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Everything posted by Carlos85G
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If you went to .br, then it's portuguese (brazilian variation).
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Moved... Never liked that kind of games where almost all you do is collect and keep collecting to impress/outlevel other players...
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Granted. Closed.
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Did you read the ReadMe file and found out that Shift+C opens the train? The game would have told you the controls if you followed the tutorial.
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Stated in the FAQ. http://bttfhillvalley.com/forum/index.php?...mp;f=4&id=1 We're working on stability. Closed.
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Wrong section and no need for this... It's already stated in the FAQ that new members shouldn't go asking for 0.2F. Closed.
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Fortunally, we have Mark with us working on those issues . That said, I still have my fears with my new DeLorean.
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Topics merged. Keep your ideas in one topic, bscreen6112. By the way, you're not thinking we're following the movies? We can't start with any other character but Marty from 1985. You'll keep evolving while the story moves forward. No spawning DeLoreans anymore, we're not doing 0.2C. And, obviously, those ideas have been thought way before you wrote them, and with a much more complete approach, not just something like "Clock Tower". Those are still in development (writing stage).
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I dislike the whole KITT-DeLorean crossover fad that began when Del made his original one. Now everybody tries to get it and show it off, make stories and videos with it... Just like the retextured DeLoreans, it needs to stop.
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Please, instead of asking the same questions and answering the same stuff (idiot, p**s-off, etc...), redirect new members to the FAQ section. http://bttfhillvalley.com/forum/index.php?...mp;f=4&id=1 Closed.
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But, of course, having the DeLoreans in the game and not being able to travel through time is going back like 5 years, right? (Oh, the irony! ). It's like installing the Ultimate mod and just adding the models. After I saw the DeLoreans travel through time in-game, I wouldn't use them as regular cars ever again . That's why I moved from MM2 to VC... and started modelling again...
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Ehmm... Did you notice bttf92 is part of the Mod Team since several weeks now?...
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Carlos McFly's Coding Practices and Mods for BTTF
Carlos85G replied to Carlos_McFly's topic in Other GTA Mods
Well, the idle sound is too loud so it covers the other effects. The looping need to be smoother . I remember when Archer used the same sound clip for the acceleration and shifting, but it'd get annoying after a while. Couldn't hear well the deceleration sound because if the idling. Anyway, continue. You'll get it right -
Answered several times: Been taken care of already.
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Wheels are the correct scale.
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Fixed ride measurement. Interior shot.
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Well, it's time I make this public. This is the new model (my v1.0) of the DMC-12 that will be packed with the next release, replacing the current 10-year-old DeLorean mesh. Credit goes to the team, ProjectVixen.com, NoRoads.com, Offto55.com and the DeLorean Motor Company. And, this one will have, as an editable option, CarCOL compatibility. Mike will help me get more beauty shots later. What do you think?
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BTTF3 Screen Used Car Restoration
Carlos85G replied to bluespace88's topic in Back to the Future Discussion
ABOUT TIME!... I've been waiting for pictures of that one -
Back to the Future' EW.com Reunion 2010
Carlos85G replied to Doc-Holliday-'s topic in Back to the Future Discussion
Better quality: -
I know I'll be crossing a lot of Spanish curse words while talking in English. It always happens
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Will do . I'm not really good at it, but it's always fun.
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I do Really fun playing at Stalingrad, sniper only.
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Purple smoke after sparks flashes
Carlos85G replied to Carlos_McFly's topic in Vice City Feature Requests
Nope, it also comes from the side coil, just as the second spark fires. Anyway, we're at the particle limit, aren't we?