bluespace88 9 Report post Posted October 6, 2009 lol, I didn't have the updated one then. Oh well. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted October 6, 2009 Just noticed it are all vehicles I drive, hmm... What's going on with my game ? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 6, 2009 maybe i should have taken the code from VC instead of scratch making it, lol Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted October 6, 2009 the cops always think I steal the DeLorean when I enter it when they're near, mostly after refueling. The last thing is the most weirdest to me, wasn't I driving this vehicle before? Easy answer: CJ only can short-circuit cars . Once the engine is off and he enters a car he short-circuits it, that's why the cops want to chase me . Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 6, 2009 oh really. So we have to keep the engine running? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 6, 2009 or reset the warning levels if you get in a car. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted October 6, 2009 nah, last thing will be stupid, unless you mean set it as it was before entering the car. What might this be for? 09D4: suspend_wanted_level Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted October 6, 2009 (edited) ...he enters a car he short-circuits it.... . I think you mean Hotwire. Cause if he short circuits the car, the engine would still be dead. Edited October 6, 2009 by Joe Statler Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted October 6, 2009 Ok, didn't knew that vocabulary and an online dictionary gave me short-circuit. Thanks . Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 6, 2009 suspend_wanted_level erases your wanted level and flashes them like you just been to pay and spray. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted October 7, 2009 Noting this for Blue: So pushing the DeLorean from a roof works fine. Towing the DeLorean lets the game crash at the first boom of reentry. Also the coils do not light up, only the wormhole appeared as far as I've seen now. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 7, 2009 why don't you just wait till i get the source out. Unlike Wormhole and sparks, Coils are integrated into the flying system, so its no wonder it doesn't work. Just change in fly.txt if Actor.InCar($PLAYER_ACTOR, 0@) jf @FlyStart gosub @FlyTravelCheck gosub @Coil to gosub @FlyTravelCheck gosub @Coil if Actor.InCar($PLAYER_ACTOR, 0@) jf @FlyStart Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted October 7, 2009 I don't know how much you want to add before . Share this post Link to post Share on other sites
Theron 1 Report post Posted October 7, 2009 Well, I'm still crashing no matter what. I seriously do think it's the SA Limiter because I had to use it for another mod, whenever I started up the game and walked out after 5 seconds BAM! Game crashes with no error message or anything. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 7, 2009 the engine.cs file is causing the sitting animation to be off, so CJ's feet poke out of the car o_O Mini's code for conrolling lights and engine does the same thing. I think the cleo code is broken xD So for now, no engine off. I'd rather have the fun of peds stealing the car then having a nonstealable car with the engine off. Share this post Link to post Share on other sites
TranceLikeState 94 Report post Posted October 7, 2009 Well, I'm still crashing no matter what. I seriously do think it's the SA Limiter because I had to use it for another mod, whenever I started up the game and walked out after 5 seconds BAM! Game crashes with no error message or anything. i totally agree. the limit adjuster shuts my game down too after 5 secs,on this mod, or just using the limit adjuster. u can use the stripped scm but it'll still shut down after a few mins. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 7, 2009 really sucks that the maker stopped developing it. It still is a beta and therefore has bugs. But theres no other way to increase the limit. Share this post Link to post Share on other sites
TranceLikeState 94 Report post Posted October 7, 2009 which limit exactly is being adjusted in the bttf mod? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 7, 2009 model limit. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted October 7, 2009 really sucks that the maker stopped developing it. Yeah, but at least there might be a new system in future: Since the most important multiplayer modifications for San Andreas – Multi Theft Auto and San Andreas Multiplayer – are based on DirectX hooks, too, it was impossible to play the modification online. With version 1.2 a new Limit Adjustment system has been announced, which works different from the hook and allows the player to play simple multiplayer modifications. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 7, 2009 I'm going to comment some more unneeded stuff to see if they're the root of some of the crashes or not. Share this post Link to post Share on other sites
«PC» 0 Report post Posted October 7, 2009 Blue we got a problem. " width="600px" height="361px"> " /> Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 7, 2009 panther, i totally revamped the system, so your bug is now void Share this post Link to post Share on other sites
«PC» 0 Report post Posted October 7, 2009 I did not know that. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 7, 2009 btw, did you even download the source code? Share this post Link to post Share on other sites