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Mini-Me

Root Admin
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Everything posted by Mini-Me

  1. me 2 See this vid: I made it after I was really angry (with myslf ) that I parked the TT somewhere and actually forgot about where it was When you're on the mansion roof on the landing place, where the TT normally would be, and press Crouch & C a blip appears on the radar (as well as on the map) and shows you where the TT is (as hscitpe already said). The blip gets deactivated when you enter the TT. The teleporters work the same way as my old ones (go/drive in the spheres and get teleported). The only change is the BttF-like appearance (you hear the instant-timetravel sound and red and blue wormholes appear). Additionally their source code is tidier. They are still at their old positions (e.g. behind Sunshine Autos). The one on the left brings you to Downtown, the one in the middle to the Lybian hideout and the one on the left to Vercetti Mansion. Everything is now focused on Sunshine Autos, that means that you start there, that the Tut Mission start pickup is there, that the clothes pickups are there and that the all teleporters bring you there or from there away. EDIT: Holy c**p! I just realized that I forgot to tell Neomatrx about a change he has to do to complete 3.3! @Neomatrix: add this line to delorean.ipl or another one: 1388, hav_garagedoor1, 0, -1528.4827, 838.3556, 16.3135, 1, 1, 1, 0, 0, -0.7071067691, 0.7071067691 1573, haiwshpnsdoor, 0, -1641.78, 388.251, 16.3127, 0, 0, 0, 0, 0, 0.523514, 0.852017 This puts the garage door in Texaco's garage and the one for the Pay'n'Spray a bit more in the north of HV. I have sent him a PM about this...
  2. Yes, there is, or there is at least an in the model integrated one (the moving one needs to be coded). @Neomatrx: Could you mentionme in the Credits, too? 'Cause in 3.3 there are my teleporters, the pickups to change between Doc and Marty, the TimeTrainTracker (I think)... Would be nice EDIT: And don't forget to add an Tag under your feature list, this way the BBcode works
  3. The VC Server isn't running anymore, becuase there is no point why it should be turned on. There is nothing special on that server, it's a simple VC:MP server without any BTTF features. So DELB wont turn it on, again.
  4. Please look more closely through the forums or use the search engine. http://www.bttfhillvalley.co.uk/forum/inde...post&p=5072
  5. WHAT? Arghhh fuc-king censors!!! Did you want to say the following?: "Then you must have a really weird he-ll, cuz mine is beautiful. " So I really like the bananas... ermm... bananas... or bananas? How is it called? I gonna look it up... *opens Sanny Builder* -> OK, it's bananas I like your bananas, Johny!
  6. The Models you used are the SPM Kitt form KR-Mini-Mod and the TT-Parts from the DMC-13, right? Looks great! I want to have it when it's finished! and don't forget to add those wires that glow blue and all the other wires I hope you'll release this great work when it's finished BtW: @Neomatrix: Just finished re-adding the scripts, since I accidentally erased them. I'll send them to you. If you still need help with coding or if it was another thing that you wanted to code, ask again!
  7. What? I not understand do to So you start SB, click 'decompiling', choose the 'main.scm' located in the data folder and it decompiles the script. - Till here it is working, isn't it? Then you edit the code and finally click 'compile'. After having done this goto the data folder and check if there are multiple *.scm-files (E.g. 'main.scm' and 'main[0].scm'). If so, go back to Sanny Builder and look what is written on the tab above the text field (E.g. 'main[0].txt'). Then goto the data folder and delete every *.scm except for the 'main[0].scm' in this case. Rename it to 'main.scm' and you're done. This is a mistake that most of the people do What are you trying to change, btw.? Shall I send you my main.scm (it contains smallo's 'Tutstarter' (except for a little change: there is an info pickup instead of a sphere), my updated teleporters, my code to open docs truck, 2 clothes pickups (to change between Doc and Marty) and my 'TimeTrainTracker')? (If someone of the mod team doesn't want it, complain about it in here )
  8. Ok, archer, now these 2 answers veto each other...
  9. Of course; E.g. the info that they used a model train do I know from the DVD, but I didn't knew about the coffee machine. What? I can't beleive it
  10. I just read some interesting facts about BttF at wikipedia.de. I already know GS will do a post saying "old" or somehow similar, but even though I'll post it here, 'cause I think that some facts are quite interesting: Did you know that the BttF makers used a coffee machine as a guide how MR. Fusion should look like? *click for photo* If you read „Emmett Lathrop“ backwards, you'll notice it looks/sounds nearly like "Portal Time" Did you know that Doc's forefathers were German ? They moved to America and changed their name during the first world war from "von Braun" to "Brown" (sounds nearly the same, except for the R in the English one, it's more pronounced). At first, the timemachine should be a fridge instead of a DeLorean. Robert Zemeckis changed it later on 'cause he thought that children would try to lock themselves in a fridge to timetravel; additionally he wanted the timemachine to be more mobile. Initially (concerning the content of the video) the mall is called "Twin Pines Mall". Later on, after Marty killed a pine by overrunning it, it is called "Lone Pines Mall" After Doc saved the teacher Clara Clayton from falling down the "Clayton Ravine" (in 1855 it was called "Shonash Ravine") and after the train fell down the ravine (the people in Hill Valley thought, that Marty/Clint did it as well) the ravine was called "Eastwood Ravine". The scene in that the train fell down the ravine was made with a (small) model train to save money and to not waste such a beautiful train. D'you know some similar facts about the film? Then post them in here!
  11. I assume that Mike worries more about the fact, that other people believe it and don't want to download it...
  12. Don't you know the Simpsons, DK? crazyjointje said that, 'cause Mr. Burns often says "Excellent".
  13. Great, Mark!!! Keep on modeling!!!
  14. Great! BTW: For the TPM-sign, are you (or someone else) going to make a "Lone Pines Mall"-one, too?
  15. I also wanted to do that, too! It's really annoying that you need to press F every time you start a new game in order to not do the tutorial mission... And being in 2015 is for testings more practical. I just changed my teleporter script. It's now tidier and I added a BttF-like appearance (Through the red and blue wormholes and the sound it now seems as if you are timetraveling ) Also I added a teleporter for the Libyan Hideout (But none back ). As for smallo: (And still @Neomatrix: tell me whether you want it for your next version of the fanmade addons)
  16. Mini-Me

