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Fishy-Fish

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Everything posted by Fishy-Fish

  1. Is it just me or does it never run for me? Like, I double click on the icon, but sometimes, it never shows up or it does show up but quits right before the main menu... Or is that because of SA Limit Adjuster? EDIT: Okay, I fixed it. I had to remove d3d9.dll... But now I face another problem. Halfway through the loading bar, the game would crash. I tried running the game as an administrator but it didn't work.
  2. Fishy-Fish

    The Twin Towers

    Unless he's a terrorist...
  3. Hmm. After watching the teaser, I thought that the effects were really good. But, I don't think that there were enough ribbons... Most of the time I saw a lot of gaps in between the ribbons.
  4. Looks great so far! The coils are much better then the ones we had before xD
  5. Uh, hey blue... If you ever need the delorean sounds for SA, I got them made already... They're already uploaded to my mediafire. I originally made them for the BTTF SA minimod... But since it's dead, I'd figure you'd need them at some time.. So, if you ever need them, just tell me..
  6. Eh, our team's dead.. Zero doesn't wanna continue fixing bugs.. Unless, blue would like to help us with the mod...
  7. I voted for the eXPerience one... But, if you could make it look like vista's or windows 7's installshield it might be better...
  8. It took me a whole 10 minutes to read and comprehend that gigantic post. However, it makes sense. Sort off..
  9. Or, you can just edit the gtasa.exe and change the car's engine sounds. Because, some engine sounds are used for many cars. If you change a car's engine sounds and not the other way around, it'd work better.
  10. Don't forget that Doc would also have to make space for the Mr. Fusion Unit. So, basically this is becoming like this: 1. BTTF1 Delorean travels to 2015 2. BTTF1 Delorean goes to Fusion Industries (garage or something) and buys Mr. Fusion Unit (and loads the BTTF2 Delorean model) but can't fly yet 3. Now the BTTF2 Non-Flying Delorean has to get hover-converted at the Goldie Wilson III thingy for about $4000. Sounds like a good idea. It also kinda gives an objective. It doesn't make the game as easy as it is now. So now, if this scenario were true, then Doc's Garage shouldn't be able to spawn the BTTF2 Delorean, only BTTF1 and BTTF3. Anybody think this is a good idea?
  11. Who cares? It's just an idea.. Not like it happened for real -.-
  12. You forgot Hill Valley from it xD
  13. Gosh, he's bugging people about the VC mod. And now he was bugging people about the SA mod. When does this guy stop?
  14. Congratulations and it's very good that you're committed to it
  15. Or you could just make that a mission xD
  16. It's looking good so far. Keep up the good work
  17. .... Why would you do that if you have the time circuits?
  18. You fixed the 1 0 numbers and the stuck at 88 problem. But now I've found another problem. The speedometer shows up during the cutscene time travel sequence. Like, even after the car has disappeared the speedo still shows, while it's not supposed to. And during re-entry the speedo starts back from 00 then goes to 88 quickly before the car is visible again... But the sequence is very good. I like it
  19. DK, when the time circuits are on it always displays 88 on the speedo. It never goes down or up. It always says 88 =\
  20. It's a lot of trouble. You'd have to take the code from 0.2d and put it into 0.2e.
  21. Erm, the new one looks better than the one before. But, the sequence is now too short xD If you could just make it long enough to make the wormhole open completely then it'll look cool. EDIT: Now that I think about it.. If you could make the wormhole open time wise instead of speed-wise (like it was originally) then just make the wormhole open in about 3 seconds after the coils start glowing. I think this'll make it better. If you can do that, I'd like to see it
  22. Or if you have Vista, make sure to run imgtool as an Admin.
  23. Umm.. If it's too short then the wormhole (or whatever you wanna call it) doesn't open all the way.. Other then that, it's good except for the acceleration.. Couldn't we just limit the Speedometer from showing above 88 (only for the TT deloreans) then having the normal acceleration? Then having the sequence starting at 88 MPH? It would have normal accelleration, which would make Orcgon happy. Then, we could make the car time travel at like 91 or 92 MPH while the Speedo is still showing 88. Somewhy, I doubt this is all possible..
  24. Who asked you? You need to have more patience... On topic: The train looks awesome! I can't believe that it's not even done yet. Can't wait to see the final product