Polo423 0 Report post Posted November 5, 2008 In terms of the Ride Mission, I think Biff should time travel more often. You could make it, perhaps, that after you beat the mission 10 times you not only get the location circuits, but the mission becomes harder (i.e biff time travels more). I think the fun of the mission is following him to different times. Share this post Link to post Share on other sites
archer9234 20 Report post Posted November 6, 2008 That risks the mission to fail more often. Share this post Link to post Share on other sites
hscitpe 6 Report post Posted November 6, 2008 so itll make it more fun if he time travels more Share this post Link to post Share on other sites
archer9234 20 Report post Posted November 6, 2008 Or make people mad and stop playing the mission . Share this post Link to post Share on other sites
hscitpe 6 Report post Posted November 6, 2008 or attract more people cause for like the first five mins your just chasing him no fun Share this post Link to post Share on other sites
Evilraptor 0 Report post Posted November 6, 2008 To be fair I'd have to deliberately slow down to not catch Biff.... The mission is way too easy... Or I'm just an excellent driver... oh wait... I am Share this post Link to post Share on other sites
archer9234 20 Report post Posted November 6, 2008 Well there is not much else we can do with the game. The only other thing that could be possible, is allow a flying chase. But there is no flying AI the mod can use to do that. Share this post Link to post Share on other sites
JDesigns 0 Report post Posted November 6, 2008 (edited) the 1955 drive in.... I have a simple request once you travel from 1985 to 1885 the screen dissappears (of course) and as soon as you are in 1885 have a billboard or something like a cut out of the indians on horses. or atleast a huge mob of angry civillians running at you shooting pistols. maybe command them to steal or destroy the De Lorean lol. Edited November 6, 2008 by JDesigns Share this post Link to post Share on other sites
archer9234 20 Report post Posted November 6, 2008 The map in the game now is not the final one. There will be no point. Share this post Link to post Share on other sites
Guest 4thGear Report post Posted November 6, 2008 This is probably something that can be added right away, as it was before. My request has to do with weather. I requested it for 0.2d and it was updated almost immeditely, but it seems that with the new release some of the weather effects disappeared at certain times. I believe with addition of the clocktower and the lightning run, it changed the weather. As soon as the clock hits 10:04 and you see that flash of light, the sky is perfectly clear. No more rain or lightning. Would there be a way to keep the rain and lightning and everything going on at that time? Heres what I had in mind as far as what weather needs to be in place at certain times and dates: Rain (and lightning): November 5th, 1955 3:00pm to 7:00pm (Marty awakes in the Baine's home and its clearly raining outside, but when he leaves their home, it's stopped.) November 12th, 1955 9:40pm to November 13th 1955, 3:30pm (Doc is hit by lightning around 9:45, and the storm carries on until at least the next morning, probably longer when Doc is awakened by Howdy Doody) October 27th, 1985 1:00am till 2:00am (In Alternate 1985, there is a lot of thunder and lightning when Marty arrives at the cemetary, and back at Doc's lab, its raining outside.) Also, I know its impossible to have a portion of the storm happening at one location on the map and not another, thus it'll be a little inaccurate. (It starts raining after Doc is struck by lighting near Lyon Estates, approx. 2 miles from the clocktower where its not raining). But I figure it'll be close enough, unless this would some how work in the future. In case anyone points it out: It's also impossible to have lightning and thunder without rain. I remember asking this before, so just posting it for everything else's benefit. (Again, unless it'll be possible in the future) Share this post Link to post Share on other sites
Freddy Pharkas 0 Report post Posted November 7, 2008 I'm not sure if this would be possible/easy to do, but how about an option to have custom coil and wormhole colors in addition to which DeLorean model/version. Share this post Link to post Share on other sites
archer9234 20 Report post Posted November 7, 2008 They have that already. Share this post Link to post Share on other sites
Freddy Pharkas 0 Report post Posted November 7, 2008 They have that already. Cool! How is it accessed? Share this post Link to post Share on other sites
Flux 0 Report post Posted November 8, 2008 Time travel with any of the Deloreans. They'll be different. You can especially notice the difference in wormholes with the Back to the Future III Delorean and the DMC-13 Share this post Link to post Share on other sites
Freddy Pharkas 0 Report post Posted November 8, 2008 Time travel with any of the Deloreans. They'll be different. You can especially notice the difference in wormholes with the Back to the Future III Delorean and the DMC-13 Oh I know that, but what I'm saying is it'd be cool if when choosing say the Back to the Future 1 DeLorean you can also pick to have a red warmhole and green coils. Share this post Link to post Share on other sites
Flux 0 Report post Posted November 8, 2008 Thats not movie accurate though . But, you could do it yourself by editing some of the script files to make it the way you want it. Share this post Link to post Share on other sites
Freddy Pharkas 0 Report post Posted November 8, 2008 Yeah I know it's not movie accurate but it'd still be fun to mess around with....whoa Doc those colors are heavy!!! I know Marty!! lol Hmmm...care to give any "editing for dummies" tips on which files and lines to edit....I still think it would be fun to have multi-colored coils lol That might just be my ADD talking though Share this post Link to post Share on other sites
archer9234 20 Report post Posted November 8, 2008 There is a limitation to colors. Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted November 8, 2008 could their be a feature where you can put a hoverboard/skateboard into the delorean like bttf2 and 3 so you can use the hoverboard in 1955? Share this post Link to post Share on other sites
crazyjointje 0 Report post Posted November 8, 2008 Now that's a good idea! Share this post Link to post Share on other sites
archer9234 20 Report post Posted November 8, 2008 You can't put a model into a car. The care would have to be remodeled to have it in there. Plus, blue would probably have to rewrite the time travel code to allow things to be taken with you. Share this post Link to post Share on other sites
crazyjointje 0 Report post Posted November 8, 2008 Ok then how about a code that spawns the hoverboard on a press of a button when you've passed a surtand mission like the hoverboard chase? And i know what you're going to say: ''We will need the 2015 map but the 1955 map first.'' So what about just a button press or key combo for the hoverboard? Share this post Link to post Share on other sites
Flux 0 Report post Posted November 8, 2008 Would there be a way to make it so that there is a little hoverboard model in the passenger area of the Delorean, and when you walk around to the passenger side door and press the action button, the door opens, and a rideable hoverboard appears next to it while the model inside the Delorean disappears? Kind of like the hook on the part 1 Delorean. Share this post Link to post Share on other sites
archer9234 20 Report post Posted November 8, 2008 The hook is modeled on to the Delorean. The Hover board would have to be a special spawn code added to it. I don't know if the game has that coding room. Share this post Link to post Share on other sites
Flux 0 Report post Posted November 8, 2008 The hook is modeled on to the Delorean. The Hover board would have to be a special spawn code added to it. I don't know if the game has that coding room. Yeah, it would need a special spawn code, but I was refering to the hoverboard being modeled in to the passenger side and disappearing when the hoverboard was spawned, kind of like the hook being modeled on. Share this post Link to post Share on other sites