    Auto-installer

    So has anyone else an older script? (0.2c and above)
  17. Strange... tested it once again and this time it works 3 more tests -> works : Do I need to understand it? When I switch to hover mode while the door closes, the door is immediately closed and the hover conversion animations start... When I activate the Timecircuits while any animation, it works normal (no crash, no freeze...) In general it works nearly crashless for me BtW: Time Traveling in Liberty City: I'm currently working on merging the stripped main.scm of GTA:LC by spaceeinstein with the one from BttF:HV. This way I'll (hope) to have BttF:HV functions in LC (BtW: I think that blown up bridge would be a good object for the "replace corresponding to the time"-thing (blown up<->repaired), wouldn't it?). As often I'm thinking negativ about it, 'cause my coding skills are not really good, but I hope for the best...
  18. If you mean DK's *.exe with standard VC, it crashes for me, too.
  19. Mini-Me

    Auto-installer

    You're sure? Why? And how d'you know?
  20. I've not got any viruses through the installer... (Kaspersky Security Suite (COMPUTERBILD-Edition)) Neither during install process nor after it... Yup maybe his program tells him that gta-vc.exe is a keylogger (like mine does) -> Of course it logs the keys, otherwise Tommy won't move
  21. Mini-Me

    Auto-installer

    Which mod? You mean 'ImgEdCmd.exe'? Sorry, but I haven't got a link to that thread I read the page, understood and downloaded it and then closed the site. Try searching it at GTAforums... I only need the NSIS script... Hmmm...
  22. As grim reaper already said, it'd need a lot of coding. But it would be possible. The more features you want the more work would it be. E.g. if you'd like to have multiple timemachines of 0.2e, you'd more coding than the code from 0.2d, and for hover conversions you'd also need to copy some models. But it wouldn't give you an advantage in the missions, wouldn't it?
  23. Mini-Me

    Auto-installer

    OK, you're definitely agreeing Hmmm... Since Blue uploaded 0.2e and did the bug 'first aid' I'll try to contact her/him via the board email function...