Evil Morning Operator 0 Report post Posted March 28, 2010 Hmm, cool! I'm with orgcon... Share this post Link to post Share on other sites
Dave27 1 Report post Posted March 29, 2010 I think the necks width is fine just lose a little height. I think the model looks great apart from whats already been mentioned. It looks a lot more like the person its supposes to than a lot of SA models i've seen. Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted March 30, 2010 do a barrel roll!!! Share this post Link to post Share on other sites
Evil Morning Operator 0 Report post Posted March 30, 2010 (edited) do a barrel roll!!! Edited March 30, 2010 by Evil Morning Operator Share this post Link to post Share on other sites
RG 1 Report post Posted March 30, 2010 Wow, EMO, you get promoted from General to Master Obvious.. I think the model's alright, except for feet. They look.. well, yeah. Squary. Share this post Link to post Share on other sites
zero 0 Report post Posted March 31, 2010 OOOO starwing Share this post Link to post Share on other sites
Microman 85 Report post Posted March 31, 2010 I planned to make a Arwing ! X-) Share this post Link to post Share on other sites
88milesperhour! 0 Report post Posted April 11, 2010 Hey Zero, Microman ^^ I've been thinking about the effects of the gate and I've had an idea it is possible to make the gate open up with this effect like this? http://www.youtube.com/watch?v=_IdMwQQJ9Hk...feature=related I was thinking that using cloud and smoke particles to make it look like the one in the video would be no problem, but, do you think it may lag? -Shizuma- Share this post Link to post Share on other sites
Microman 85 Report post Posted April 11, 2010 (edited) We're on GTA SA ... The particle system of Garrys mod is 2x better ... It's very difficult for SA to make effects like that ... And we can't use a lot of particles at the same time in SA ... But thanks , for the idea , Shizuma Edited April 11, 2010 by Microman Share this post Link to post Share on other sites
88milesperhour! 0 Report post Posted April 11, 2010 We're on GTA SA ... The particle system of Garrys mod is 2x better ... It's very difficult for SA to make effects like that ... And we can't use a lot of particles at the same time in SA ... But thanks , for the idea , Shizuma too bad then but would you at least give a shot? It's not necessary to use a lot of particles, use a few ones, not too many you can try using a much particles as the game can handle without problems give it a shot! ^^ I have the feeling that it can be done and your welcome ^^ I just want to help with the ideas, since I'm extremely creative -Shizuma- PS: ask me about ideas for the mod anytime you want and/or need them Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted April 11, 2010 too bad it can't be done using a model. Share this post Link to post Share on other sites
88milesperhour! 0 Report post Posted April 11, 2010 Imagine that we could have that in the mod XD but unfortunately, that impossible with SA's engine right? Share this post Link to post Share on other sites
Microman 85 Report post Posted April 11, 2010 Ohhh no , we can't X-) I'm not sure if Garrys Mod can o_o Share this post Link to post Share on other sites
88milesperhour! 0 Report post Posted April 11, 2010 Ohhh no , we can't X-) I'm not sure if Garrys Mod can o_o won't you try at least? XD won't you try to make something close to that? something that the engine can handle Share this post Link to post Share on other sites
Microman 85 Report post Posted April 11, 2010 We will try but as I said , we can't put a lot of particles ... We have 7 particles , and sometimes 8 particles for the chevrons , the kawoosh has 3-4 particles . But if you put for example ... I don't know ...26 particles on the kawoosh , it wont be good for the bad PCs ... Share this post Link to post Share on other sites
zero 0 Report post Posted April 11, 2010 i dont think that could be done by micro or me but maybe with an animator that could be done , but we don't have Share this post Link to post Share on other sites
88milesperhour! 0 Report post Posted April 11, 2010 We will try but as I said , we can't put a lot of particles ... We have 7 particles , and sometimes 8 particles for the chevrons , the kawoosh has 3-4 particles . But if you put for example ... I don't know ...26 particles on the kawoosh , it wont be good for the bad PCs ... NICE! I hope it gets done! I'm looking foward for that remember, use cloud particles ^^ thanks micro -Shizuma- Share this post Link to post Share on other sites
Microman 85 Report post Posted April 12, 2010 I made a model of a kawoosh a long time ago ... But I don't know how to animate a model in SA Share this post Link to post Share on other sites
88milesperhour! 0 Report post Posted April 12, 2010 I made a model of a kawoosh a long time ago ... But I don't know how to animate a model in SA do you think it's hard to do? Share this post Link to post Share on other sites
Microman 85 Report post Posted April 12, 2010 (edited) X-) I have to find the model of the kawoosh but it's not animated Edited April 12, 2010 by Microman Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted April 12, 2010 can't the chevrons use a model with 2dfx apllied instead of particles (like with blues bttf mod for the coils)? then that would free up the particles used for the chevrons and because they would be attached to the gate there would be no lag. Share this post Link to post Share on other sites
zero 0 Report post Posted April 12, 2010 already try and they can't really work due to the invisible object , they make a strange object at the place of the object if we use dexx tools , and the light chevron are already attach to the gate. Share this post Link to post Share on other sites
88milesperhour! 0 Report post Posted April 12, 2010 (edited) http://www.inquisitr.com/wp-content/i-dunno-lol.jpg X-) I have to find the model of the kawoosh but it's not animated XD nice one I laughted with that one can you show us pics of the model? thanks ^^ you may like this and 2 more things... http://www.youtube.com/watch?v=PESKxpf4h40...feature=related look from 02:10 to 02:18 it is possible to do that with the puddle jumper? I think that maybe you could also make sounds for the jumper like the ones in the video ^^ and maybe make it invisible? XD -Shizuma- Edited April 12, 2010 by 88milesperhour! Share this post Link to post Share on other sites
Microman 85 Report post Posted April 12, 2010 We can already go under water , we have the drones , we will make it invisible and we will do the animations for the V3 Share this post Link to post Share on other sites
88milesperhour! 0 Report post Posted April 13, 2010 We can already go under water , we have the drones , we will make it invisible and we will do the animations for the V3 I know that it can go underwater, and I know about the drones too ^^ but I was talking about the pods disabling automatically when you enter the water like in the video I hope that you make the sounds for the jumper and the ships XD since they sound like planes in the game, it doesn't fit! , it's a spaceship after all right? not a plane XD maybe I can make the sounds for you if you want just let me know ^^ one more thing about the invisibility... the enemies shouldn't see you or know were you are if you understand what I mean ^^ I was wondering... how do you go to space in V2? by ascending and ascending and ascending until you get there? or I'll have to wait until the release to know? -Shizuma- Share this post Link to post Share on other sites