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Jay

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Everything posted by Jay

  1. I think I'll upgrade the gpu first. I'm considering buying this one http://www.asus.com/Graphics_Cards/HD7850DC22GD5V2/ 195€ (250$) What do you guys think?
  2. Hi! This is my current CPU: Intel Dual Core E6500 2.93Ghz (http://ark.intel.com/products/42805/Intel-Pentium-Processor-E6500-2M-Cache-2_93-GHz-1066-FSB) And this is my GPU: HD 4670 (http://www.club-3d.com/index.php/products/reader.en/product/hd4670-pci-express-20.165.html) I use my PC for gaming and some 3D modeling and video editing...right now I can only buy a new gpu or cpu. Which should I upgrade first??
  3. Maybe SF and LV will be DLC's xD
  4. The huge mountain in the trailer could be Mt Chiliad...and that was part of SF not LS in San andreas. And those oil things could be in the LV desert....and yeah, it looks like Tommy Vercetti
  5. I was hoping Vice city too =(
  6. You asked if it is going to be released next year....it might be this year (but I doubt it) PS: The models are AWESOME
  7. Jay

    Runescape

    LOL 10 year olds played that 6 years ago.....nowadays not even 10 year olds play this...right? No? If not, then.......I don't want to live in this world anymore O.O
  8. Yes, it is possible but it's not the team's priority right now....they're concentrating on the main years (1885,1955,1985,2015) They started with 1955, but it isn't finished yet =P
  9. It's great! but doesn't the car have better textures?? I think that when I played the ghostbusters game it had higher resolution textures...O.o
  10. OMG this is awesome! You're really good! Can I make a request?? Could you try to convert Deadpool from marvel ultimate alliance to San Andreas??? *__*
  11. oh.....I thought you meant this:
  12. I thought that it hasn't been released yet...where did you download it from? O.o
  13. Jay

    help...!

    It's definitly NOT the models. 1-They're stock san andreas models, so it isn't suposed to be anything wrong with them 2-I moved them closer to the map and now the model disappears almost at the end of the bridge, so the spot where it disappears depends on the position of the model itself 3-If I move them to the center of the map, they don't disappear at all... So like I said, the problem must be the limit or the boundaries of the san andreas map. Now my question is, is there any way I could expand the limit of the map so that the models don't disappear after that "line"? I really didn't want to use the San andreas map cleaner....
  14. Jay

    help...!

    I'm almost sure it's not a model thing, because I just switched the first half model(wich was good) with the second half, and now the "bad" model is good and the "good" one is wrong. So I really think I reached the map boundaries....and I don't know how to expand them
  15. Jay

    help...!

    If it was the LOD the same would happen to the first half of the bridge...and it doesn't besides....it's disappears only when i get closer and looking forward I've done a lot of maps in vice city and no LODs were used. My question here is, if the bridge reaches the boundaries of the map, and if that's the case, maybe that would explain this. I already tried to increase the streaming memory but it still happens...
  16. Jay

    help...!

    Im trying to make a map for san andreas but I've run into a problem....I've added a bridge, the first half of the bridge shows up correctly but the second half.....first it shows up normal like this: but a few steps forward it...disappears.....: If I stay at that spot but look to the side it reappears: This is really getting me crazy u_u' Can anyone help?
  17. ahahah nice! xD You just gave me inspiration to make a hill valley map with stock models, similiar to the one I did a few years ago for vice city, but now for san andreas!....=D
  18. No...Tardises are kick ass but Deloreans are also kick ass and cooler! (forgot to quote luikseer)
  19. ups yeah sorry about that x/ I forgot to adjust the equalization for that bass T_T yes, I had to change my email. Someone hacked it x_x' I made this in guitar pro 6 and added a basic drum track: