♠Grim♂ Reaper 1666◙ 17 Report post Posted December 20, 2008 Is that it? A box of blue colour? http://i307.photobucket.com/albums/nn316/e...map/radar01.jpg http://i307.photobucket.com/albums/nn316/e...map/radar08.jpg http://i307.photobucket.com/albums/nn316/e...map/radar09.jpg http://i307.photobucket.com/albums/nn316/e...map/radar16.jpg http://i307.photobucket.com/albums/nn316/e...map/radar17.jpg http://i307.photobucket.com/albums/nn316/e...map/radar24.jpg http://i307.photobucket.com/albums/nn316/e...map/radar25.jpg i forgot to post the others sorry guys Share this post Link to post Share on other sites
plamen 0 Report post Posted December 20, 2008 An Arcade Free Pass has been given to the groups. It just so happens that your in that group and now you get to play for free for untill Dec 21 2008, 12:00 PM! What that means? I can't understand because of the word order. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted December 20, 2008 (edited) http://i307.photobucket.com/albums/nn316/e...map/radar01.jpg http://i307.photobucket.com/albums/nn316/e...map/radar08.jpg http://i307.photobucket.com/albums/nn316/e...map/radar09.jpg http://i307.photobucket.com/albums/nn316/e...map/radar16.jpg http://i307.photobucket.com/albums/nn316/e...map/radar17.jpg http://i307.photobucket.com/albums/nn316/e...map/radar24.jpg http://i307.photobucket.com/albums/nn316/e...map/radar25.jpg i forgot to post the others sorry guys Why did you remake it? I already made them keeping the original VC map unchanged (what you haven't done ) and put it in *.txd-files. They're shipped with the Fanmade addons 3.3... What that means? I can't understand because of the word order. #1: Totally! #2: It means that you can play games in the Arcade Section Edited December 20, 2008 by Mini-Me Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted December 20, 2008 Yay for the Arcade. Oh, one more thing Mini-me, thanks for the information you gave me someday in the past. I have finally create hover animation for mi bananas. Share this post Link to post Share on other sites
plamen 0 Report post Posted December 20, 2008 Foobar2000 or Aimp2? I am using both aimp and foobar. Share this post Link to post Share on other sites
plamen 0 Report post Posted December 20, 2008 (edited) Look what a wonderful bug.... The Bug 1 Hah no doors.... Mutant Time Macchine The Mutant Edited December 20, 2008 by plamen Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted December 21, 2008 Yeah I know you are happy but please do not post anything about arcade here. Share this post Link to post Share on other sites
plamen 0 Report post Posted December 21, 2008 (edited) why do you think i am happy? Edited December 21, 2008 by plamen Share this post Link to post Share on other sites
plamen 0 Report post Posted December 21, 2008 I've get a little update about that topic....Fueling.... Now you can refuel HERE..and ...HERE :GAS thread 'GAS' :GAS_10 0151: remove_status_text $849 :GAS_15 wait 10 if Player.Defined($PLAYER_CHAR) jf @GAS_15 if and 00E0: player $PLAYER_CHAR driving not Player.InRemoteMode($PLAYER_CHAR) jf @GAS_15 if and 80DE: not player $PLAYER_CHAR driving_vehicle_type #FAGGIO 80DE: not player $PLAYER_CHAR driving_vehicle_type #PIZZABOY 80DE: not player $PLAYER_CHAR driving_vehicle_type #BUS 80DE: not player $PLAYER_CHAR driving_vehicle_type #MAVERICK 80DE: not player $PLAYER_CHAR driving_vehicle_type #ZEBRA 80DE: not player $PLAYER_CHAR driving_vehicle_type #HOTRING 80DE: not player $PLAYER_CHAR driving_vehicle_type #BANSHEE 80DE: not player $PLAYER_CHAR driving_vehicle_type #INFERNUS 80DE: not player $PLAYER_CHAR driving_vehicle_type #SPARROW jf @GAS_15 if 80DC: not player $PLAYER_CHAR driving $847 jf @GAS_171 03C1: $847 = player $PLAYER_CHAR car 0209: $849 = random_int 5 100 4@ = 900 // integer values create_thread @PSAVE wait 100 :GAS_171 04F7: status_text $849 1 line 1 'GAS' // Fuel: 17@ = 0 // integer values :GAS_195 wait 10 if 00E0: player $PLAYER_CHAR driving jf @GAS_10 if and 80FA: not player $PLAYER_CHAR stopped 0 -1511.0 833.0 13.5 radius 8.0 4.0 2.0 80FA: not player $PLAYER_CHAR stopped 0 -1531.0 853.0 13.5 radius 4.0 8.0 2.0 80FA: not player $PLAYER_CHAR stopped 0 38.5 -1057.0 10.5 radius 8.0 4.0 2.0 80FA: not player $PLAYER_CHAR stopped 0 58.5 -1075.0 10.5 radius 4.0 8.0 2.0 jf @GAS_669 if $849 > 0 // integer values jf @GAS_726 if 16@ > 99 // integer values jf @GAS_381 16@ = 0 // integer values if 00E1: key_pressed 0 16 jf @GAS_374 4@ -= 5 // integer values jump @GAS_381 :GAS_374 4@ -= 2 // integer values :GAS_381 if 0 >= 4@ // integer values (never used VC or GTA 3) jf @GAS_414 4@ = 900 // integer values $849 -= 1 // integer values :GAS_414 if not $849 > 5 // integer values jf @GAS_632 if $916 == 0 // integer values jf @GAS_477 $916 = 1 // integer values 018A: $917 = create_checkpoint_at -1531.0 853.0 130.5 018A: $918 = create_checkpoint_at 48.5 -1066.0 10.5 :GAS_477 if $850 == 0 // integer values jf @GAS_195 1@ = 255 // integer values 2@ = 200 // integer values 3@ = 50 // integer values gosub @T_CIRC_2999 033F: set_text_draw_letter_width_height 7.5 25.0 03E4: set_text_draw_align_right 1 033E: text_draw 550.0 1.0 'PLIGHT' // . 