bluespace88 9 Report post Posted September 15, 2009 I really have no clue. Can you actually spawn and turn on the time circuits? Share this post Link to post Share on other sites
Theron 1 Report post Posted September 15, 2009 Yep, and I've time traveled several times, it just crashes randomly from 10-20 seconds. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 16, 2009 huh, strange. I thought it would have been the sounds or models....but if you can do that...I dunno Share this post Link to post Share on other sites
Theron 1 Report post Posted September 16, 2009 Could the Limit Adjuster be at fault? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 16, 2009 without the limit adjuster, the game crashes halfway through loading Share this post Link to post Share on other sites
Sandman 0 Report post Posted September 16, 2009 Something weird happening ,actually not sure if iv seen something about it before but when i get 4 stars for about 5ish minutes i just get a complete crash no freeze or error message just back to desktop as if everything was just normal .Is it a bug you know about or is it just me ? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 16, 2009 sounds like sa limit adjuster. I thought I fixed that. Share this post Link to post Share on other sites
Sandman 0 Report post Posted September 16, 2009 (edited) Yep definitely either the four stars or the fact i go fly over to the other island when you not supposed to ,just did driving for ages everything- fine, load of flying -fine, time travel- fine ,soon as i went flying over to Las Venturas didn't even get 5 mins -Crash. Im not to bothered myself i can just not do that ,but i just thought id see. Edited September 16, 2009 by Sandman Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted September 16, 2009 Did you check this? Share this post Link to post Share on other sites
Sandman 0 Report post Posted September 16, 2009 (edited) Cheers works a charm. Oh and sorry Blue my bad for missing the fix.Thanks Just found -press - to hover while the sparks are on and they stay there while your flying ,you probably already know that just found it pretty cool. Edited September 16, 2009 by Sandman Share this post Link to post Share on other sites
Sandman 0 Report post Posted September 19, 2009 (edited) Not sure if this is to much to worry about but had a crash after playing for about 15-20 mins this is after i replaced the limit adjuster with the fix Its only the one time so maybe or hopefully it wont happen again,apart from that it runs really well. Edited September 19, 2009 by Sandman Share this post Link to post Share on other sites
TWG 0 Report post Posted September 24, 2009 (edited) Ok, so I talked to the dudes over at GTAF. We've isolated it down to : It installs automaticly several mp3 files into GTA San Andreas\CLEO\audio The cleo funtion to play mp3 is unstable. To play more than one mp3 can cause bugs or crashes. It can also be different, depending to your sound hardware and to the game version Used the downgrader everyone else is using, still the same problem. Updated sound hardware, same issue. Edited September 24, 2009 by TWG Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 24, 2009 yeah, i know about that. It was worse before when I had it keep on loading and unloading. Share this post Link to post Share on other sites
Orgcon 11 Report post Posted September 24, 2009 Wouldn't cleo be more stable if it used .wav? I mean MP3s have too much data to process and 30% gets disregarded cause it aint needed, Probably whats causing the crashes, a build up of redundant data! Share this post Link to post Share on other sites
daangelo29 5 Report post Posted September 24, 2009 The CLEO add-on itself would have to be partially rebuilt for it to support WAV files. That means there might be a case when some CLEO scripts that were made before that version's release wouldn't work under it. 15 things are known to cause CLEO to become unstable: Low or used-up memory Weak (or weakened) CPU The version of GTA:SA being anywhere higher than 1.0 An anti-virus/anti-spyware/firewall you've installed is blocking it UAC is blocking it (Vista / Win7 users) You're running too many programs at the same time One or some of your programs are doing a serious activity or task while you're playing like virus scanning You have a program running in background that clears up memory every 5 minutes or something like that for performance optimization/maintenance You're not using the original MAIN.SCM (it's ok, though, if the CLEO scripts are built to work with or for the custom SCM) The MP3 file the script needs to play is currently opened and/or played in a media player The MP3s to be played are not in their right folders or were deleted or are not there at all; the CLEO scripts not being able to find them cause the crashes The MP3s are lengthy and/or have very high quality (lower it as much as possible) The script has the wrong or faulty code to begin with CLEO plays MP3s as many as or more than 7 (Applicable if the above is true) MP3s are in separate folders, instead of just one folder Share this post Link to post Share on other sites
TWG 0 Report post Posted September 26, 2009 Correct me if I'm wrong on this one, but would the .CS files read the audio files as "SOUND.MP3", wouldn't I just have to change the script to read the format as WAV in the .CS file as well as the actual filetype, would that work? I could be totally wrong on this though. I may have a solution alternate to that though, you said that no other program containing the mp3 file would have to be open? Thus, something like iTunes would have to be closed in order to use the mod's sounds? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 28, 2009 yeah, wrong. The CS only reads mp3 files, not wav. I'll probably look into seeing if we can add files to the sfx archive and play from there instead. If its possible. I know it wasn't in VC. Share this post Link to post Share on other sites
TWG 0 Report post Posted October 1, 2009 Would that require SCM coding? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 1, 2009 cs = scm+a bunch of other junk - multiple threading. Share this post Link to post Share on other sites
TWG 0 Report post Posted October 1, 2009 cs = scm+a bunch of other junk - multiple threading. http://www.gtaforums.com/index.php?showtopic=225049 Found that..... Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 1, 2009 yeah, i know about it. The old sa team used that to add loading music, time circuit menu sounds, delorean sounds, etc. Share this post Link to post Share on other sites
TWG 0 Report post Posted October 1, 2009 So then why don't you use it? Too unstable? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 1, 2009 Maybe because there's so much to do for the SA mod that I can't do it at the moment? Share this post Link to post Share on other sites
TWG 0 Report post Posted October 1, 2009 It was just a question Blue *EDITED by DRAGON KING Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 1, 2009 umm, i wasn't being hostile? I'm just saying, I have so much to do that I can't do everything all at once. They're on a list of things to do, and sounds is not very high. Share this post Link to post Share on other sites