Theron 1 Report post Posted October 2, 2009 I figured out by testing that it's the SA limiter that's making me crash no matter what with the current BTTF: SA mod. Share this post Link to post Share on other sites
TWG 0 Report post Posted October 2, 2009 (edited) umm, i wasn't being hostile? I'm just saying, I have so much to do that I can't do everything all at once. They're on a list of things to do, and sounds is not very high. Yea, i know, it's the internet, you can't really see how someone's really typing, it just came off as hostile to me. My fault Blue. I apologize. EDIT : BUT I DONT LIKE MY STUFF BEING CENSORED. =< Edited October 2, 2009 by TWG Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 2, 2009 sorry about that, lol. Yeah, the internet....where you have no idea what the other person's emotion is.... Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted October 3, 2009 I installed on a version 2 and after I noticed my v1.0 savegames don't work anymore I moved that script folder back, but normally that wouldn't cause map objects to disappear, huh? The floor you can see there most likely is the LOD model because it has no col. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 3, 2009 lol, i dunno. Remove the cleo_saves folder. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted October 3, 2009 Doesn't even exist . Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted October 3, 2009 That's how it is supposed to look like. Installed the mod now on a v1.0 copy... To once again compare how it actually looks like: Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 3, 2009 oh, well, then thats no problem then. Install over a stock install and don't move folders around Share this post Link to post Share on other sites
Theron 1 Report post Posted October 3, 2009 So does this use the SA Limiter? I found that it's the reason why I always crash with the game installed. No idea why. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 3, 2009 has to use it. Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted October 3, 2009 (edited) now here's a question that I have but it may not be congruent until 0.2.0 or 0.3.0. Does SA's engine allow you to have breakable walls like what happens to the theater when marty runs into it? I think it does because of the mission where you jump through a sign (although that was cut-scene). and the reason why I asked here is because the images that mini-me posted reminded me of a wall broken through. Edited October 3, 2009 by Joe Statler Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted October 3, 2009 Yes, it is possible. Here is a tutorial for that: [3ds MAX][sA]How to make Breakable Object. Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted October 3, 2009 Just wish my desktop could run 3ds max. But when I upgrade my laptop's processor it will. Share this post Link to post Share on other sites
Mike 214 Report post Posted October 4, 2009 Blue, I think you got some angles confused http://smg.photobucket.com/albums/v70/ABYS...rent=angles.flv The same is probably true of other angles too. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted October 4, 2009 Yeah, noticed that as well. I don't have video for clarification right now, but when my DeLorean's nose pointed up the trails pointed down. EDIT: Tried to reenact that, but for some reason I couldn't. Maybe I was mistaking, sorry . Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 4, 2009 so SA lies huh.... this is the line for that 077D: 11@ = car 0@ x_angle 06BE: 12@ = car 0@ y_angle 0174: 13@ = car 0@ Z_angle 0939: attach_car 0@ to_object 30@ with_offset 0.0 0.0 0.0 rotation 11@ 12@ 13@ You would think SA would give the right angles....I only know z_angle is right, since I use it everywhere. X and Y are my first time using it. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 4, 2009 and now I'm confused....the glitch only works if you're banked. Pitch works fine. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 4, 2009 eh whatever, replaced it with some new angles code 07C4: set_object 30@ axis_angle_relation_to 4@ 5@ 6@ 7@ 0939: attach_car 0@ to_object 30@ with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 Works fine now. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 4, 2009 aha, i know why now. y_angle is anti-clockwise Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted October 4, 2009 A sggestion to you guys: Never leave the car in the cutscene . @Blue: Maybe blocking user controls here? And I'm having an other problems with your latest source files. After I blew my DeLorean up, I can spawn a new one, but Hover conversion doesn't work anymore on this . Share this post Link to post Share on other sites
RG 1 Report post Posted October 4, 2009 lmao tried this too, unfortunately crashes after entry "Nah, I don't like it here, it's dark.." *exits wormhole* Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 4, 2009 changle line 226 of fly.txt to jump @Fly Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 4, 2009 haha, no wonder VC doesn't have the bug. the player gets out of the car at 5000 ft where no one can see him, and on reentry, if he is out, he gets put back in the car. Oh well, fixed. But cars will now stop to look at your beautiful fire trails. Actually, I don't like the fix. It doesn't make a good highway reentry scene. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 4, 2009 Ok, fixed it so you can't exit AND cars don't stop. Share this post Link to post Share on other sites
TonyF. 0 Report post Posted October 4, 2009 My game crashes when it tries to load the Time Machine effects at 80 mph... Share this post Link to post Share on other sites