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Everything posted by Mike
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Have you tried using the manual install file?
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I don't know if it was taken out to make it more tame. More than likely the blood effect was removed to be reused for something else.
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Hmmm. Radio stations work for me. I don't use mp3s though so can't say if those work or not. Certainly the stock VC stations work fine for me.
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Here is the fixed model file and handling.cfg. vcnmav.dff - delete the original from gta3.img and replace it with this version handling.cfg - delete the original file and replace it with this version vcnmav.dff handling.cfg
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That's a complete contradiction. 'the mod doesn't work at all' 'Everything is ok except clocktower mod'
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Remove the cars and people from the Clock Tower area?
Mike replied to bttf4ever's question in Vice City Bugs/Troubleshooting
This is an area for bugs/troubleshooting, not for a feature request. -
Hill Valley Traffic Problem
Mike replied to DeLorean31rus's question in Vice City Bugs/Troubleshooting
That's not a bug. The path's were never updated when we added the rest of the town square. It's on the todo list. -
Could someone that knows how to compile the new main.scm help me?
Mike replied to sjim114's question in Vice City Bugs/Troubleshooting
The readme quite clearly states to NOT use the main.scm for changes, and to use the source code we have provided. -
Both, can you try this. When in 1985, select the BTTF 1 DeLorean W / Hook. Exit the car and put up the hook. Then, load the plutonium chamber and travel to Nov 12th 1955 (with the hook up), you should then be able to perform the clocktower lightning run.
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Well, almost a year on from my last post. The car was completed in June 2015, it has since been used sparingly over the summer. The car was sold this week and the new owner collected the car on Wednesday evening. For those who are interested there are a ton of pictures on the original dropbox link: https://www.dropbox.com/sh/mnkxjz3mxj34yte/AABeIKb97pv9_wJBleUZehZna?dl=0 Not all the pictures are in order though, and there are some duplicates in there. It was a little sad seeing the car drive off into the distance for the last time, but I'm sure she will be enjoyed by her new owner.
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Electric Models of the Train pushing the Delorean
Mike replied to timetrain's topic in Back to the Future Discussion
We've been away, but now we're back. No more 7 year release cycles. Also, no more defined release dates now that we have passed November 12th. Updates will be a lot more frequent though. -
Error installing 0.2f update 01
Mike replied to sjim114's question in Vice City Bugs/Troubleshooting
To help others with the same issue, what was the solution to the problem? -
A problem with the latest update, is that if you happen to be holding a key when the JVT re-enters. For example, the boost key, then the JVT does not appear to exit the wormhole, instead it just appears with a speed of zero.
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My fix for this, is to put the hook up in 1985. Time travel to 1955 (with the hook up), and then do the lightning run. That's the only way I can get it to work for me. However as Mini-Me has mentioned, other people are able to put the hook up in 1955 without the game crashing. The cause is unknown.
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This is not the section to report bugs or issues.
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No, it is not shipping with the Nov 12th update.
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Error installing 0.2f update 01
Mike replied to sjim114's question in Vice City Bugs/Troubleshooting
Turn off your security software/antivirus and try again. Also as Leaf said, make sure the contents of the directory are not set to read only. -
We forgot to ship an updated handling.cfg, the line you need to update starts with COASTMAV, replace the entire line with the below: COASTMAV 1200.0 1.80 4.30 1.35 0.00 0.00 0.00 70 0.85 0.50 0.47 3 200.00 10.00 F P 4.50 0.65 0 45.00 1.40 0.20 0.37 0.72 95000 0.30 -0.10 0.60 0.20 8528083 1 0
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Version 0.2f Update 01
11,839 downloads
The first update to 0.2f. Simply install over the top of your existing installation of BTTF HV version 0.2f. The update addresses the following issues: -Reinstates the start line for the lightning strike run on Nov 12th 1955 -Reinstates the correct model when time travelling via the clock tower lightning strike -Fixes the crash caused when pushing the railroad DeLorean up to 88 mph with the Rogers 131 locomotive -Fixes the wormhole sound effect bug - Fixes traffic missing after a short time - Fixes spawning issues with Doc's truck and wrecks of it generating at Sunshine Autos - Fixes lights on Doc's truck (submission) causing a crash - Fixes the Jules Verne Timetrain dropping through the roof of Vercetti's Mansion - Fixes crash when timetravelling with the BTTF3 DeLorean using the remote control - Added (WIP) hover conversion animation for 2015 Luxor Cab Company Citroën DS Taxi - Added an ini-file to change keybindings (see bttf-hv.ini) - Added opcode definition for memory manipulation script in game script source to fix crashes when compiling custom changes - Remapped hover conversion keybind on 2015 Police car to use the global hover conversion button Also included are all of the source code files for the mod- 6 comments
- 7 reviews
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- 3
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- november 12 2015
- update 01
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(and 3 more)
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Check Mini-Me's post, it's doc's truck which causes the problem. It is fixed in the Nov 12th update.
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Maybe this is an alternate version of 0.2e which I haven't played, the 0.2e building models are crapola in comparison to what we have in 0.2f.
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Press and hold R for 3 seconds (I think).
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If you haven't already, I would focus on making sure you can get your first model into VC before moving onto a new building.
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silent patch. Boot into regular gta, set the res. exit and then run LC