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Mini-Me

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Everything posted by Mini-Me

  1. It's the limit adjuster we're using that's causing the crash. It probably needs adjustments for Windows 10. Here's what worked for me: Delete the broken limit adjuster. It's these files in the GTA:SA folder:d3d9.dllsalimits.inisaloader.inisaweapons.txtDownload fastman92's limit adjuster and extract the contents of the 32-bit folder into the game's folder: http://gtaforums.com/topic/733982-fastman92-limit-adjuster/Open fastman92limitAdjuster_GTASA.ini and add the following line into the dynamic limits section: ColModels = 18000If you now start the game it shouldn't crash halfway through the loading bar. If it still does, check the GTA:SA folder for a file fastman92limitAdjuster.log. If it's not there, try these: Check if users have write permission on the GTA:SA folder (right click, properties, security): Make sure you have Microsoft Visual C++ 2010 Redistributable (x86) installed. If unsure, just install again: http://www.microsoft.com/en-us/download/details.aspx?id=5555
  2. Quick note. It's not related to a code change. For verification I just compared the traffic and vehicle spawn codes between 0.2e and 0.2f. There's not a single change in it. We'll have to locate an issue elsewhere.
  3. I caught the problem on camera, see it here: To prevent that I might just go and lock the vehicle in place once the player leaves a certain range...
  4. Are you sure you can do that? IIRC this file contains our plugin for the keypad and Rogers locomotive sounds. EDIT: Checked that, yes. If you remove this file you won't get to program the timecircuits!
  5. Also, the controls changed significantially since 0.2e. You turn on the TCs with the plus key, enter the date with the number keys and comfirm with the minus/hyphen key. See the download page for more info.
  6. Well in that case we can now openly talk bad about him .
  7. Because the file is not meant to fix the traffic issue...
  8. 0xC0000005 is a general error code for access violation. Or in other terms, memory at an invalid address was attempted to read (or write). But without knowing the code behind it, that information is not really helpful, as it can be anything that causes it.
  9. pirate tv channel... what a bad person he must be. I'm pretty sure though he's still around here somewhere
  10. Sorry if I was a bit unclear, but frame limit needs to be ON.
  11. A bit late, but I just found out that Samsung's department here in Germany made a set of BTTF themed commercials: The slogan is "Ready for the Future". The conversation in the first: Girl: Wow, hot piece! Guy: Yeah, I can phone with it from here. Girl: Heavy! Push it over. In the third she pushes the food tray and it turns into a tablet because here in Germany both are called Tablet(t), just the food tray is spelled with a double t.
  12. It's not just Hill Valley, it's also all of Vice City that sometimes doesn't have a single car on the roads.
  13. Yeah, the empty roads are odd. What's weird is that I didn't notice a pattern yet when that happens, because it doesn't always happen. Do you have the frame limiter on? The flashing sounds like it's off and the game script lags behind with writing to the screen. Yes, we intend to publish a version with fixes and missing stuff.
  14. I don't understand how so many people run into this issue . I've tried 3 different versions (old disk of original release (2 CDs), re-release in GTA Trilogy box on DVD, Steam) and with none I experience these issues. Can you please create an MD5-checksum file of your clean GTA Vice City installation directory (before the mod is installed)? I want to know what or if there's anything different about the version of the game you have. To do that, preferably use the tool HashCheck, right click on the game's folder and go to properties, the checksums tab, wait until it calculates all checksums and then hit save. Post the file here then please. Next, please do the same after you install the mod and post the file as well as install_log.txt in the mod's installation directory.
  15. @timetrain: Nice video :). At around 4 minutes you mention there's no marker for the plutonium and you'd have to know where to go to get it. That's somewhat right. If you try to refuel the DeLorean without having plutonium, then it'll highlight it on the map.
  16. Does it always crash for you? I've done several attempts now, and other than a random crashes once it didn't always crash.
  17. There's certain aspects of the game that occur when loading saved games we can't control. These sadly lead to unpredictable behavior, so please don't use game saves.
  18. Copy and paste from another question Sorry, but we need specifics otherwise we can't help you. What version of Windows are you running? If you have any anti-virus software installed, did you disable it before attempting to install the mod, as they can interfere with the installation process in some cases. Version of vice city?:-Retail-Steam-Downloaded from torrent etc Are you trying to install the mod of a fresh install of Vice City (this is recommended)?Is the installer completing successfully? You may need to run it in comparability mode. Also keep in mind that the installer can take 5 - 10 minutes to complete, and you should leave the computer alone during this time.
  19. This bug is quite old. I'm not sure how easy it is to fix without breaking other sounds. A quick fix that needs testing: Around line 8795 the else_jump label for the condition that checks if the Timecircuits are on needs changing: :TimeSpeedCheckOn if and 13@ >= 100000 // integer values not 13@ >= 200000 // integer values $TRAVEL_CONTROL == 1 // integer values else_jump @TimeTcOffAnd around line 8748 this needs to be inserted: :TimeTcOff if 83D2: not wav 1 ended jf @TimeStart :TimeResetEffectsHere's a main.scm for testing: https://www.dropbox.com/s/jatbzkqasfu9wsg/main.scm
  20. Whoops, that's the hook/fishing rod. Just it's model was forgotten to be included with the download :D.
  21. Psst, if you're getting sick of running from them, just use the TimeTrain on the roof and skip to 2015. When you're spawned at the mansion initially it shouldn't bug through the roof to be stuck inside the house.
  22. Psst, if you're getting sick of running from them, just use the TimeTrain on the roof and skip to 2015. When you're spawned at the mansion initially it shouldn't bug through the roof to be stuck inside the house.
  23. Around line 7239 a check needs to be inserted whether our car still exists: :WheelSparks 0407: create_coordinate 1@ 2@ 3@ from_car 0@ offset 0.0 -1.236 0.0 wait 10 if not Car.Wrecked(0@) jf @WheelSparksEnd 0407: create_coordinate 7@ 8@ 13@ from_car 0@ offset 0.0 -1.236 0.0It seems that the 10 millisecond wait time in the thread for the wheel sparks is enough for the car to be removed in the time travel thread. When the car's coordinates then are queried again its handle is already invalid and the crash occurs.
  24. Does the rocket launcher on the train still crash it with the fix from this post? This should fix it.