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Dragon King

Paranormal

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I believe in the paranormal, because in my house there are "elves" things that disappear while my family and I go out somewhere (like when we go to the grocery store), some things disappear from our department, and why we have protection in the department besides, my sister woke up with bruises, and one day, my mother put a camera in the video, when at 3:19 am, something is hitting my sister :unsure::unsure:

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No not really.. *goes to check the fridge* ...ZUUUUUUUL...

Edit: I spelt ZUUL wrong, luckily Mark didn't notice! :P

Edited by Orgcon

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Love is not normal, right? Therefore it is PARAnormal, since it is normal in some sense yet it is not normal logically :P

Anyway, yes I do. And yes I did. Pets don't just ignore one spot, right? A perfectly normal spot, people go through it everyday, but dogs. No. They bark at it.

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I do, how else can a person explain losing only one sock in the dryer. Kind of like this, if that's not paranormal (not understandable) I don't know what is.

Edited by Joe Statler

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As an agnostic, I wouldn't believe on such a thing until there's evidence that would prove or disprove it. I would even remain a skeptic whenever I experience paranormal activity. However, I would LOVE to make theories about it, which is what my HL mod was all about. :P

Here's my psychic concept for my GC mod:

SPOILER:
Psychics rely on two things to achieve psychic power -- the "psychic gene" and "spectral energy".

Spectral energy is some unlimited extra-universal energy that exists in a "mirror reality" of our universe that is capable of "influencing" the physical universe. If you're a Star Wars fan, this would be our version of the Force.

Being able to access to this energy is actually a genetic trait called "psychic gene" (for a Star Wars fan, this would be considered the "midi-chlorians") that traces back to our single-celled ancestors (a very early generation) who used to consider psychic power as nothing more special than arms and legs, or eyes and ears. It is unknown to the Ghosthunters (a secret team of paranormal researchers) whether this ability is acquired by evolution, or through a phenomenon that occurred millions of years ago.

As we evolve to better species, we relied less on psychic power up to the point that we no longer need it, despite the fact that our evolution was partially based on this trait, thus psychic power later became now a human vestigial (a part of our body that we do not need to live and survive, but is a part of us, and we are still born with it). What our bacterial-like ancestors used to consider as their eyes and ears are now what we call as "extra-sensory perception", and their arms and legs as "telekinesis/psychokinesis".

Though psychic power is rare nowadays, all of us humans have the psychic gene. The absence of the psychic gene in a human is just as rare as having psychic power itself. This means we all, psychic or non-psychic, can harness spectral energy, and we already do so with or without being aware of it, just that you have to be lucky enough genetic-wise to be able to harness much of this energy enough to acquire psychic abilities.

As the meaning of the term suggests, psychic power is fully-controlled by our brain. There are cases where brain-related illnesses such as brain cancer would affect one's psychic power.

I remember making a concept based on this concept where the existence of spirits or ghosts is based from the psychic gene's ability to harness spectral energy, which always result to making a concentrated version of this energy, a spectral energy version of the living being. As a Christian back then, I was still having second thoughts whether to consider having this idea or not in my mod.

Another note: Animals also have the "psychic gene".

And my own list of psychic powers :D

SPOILER:
EXTRA-SENSORY PERCEPTION [Psi-Gamma / Paranormal Cognition]
  • Clairvoyance (sight) = Seeing the future, tracking down a person where he/she is, knowing what a person is doing right now from a distance, and any other visual-based psychic stuff fall into this category. This is the most common type of ESP.
  • Clairaudience (hearing) = Hearing at a long distance; knowing the thoughts of others through the form of sound; being able to withstand all kinds of deafening sounds; being able to understand people of different languages when they talk; hearing ghosts; "hearing the future"; etc.
  • Clairalience (scent) = Smelling a delicious food from a mile or two away, or having super-dog scent falls here.
  • Clairgustance (taste) = Being able to know if food is delicious or poision and all other stuff related to taste fall here.
  • Clairsentience (touch/feeling) = A.K.A. psychic empathy. This power is all about the sense of touch and feelings/emotions. Abilities such as psychometry/token-object reading (knowing and reliving one's past history through physical touch) and empathic mimicry (copying one's behaviors, characteristics/personality, skills, experience, and even, for the case of psychics, psychic power through physical touch or being in near to the target) fall here.
  • Claircognizance (intuition/aptitude) = A.K.A. psychic aptitude. People who have superhuman/supernatural or "demonic" knowledge fall here. Psychics with this power would consider a complex calculus equation as nothing more but a 1+1 equation to them. They can understand complex stuff, solve puzzles and do other wit-based stuff better than we can, and possess almost-godly knowledge. They are too smart that they can even outwit other psychics, especially psychokinetics, through the power of knowledge and make them use their powers against them or for any other reason as though the claircognizant controls this power him/herself ("mind over matter"). Their hunger for knowledge and understanding is limitless, however this hunger can be easily controlled.

