 2009 Nice, looks really cool! Keep up the good work! Share this post Link to post Share on other sites