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daangelo29

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Everything posted by daangelo29

  1. Well then again I would be considering those videos with me featured as private, now that I have my atheist daangelo29 account in YouTube. I'm currently a closet agnostic atheist.
  2. I'm now currently looking for a sonic boom SFX. It should be similar to BTTF's sonic booms, not the lengthy ones you hear from aircraft going supersonic.
  3. I don't have any video that I consider "private".
  4. Some of the pics I uploaded using the 1 MB option went missing for some reason. All else remained. Using ImageShack is quick and easy. For now, I'll only be using Photobucket to upload private images.
  5. Seen the video. Pure awesomeness. Except for the heat haze thing. It makes the whole place look like a huge microwave oven.
  6. That's the reason why I'm now using ImageShack. Unless you have a premium account, they will always make your pics look sh*tty.
  7. daangelo29

    Site Issues

    This reminds me of our university's website. During enrollment week when we usually log-in to the website for an online reservation, the website goes extremely slow because their servers go overload by the thousands of students logging-in.
  8. Is it possible to give the DeLorean a more stainless steel look in GTA4, like in Crysis?
  9. I was asking for something that can't be easily found on Google, like in forum sites, etc.
  10. I tried looking at Crysis' game files, and I found in the Sounds.pak that they're using the .FSB format, which I'm unfamiliar of. Tried searching for an ".FSB player" and found a player named "Music Player Ex", which I have no idea on how to use it. EDIT: Never mind. Got it working. And by the looks of it, it would take me some time to find the right SFXs. Each FSB file has more than 70 SFXs each. Well on the bright side at least I have tons to choose from, unlike the crappy ones I found at Google. So far I found the implosion/explosion sounds, which are the 121st, 122nd and 123rd ones in the physics_explosions.fsb, 122nd being the one used by the Crysis BTTF mod. They all perfectly fit for the re-entry explosion. If you guys find any site containing decent SFXs, like perhaps SFXs from Sci-Fi movies like Simon Wells' Time Machine, Star Trek or Stargate, providing links would be awesome.
  11. Nice explanation. lol The 1985A layer should be at the top of the 1985 layer, otherwise the dust that remained in the 1985A layer would fall to the abyss when the layer is removed or "erased", which makes more sense for Doc, DeLorean and Marty since because the 1985A layer is atop they can't access the 1985 layer.
  12. Already checked the mod's PAK file. I can't find it there.
  13. Can someone help me find some decent/cool/epic Sci-Fi sound effects? A site, a link, etc.? I'm specifically looking for an alternative for BTTF's implosion/re-entry explosion sounds, like Crysis BTTF mod's (if any of you guys can rip the SFX for me or help me rip it since I do have Crysis, it'd be nice). No, I'm not planning to replace the SA BTTF mod's WAVs with it. I need it for something else that I'm working on.
  14. In my honest opinion, there is no need for an in-mod tutorial at the moment. An instructions ReadMe file would be fine. You can just print the ReadMe, or take notes from it to a paper, then learn as you play. I often follow the site more than anyone else here in the forums, but I don't go insane.
  15. That, or she just wants to downgrade.
  16. If you're talking about the full detail/accuracy of the core features (coil glows, sparks, etc). they are doing so because 0.2d/0.2e/0.2f will be the last of the versions of the mod where they'll add the core features. In the rest of the versions after 0.2f, they'll just be adding missions or mission-based features. If they try making them movie accurate after they add the missions, it will cause more problems for the modders than the crashes we have right now, come to think of it. In the worst case scenario for the coders, they might come to a point that they'll need to rewrite a part of the code, which would most likely lead to the rewriting of another part of the code (and another and another). The time they need to do so won't delay the release (and make the mod look dead), but the lack of time the coders have in their hands to do so will. Also, there is a very good reason why the mod is called public beta. Modding is all about step-by-step modification of the game. So, imo, it would be best if we have the movie-accurate core features and the debugging now and the adding of the missions/mission-based features later, instead of the other way around.
  17. Which is the reason why Mike and the guys no longer upload any pre-beta/alpha files to the site anymore, until most or all of the planned features are included. The pre-beta/alpha files are now available for IFT investors as well, whereas it used to be accessible to us mods only.
  18. True. Microsoft always send stuff like these through mail. Furthermore, they would likely announce it in their website and prolly anywhere else before the event/activity. This hoax is more than a year old, I believe.
  19. lol These scenes make me wanna watch Austin Powers. (never did because I thought the movies were gay). He looked thinner in that scene.
  20. If it is a simple question or a code/SCM-related question, it would be better to just ask it here.
  21. And it rotted there like it is nothing now, like the rest.
  22. daangelo29

    skypokemon

    LOL Same here. I never knew this whole skypokemon problem is months old. I'm glad he didn't bother me either. He prolly didn't saw my CLEO mods thread, and/or saw me as a noob in coding/modding, otherwise he might have asked me to code for him.
  23. Looks more like the old "clicked Post Reply button twice or more" button issue. I experienced this once before, and unlike skypokemon above the duplicate post was made 4 minutes after the original (slow net connection or impatience or both are to blame). Gonna delete his second post, and let this pass...for now. Consider this a "pre-warn".