PSYCHOKINESIS/TELEKINESIS [Psi-Kappa / Paranormal Action]

  • Geokinesis = Manipulation of solid matter. Think of them as the "Earthbenders" with the addition of being able to "bend" all other solid materials. They are the psychics who can crush rocks like paper, run extremely fast on solid ground, avoid injuring killing themselves when falling to a solid ground from a high place, cause earthquakes by their own, etc. Their rival psychics are the Aerokinetics.
  • Hydrokinesis = Manipulation of liquids. These psychics can swim extremely fast on water, stand/walk/run on water, withstand toxic acids like they're harmless water, manipulate the flow of blood, etc. Their rival psychics are the Pyrokinetics.
  • Aerokinesis = Manipulation of gases. These psychics can use 100% of their lung capacity, breathe underwater, fly in the air at will like Superman, create tornados at will, etc. Their rival psychics are the Geokinetics.
  • Pyrokinesis = Manipulation of plasma (4th state of matter). Pyrokinetics' common ability is the ability to create fire, but they can also do other things like manipulating the sun. The Egyptian God Ra is the most well-known master Pyrokinetic in history. Their rival psychics are the Hydrokinetics.
  • Magnetokinesis = Manipulation of magnetism. These are the type of psychics who can control or generate their own magnetic force, control gravity, make things float or move with their own mind, create black holes at will, etc.. This is the most common type of psychokinesis.
  • Electrokinesis = Manipulation of electricity. Other than making sparks with their own hands, Electrokinetics can create their own lightning, power-up or control electronic devices with their mind (technopathy), or keep non-master Horokinetics from warping space-time by zapping them. Their rival psychics are the Horokinetics.
  • Horokinesis = Manipulation of space and time. Teleportation, time-shifting, time vortex-creation and time travel all fall here. Their rival psychics are the Electrokinetics.
  • Sonokinesis = Manipulation of sound. Shouting extremely loud, redirecting sound as though it's coming from somewhere else, mentally controlling sound volumes, controlling pressure waves or seismic waves, and changing one's voice are the Sonokinetic's specialty.
  • Photokinesis = Manipulation of light. Photokinetics can turn to a human torch, make one invisible, make an imaginary 3D object appear as though they're there and they're real (Thoughtform projection), create illusions, manipulate darkness (Umbrakinesis), blind someone, etc. Photokinetics are also known to be "naturally-born artists" for their unique way of seeing colors and shapes as well as their natural and psychical mastery of imagery.
  • Cyrokinesis/Thermokinesis = Manipulation of temperature. You can pretty much guess what this dude/dudette can do.
  • Biokinesis = Manipulation of living organic substances in a genetic level. Shape-shifters, psychic healers, psychic poison-ers, genetic changers and mind controllers fall into this category.
  • Astrakinesis = Manipulation of spectral energy. This is the rarest and the most powerful psychic power. Astrakinetics can temporarily copy the powers of others when their powers are active or in use, manipulate their powers psychically, drain their psychic energy, or even "consume" one's astral/spirit either turning him/her to a zombie (soul-less living being) or killing him/her instantly while also taking their power permanently. An Astrakinetic may go out of control and "hunger" over others' spirits, energies and psychic powers if discipline and control is untaught.

Notes:

- A psychic can only possess one power, unless he/she has a power mimicry ability.

- Telekinesis is a type of psychic power, not a psychic power itself. As stated above, Telekinetics cannot possess more than one telekinetic power.

- Psychics also possess "natural abilities" based on their "psychic gene" and power which is entirely physical or genetic and may or may not require psychic energy, i.e. Biokinetics can spontaneously regenerate without being aware of his/her power as this occurs naturally, while Claircognizants' brain can possess loads of memory and information than humanly possible.

- Psychic Resonance is an ESP ability of being able to allow another person to experience what the ESP psychic is experiencing when he/she uses his power. i.e. a clairvoyant can allow another person, psychic or non-psychic, to see visions of the future.

- Telepathy is a psychic ability shared by all ESPs, the power manifesting in a different way for each. While all other ESPs have telepathic reading, Claircognizants have telepathic influence, where they can effortlessly convince or fool any kind of person or psychic through superhuman wit, or even allow the person to know what they know psychically. Biokinetics also have telepathic abilities ranging from telepathic reading to even telepathic control or manipulation. However, their telepathy is limited to natural means, while ESPs can perform it psychically, allowing more capabilities than Biokinetics.

- Technopathy is a shared psychokinetic psychic ability where the psychic controls or influences devices psychically or through their psychic abilities, while Technokinesis is the manipulation of electronic devices, which results to the device oftentimes being able to do what it normally cannot.

- Alchemic transmutation is a shared ability of Magnetokinetics, Geokinetics, Hydrokinetics, Aerokinetics, Pyrokinetics, and Thermokinetics. While the 4 "elemental" psychokinetics can change the properties of a matter to that of another of the same element, Magnetokinetics have more powerful form of this ability for their ability to alter an atom particle by particle through magnetism. Thermokinetics, on the other hand, can change one's state by change their temperature, i.e. water to ice or water vapor.

- Power mimicry is a unique psychic ability of being able to copy the power of another psychic. Biokinetics (through natural/genetic means), Astrakinetics (through spiritual/spectral means) and Psychic Empaths (through both) have this ability. Biokinetics can copy the psychic genetic makeup of another to mimic his/her power, however they are only limited to one power at a time. Empaths can copy the power of another through either physical touch or being near the psychic (empathic mimicry). At first, Empaths can only possess one power at a time, where they would lose their previous power upon acquiring another, but through experience and training he/she can retain this powers and possess or use most or all of them at the same time. Astrakinetics can perform power mimicry through 2 ways -- energy pattern mimicry and spirit consumption, the first involving being able to copy that power when it's under use or active, and the latter involving "consuming" the astral of the psychic himself/herself, permanently. It is possible to retain a copied power through energy pattern mimicry, but this process is difficult and it would limit their use of the power.

(Copy-and-pasted from old text documents. I'm glad I still have them)

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well, theres paranormal and then theres paranoid.

sock elves and things going missing is almost certainly just paranoia and there will always be a rational explination.

on the subject of super human abilities and gohsts and such though. i like to think some aspects are true, and theoretically tey are. theres the whole "physically impossible to destroy energy so where does the energy in your body go when you die?" thing which iv always qestioned. then theres people who claim to have psychic abilities and some of them being able to actually prove it, whether this is just careful behavioural monitoring and a natural affinity for psychology i dont know. not to mention the fact that there have been reports of monks capable of levitating.

it depends.

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