BTTFTempEx 0 Report post Posted May 4, 2009 (edited) I finally changed these parts of the code Spawn Area 10/26/2008 3:00pm to 10/26/1985 8:00am Car Spawn but I can't seem to get into any vehicle, especially the spawned delorean! If anyone on the forums that knows how to code, please give me the code or at least what to change on the code! BTTFTempEx Edited May 4, 2009 by BTTFTempEx Share this post Link to post Share on other sites
Dragon King 15 Report post Posted May 4, 2009 Well first I'd like to say is not everyone can code. Share this post Link to post Share on other sites
elyo 0 Report post Posted May 4, 2009 jump on the car and push enter Share this post Link to post Share on other sites
BTTFTempEx 0 Report post Posted May 4, 2009 Hey guys, Another thing I might need help on or need to know is how to change the plutonium location and the path the lybians go to follow you after you take it because I am making my own full editations! Share this post Link to post Share on other sites
BTTFTempEx 0 Report post Posted May 5, 2009 jump on the car and push enter nvm, I figured it out! the coordinates that the team uses lands marty on the ground like an inch above or somthin and i changed them. Thanks anyways! Share this post Link to post Share on other sites
hscitpe 6 Report post Posted May 5, 2009 Find the GET thread, it's the Libyan chase and plutonium location. There should be something in there about a location, find it and change it. Share this post Link to post Share on other sites
BTTFTempEx 0 Report post Posted May 5, 2009 Find the GET thread, it's the Libyan chase and plutonium location. There should be something in there about a location, find it and change it. thanks, ill try it Share this post Link to post Share on other sites
BTTFTempEx 0 Report post Posted May 5, 2009 Find the GET thread, it's the Libyan chase and plutonium location. There should be something in there about a location, find it and change it. It worked but I am having a problem with the lybians chasing me at the twin pines in hill valley. Maybe it doesnt detect the map? any help Share this post Link to post Share on other sites
Mike 214 Report post Posted May 5, 2009 It worked but I am having a problem with the lybians chasing me at the twin pines in hill valley. Maybe it doesnt detect the map? any help That's because there are no paths defined for it. Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted May 5, 2009 (edited) I also noticed that cars don't like to spawn on the HV map for some odd reason, so you may have a problem with the Libyans spawning there too. Edited May 5, 2009 by Statler Share this post Link to post Share on other sites
BTTFTempEx 0 Report post Posted May 5, 2009 That's because there are no paths defined for it. Well I was going to make a mission for it, but i will show you the code i already have Lybians Spawned at -1852.793 597.442 15.239 Doc's Truck Spawned at -1722.1489 515.2863 15.2399 Plutonium (Behind Doc's Truck, but once hit, triggers Lybians) -1715.8 515.41 15.23 With these codes in mind, how would I path/edit the path do get to "Marty" and/or "Doc" this? Just a beginner coder, looking for help Thanks BTTFTempEx (P.S. How do I make the code boxes smaller? ) Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted May 5, 2009 the paths are done through paths.ipl and there should be a program to do it Share this post Link to post Share on other sites
BTTFTempEx 0 Report post Posted May 5, 2009 (edited) Once again, i need help coding, but as I relplied to Mike, I am just a beginner! As some of you have probably seen my previous 2 posts (which were my very first): Plutonium and Lybian Problems Start Location-Cannot Enter Vehicles Problems Fortunatley, the 2 were resolved (except for the lybian path problems i need to figure out in the near future). I still may need help with CUTSCENES (Camera Positioning and more) FOLLOWERS (Doc follow Marty, vice versa) ADDING MORE TO GXT (What they will say) DELETING MISSIONS (delete tutorial and replace it with 1.21 Gigawatts) SPAWNED DELOREANS W/ FUEL (inside doc's truck) If possible, I can create new codes or use different ones from possibly "the ride" mission. If i am going to do this, I need instruction from those who know how to mod, even though I want to feel like i accomplished something on my own! Thanks, BTTFTempEx Edited May 5, 2009 by BTTFTempEx Share this post Link to post Share on other sites
BTTFTempEx 0 Report post Posted May 5, 2009 the paths are done through paths.ipl and there should be a program to do it thanks, ill try to find a program and see what I come up with Share this post Link to post Share on other sites
hscitpe 6 Report post Posted May 5, 2009 Steve M's VC Path Editor (google Steve M) Share this post Link to post Share on other sites
BTTFTempEx 0 Report post Posted May 5, 2009 Steve M's VC Path Editor (google Steve M) How do you use it? (Any tutorial suggestions) Share this post Link to post Share on other sites
BTTFTempEx 0 Report post Posted May 9, 2009 Hey Coders, This is one major problem I have been having with the deloreans that are spawned. The Tutorial Delorean is spawned at sunshine autos, but the angle is different, how would I change that delorean. Also, I would like to spwan more than 2 deloreans or how many are parked in the game! Idk if u just add another code or wat! One more thing I would like to ask is how to spawn either and fully functionally (filled) time machine delorean! This would help alot! Share this post Link to post Share on other sites
daangelo29 5 Report post Posted May 9, 2009 There is little space in Sunshine Autos to begin with. Also, the parking of the De Lorean is angled because it should for a reason. And, since the De Lorean is one of few that can't be toned down for 0.2f's stability, spawning more De Lorean would just make the mod more unstable. Share this post Link to post Share on other sites
BTTFTempEx 0 Report post Posted May 9, 2009 There is little space in Sunshine Autos to begin with. Also, the parking of the De Lorean is angled because it should for a reason. And, since the De Lorean is one of few that can't be toned down for 0.2f's stability, spawning more De Lorean would just make the mod more unstable. 1st of all, I am moving doc's truck to twin pines mall in HV, which gives me more space for the tutorial delorean. 2nd of all there has to be a code to change the delorean angle. 3rd of all, idk how that wud make it unstable, but spawning new deloreans and/or filled time machine wouldnt really change much and if I just had the code and/or tutorial i would chnage it and simply return it to the defults if all fails Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted May 9, 2009 the game would have to load more models thus putting more strain on your comp until it kills itself Share this post Link to post Share on other sites
BTTFTempEx 0 Report post Posted May 9, 2009 the game would have to load more models thus putting more strain on your comp until it kills itself I was only gonna spawn 1 or 2 more deloreans Share this post Link to post Share on other sites
BTTFTempEx 0 Report post Posted May 11, 2009 I would like to ask eveyone yet another question! I have fixed the tutorial in so many ways that you cannot imagine (or can since i am a novice coder). Although this the the post where I will post problems I or others may have for coding their own 0.2e tutorial. My first problem is the fact that I get the plutonium spawned behind Doc's Truck and retrieve it and refuel to go to 2015. Only thing is, when I leave, the corner doesn't read "great scott the lybians..." even though the lybians chase after me when I exit and when I time travel, the mission fails! I don't know if this has to do with XYZ (Cordinates), but I have been searching for them and cannot find them! Can anyone help? Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted May 11, 2009 have you told the game to delete/explode the lybians? Share this post Link to post Share on other sites
BTTFTempEx 0 Report post Posted May 11, 2009 have you told the game to delete/explode the lybians? it already does that, its already programed into the scm Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted May 11, 2009 just in case check you might of accidently bipassed the code for it. (could you have a lybian fire a rocket aswell but just one like the movie?) Share this post Link to post Share on other sites