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daangelo29

Angelo's CLEO Mods

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ANGELO'S CLEO MODS

  1. SPACEEINSTEIN'S REAL TIME CLEO
    realtime.jpg
    Link: http://www.mediafire.com/download.php?1znlzznm4mo
    • The CLEO version of the Real Time mod
    • A compiled and uploaded version of the real time CLEO code spaceeinstein gave me at GTAForums. I've uploaded it so the rest of you guys can use it :)

[*]QUICK REFLEXES

quickreflexes.jpg

GTAGarage Page: http://www.gtagarage.com/mods/show.php?id=6475

Alternate Link: http://www.mediafire.com/download.php?wkoqidyyzdy

  • An advanced bullet-time mod for GTA: San Andreas.
  • Version 1.1 coming soon: Sound FXs, ability to run, ability to dodge bullets while running

[*]SLEEP MOD

sleep.jpg

GTAGarage Page: http://www.gtagarage.com/mods/show.php?id=8529

Alternate Link: http://www.mediafire.com/download.php?myqwjk1tuad

  • Puts CJ into a deep slumber and speeds up time The Sims-style.
  • Consider this a simple-ized version of the HG Wells Time Machine mod I'm working on, because of the same type of code I used to speed up the time. Those who have watched the Time Machine movie(s) and enjoyed the time travel scenes might enjoy the sleeping sequences. ;)
  • Updated to v1.1: Added 3 sleep modes and changed instant healing to gradual healing for a realistic effect and for those who have a health of more than 100.
  • Alternate Version is now up: http://www.mediafire.com/download.php?yjtfamzyxby
    A stripped v1.2 with only the sleeping and waking-up animations. Useful for machinima stuff, or the like.

[*]DRIVE ON WATER

dowscreenshot.png

GTAGarage Page: http://www.gtagarage.com/mods/show.php?id=10092

Alternate Link: http://www.mediafire.com/?2dztgq1myy4

  • This mod allows you to use the hidden "Cars on Water" cheat in the PC version of GTA: San Andreas
  • Press the "]" (square bracket) key to activate/deactivate.
  • Tip: The difference between this cheat and the Vice City cars-float-on-water cheat is that all cars are affected, including ped-driven cars. It's interesting especially during chases. ;)

[*]DISGUISE MOD

  • This mod allows CJ to copy the appearance of peds near you as well as acquire their abilities. This works similarly to Dutchy3010 and PatrickW's Citizens mod, with a few differences.
  • Beta version 0.5 coming soon.

[*]BACK TO THE FUTURE TWEAKED

  • This is an unofficial add-on pack I'm working on for the GTA: San Andreas version of the BTTF mod. This involve enhancements as well as features Blue hasn't worked on or released yet.
  • Here are things I've achieved so far:
    • Glow-y wormhole
    • Wormhole entry
    • Realistic re-entry explosions

    [*]Sample/testing scripts: http://www.mediafire.com/?jzvvnenwomy (this includes the glow-y wormhole, (not yet finished) glow-y implosion, new re-entry explosions and engine sounds)

  • Like 1

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I'll only post the HGWTM mod once I have something to release. ;)

I'm currently working on the "real fire trails" add-on -- this enables the rear wheels of the DeLorean to literally leave REAL trails of fire behind whenever you reach speeds 80 mph and up.

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Bad news for the fire trail thing. The game has a problem making the particle appear while the car is moving. It does appear as and where it should, but if you keep the camera to the car you won't be able to see it.

I'd both enhance the post-time travel fire trails and release the "tweaked" plasma trails for you guys to try.

@Orgcon: Yup. :D

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Here's what I'm thinking: Since I'm editing the effects.fxp (and 'stealing' particles) for this purpose, I'll try tinkering with it a bit to make the particle appear faster.

Here's what I'm also thinking: Real pre-fire trails AND realistic/Crysis BTTF mod-style post-time travel fire trails. What'da guys think? :P

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Oooooo, double post!

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What's wrong about double-posting? It's my mod thread, and I needed to post the update in this way to get your guys' attention. :P

We're allowing you guys with mod threads to double post, as long as the post is an update or anything else important about the mod.

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I finally managed to pull out a Crysis BTTF-style fire trails :D ...but unfortunately, the fire trails seem to disappear in a near distance. It's a good start, though. I'll try and see if it can be fixed, otherwise I'll go to Plan B.

I'll release a sample of the new re-entry explosions and pre-time travel fire trails soon.

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I can't do vids because I don't have FRAPs and the like (I'm using a laptop, btw) and I don't have that much time to do so, and pictures because when I try to make a screenshot the effects disappear from view.

Here's however a good screenshot of the glow-y wormhole and wormhole lighting effect I did (all else are crap; the coil glow and wormhole disappeared in those screenshots for some reason):

screenshotxjw.png

Anyway, that sample download I promised would be coming up very soon. If any of you can make a progress vid based on the sample download (without the effects going invisible), that would be nice.

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The sample scripts are now up. They include:

- Glow-y wormhole

- Glow-y implosion

- New re-entry explosions

- Engine sounds

Things to take note:

- You'll need version 0.1.3.2 with the latest source code installed (2010/02/28).

- Be sure to back-up the timetravel.s and effects.fxp scripts before installing this pack.

- The glow-y implosion is not yet finished. Still need to tidy up some things like coordinates. And, because this rely on the player's coordinates, you shouldn't try or test this out with RC mode lol. Well, not until I update the code.

- Engine sounds script is also not yet finished.

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Works good so far. The wormhole glow could be a little more blue-ish in my opinion. On offtopic, I now know that DeLorean time travels if thrown with a gravity gun as well...

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Forgot to mention the implosion is a part of the wormhole, so when I said the implosion is not yet complete, I also meant the wormhole is not yet complete, too. :P (technically, the wormhole you're seeing with the sample script goes toward the DeLorean at near 88 mph (the entering-the-wormhole effect), enlarges and becomes the implosion itself)

Gonna re-release the sample pack, this time with some updates on the code and the source code included.

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What's wrong about double-posting? It's my mod thread, and I needed to post the update in this way to get your guys' attention. :P

Wow, I'm stupid didn't even realize its your's, because your username said daangelo and this said angelo

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Since I'm editing the effects.fxp (and 'stealing' particles)

Don't you mean borrowing?

and why is the delorean so fat?

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well i'm used to the stretched delorean

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Hey, Angelo, could you please do something like an engine/lights on/off switch thingy? So far I've found only one that comes in .dll, but not in CLEO

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