1@ = 0 // integer values 2@ = 0 // integer values 3@ = 0 // integer values gosub @T_CIRC_2999 03E4: set_text_draw_align_right 1 033F: set_text_draw_letter_width_height 0.25 1.0 033E: text_draw 534.0 176.0 'LFUEL' // Fuel jump @GAS_195 :GAS_632 if $916 == 1 // integer values jf @GAS_195 $916 = 0 // integer values Marker.Disable($917) jump @GAS_195 :GAS_669 if not $849 > 99 // integer values jf @GAS_195 if Player.Money($PLAYER_CHAR) > 1 jf @GAS_195 $849 += 1 // integer values Player.Money($PLAYER_CHAR) += -27 jump @GAS_195 :GAS_726 02D4: car $847 turn_off_engine jump @GAS_195 :PSAVE thread 'PSAVE' 03C1: 0@ = player $PLAYER_CHAR car 008B: 1@ = $849 // integer values and handles :PSAVE_26 wait 10 if not Car.Wrecked(0@) jf @PSAVE_135 if 00DC: player $PLAYER_CHAR driving 0@ jf @PSAVE_26 03C1: $847 = player $PLAYER_CHAR car 008A: $849 = 1@ // integer values and handles :PSAVE_81 wait 10 if not Car.Wrecked(0@) jf @PSAVE_135 if 80DC: not player $PLAYER_CHAR driving 0@ jf @PSAVE_81 008B: 1@ = $849 // integer values and handles jump @PSAVE_26 :PSAVE_135 end_thread Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted December 21, 2008 This is great. You are starting to get used to coding now. Share this post Link to post Share on other sites
plamen 0 Report post Posted December 21, 2008 yeah it isn't so hard you just have to know basic things... Share this post Link to post Share on other sites
Jens 0 Report post Posted December 23, 2008 in gta sa it works that cars go with those trucks (packer) my question now: If SA also use a main.scm, would it be possible to "convert" this code to vc? May be it helps .....i hope so Share this post Link to post Share on other sites
plamen 0 Report post Posted December 23, 2008 Moving with the DeLorean inside the truck is not possible in this game because of engine limitations :huh: Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted December 23, 2008 There is no code that allows to put the in car inside the truck that can be converted. It's the engine it self. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted December 23, 2008 (edited) in gta sa it works that cars go with those trucks (packer) Yeah, on it not in it... my question now: If SA also use a main.scm, would it be possible to "convert" this code to vc? #1: Vice City and San Andreas use different opcodes. Would be a lot work to change them all. #2 As Johny already said, it isn't a main.scm code, it is more hardcoded in SA-engine that cars have more grip on the Packer. Relating to the closed topic: I can see your code has more stuff than Mini-Me's I'll try it. Where the hell did you get that code Mini-Me? You said it is original. I took 0.2d's code and didn't change anything, that's why I say "original". I updated my post, which contains Washington Gas Station as well as Texaco, the code that set's the car-variables and changed variables; But it's not perfect/finished, yet. Either boats need to get added to the exception list, or a "virtual gas station"; The same applies for helicopters. It can be found here BtW: If the mods don't want the forum to get flooded with posts relating this topic, discuss on my site by posting comments. EDIT: I just saw, that plamen did a similar thing... But he didn't change the variables and added the "helicopters" to the exceptions Edited December 23, 2008 by Mini-Me Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted December 23, 2008 Great. And the code that I get is original. Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted December 23, 2008 This may be a stupid question but I can't seem to install neomatrix's 3.3 add-on. The readme says to use the installer but the installer icon is just a shortcut that doesn't lead anywhere. Share this post Link to post Share on other sites
Mike 214 Report post Posted December 23, 2008 I haven't cheched this add on, but if it includes a full main.scm then it needs to be pulled, we only allow add on's in the form of a tutorial (the way Mini Me has done his). Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted December 23, 2008 It is actually a shourtcut. Open you're own GMI installer. Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted December 23, 2008 Thanks didn't even think of that :doh2: Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted December 23, 2008 Welcome. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted December 23, 2008 I haven't cheched this add on, but if it includes a full main.scm then it needs to be pulled, we only allow add on's in the form of a tutorial (the way Mini Me has done his). Yes, my main.scm was still in there, when I checked it the last time... Share this post Link to post Share on other sites
Neomatrix 21 Report post Posted December 24, 2008 (edited) Allright Mike I'll get rid of the .scm then put a tutorial in there! Edit: I'll only put update scm's that the mod team makes so no fanmade stuff in scm but i'll put a tutorial in the zip EDIT 2: Done it! http://www.mediafire.com/?5kncynh2igv Edited December 24, 2008 by Neomatrix Share this post Link to post Share on other sites
ELBdelorean 2 Report post Posted December 24, 2008 I think you guys need to combine this fanmade stuff with Blue's latest update. The one with the Time Train pushing the DeLorean. Share this post Link to post Share on other sites
plamen 0 Report post Posted December 24, 2008 It's not good idea to get this main.csm because there are many bugs and the game crashes very often... Share this post Link to post Share on other sites