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Neomatrix

BTTF:HV 0.2e Fanmade Addons

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An Arcade Free Pass has been given to the groups. It just so happens that your in that group and now you get to play for free for untill Dec 21 2008, 12:00 PM!

What that means? I can't understand because of the word order.

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Why did you remake it? I already made them keeping the original VC map unchanged (what you haven't done :P ) and put it in *.txd-files. They're shipped with the Fanmade addons 3.3...

What that means? I can't understand because of the word order.

#1: offtopic.gif Totally!

#2: It means that you can play games in the icon_link.gif Arcade Section

Edited by Mini-Me

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Yay for the Arcade. Oh, one more thing Mini-me, thanks for the information you gave me someday in the past. I have finally create hover animation for mi bananas. :bounce:

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Yeah I know you are happy but please do not post anything about arcade here. <_<

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I've get a little update about that topic....Fueling....

Now you can refuel HERE..and ...HERE

:GAS

thread 'GAS'



:GAS_10

0151: remove_status_text $849



:GAS_15

wait 10

if

   Player.Defined($PLAYER_CHAR)

jf @GAS_15

if and

00E0:   player $PLAYER_CHAR driving

   not Player.InRemoteMode($PLAYER_CHAR)

jf @GAS_15

if and

80DE:   not player $PLAYER_CHAR driving_vehicle_type #FAGGIO

80DE:   not player $PLAYER_CHAR driving_vehicle_type #PIZZABOY

80DE:   not player $PLAYER_CHAR driving_vehicle_type #BUS

80DE:   not player $PLAYER_CHAR driving_vehicle_type #MAVERICK

80DE:   not player $PLAYER_CHAR driving_vehicle_type #ZEBRA

80DE:   not player $PLAYER_CHAR driving_vehicle_type #HOTRING

80DE:   not player $PLAYER_CHAR driving_vehicle_type #BANSHEE

80DE:   not player $PLAYER_CHAR driving_vehicle_type #INFERNUS

80DE:   not player $PLAYER_CHAR driving_vehicle_type #SPARROW

jf @GAS_15

if

80DC:   not player $PLAYER_CHAR driving $847

jf @GAS_171

03C1: $847 = player $PLAYER_CHAR car

0209: $849 = random_int 5 100

4@ = 900 // integer values

create_thread @PSAVE

wait 100



:GAS_171

04F7: status_text $849 1 line 1 'GAS'  // Fuel:

17@ = 0 // integer values



:GAS_195

wait 10

if

00E0:   player $PLAYER_CHAR driving

jf @GAS_10

if and

80FA:   not player $PLAYER_CHAR stopped 0 -1511.0 833.0 13.5 radius 8.0 4.0 2.0

80FA:   not player $PLAYER_CHAR stopped 0 -1531.0 853.0 13.5 radius 4.0 8.0 2.0

80FA:   not player $PLAYER_CHAR stopped 0 38.5 -1057.0 10.5 radius 8.0 4.0 2.0 

80FA:   not player $PLAYER_CHAR stopped 0 58.5 -1075.0 10.5 radius 4.0 8.0 2.0 

jf @GAS_669

if

  $849 > 0 // integer values

jf @GAS_726

if

  16@ > 99 // integer values

jf @GAS_381

16@ = 0 // integer values

if

00E1:   key_pressed 0 16

jf @GAS_374

4@ -= 5 // integer values

jump @GAS_381



:GAS_374

4@ -= 2 // integer values



:GAS_381

if

  0 >= 4@ // integer values (never used VC or GTA 3)

jf @GAS_414

4@ = 900 // integer values

$849 -= 1 // integer values



:GAS_414

if

   not $849 > 5 // integer values

jf @GAS_632

if

  $916 == 0 // integer values

jf @GAS_477

$916 = 1 // integer values

018A: $917 = create_checkpoint_at -1531.0 853.0 130.5

018A: $918 = create_checkpoint_at 48.5 -1066.0 10.5



:GAS_477

if

  $850 == 0 // integer values

jf @GAS_195

1@ = 255 // integer values

2@ = 200 // integer values

3@ = 50 // integer values

gosub @T_CIRC_2999

033F: set_text_draw_letter_width_height 7.5 25.0

03E4: set_text_draw_align_right 1

033E: text_draw 550.0 1.0 'PLIGHT'  // .

1@ = 0 // integer values

2@ = 0 // integer values

3@ = 0 // integer values

gosub @T_CIRC_2999

03E4: set_text_draw_align_right 1

033F: set_text_draw_letter_width_height 0.25 1.0

033E: text_draw 534.0 176.0 'LFUEL'  // Fuel

jump @GAS_195



:GAS_632

if

  $916 == 1 // integer values

jf @GAS_195

$916 = 0 // integer values

Marker.Disable($917)

jump @GAS_195



:GAS_669

if

   not $849 > 99 // integer values

jf @GAS_195

if

   Player.Money($PLAYER_CHAR) > 1

jf @GAS_195

$849 += 1 // integer values

Player.Money($PLAYER_CHAR) += -27

jump @GAS_195



:GAS_726

02D4: car $847 turn_off_engine

jump @GAS_195



:PSAVE

thread 'PSAVE'

03C1: 0@ = player $PLAYER_CHAR car

008B: 1@ = $849 // integer values and handles



:PSAVE_26

wait 10

if

   not Car.Wrecked(0@)

jf @PSAVE_135

if

00DC:   player $PLAYER_CHAR driving 0@

jf @PSAVE_26

03C1: $847 = player $PLAYER_CHAR car

008A: $849 = 1@ // integer values and handles



:PSAVE_81

wait 10

if

   not Car.Wrecked(0@)

jf @PSAVE_135

if

80DC:   not player $PLAYER_CHAR driving 0@

jf @PSAVE_81

008B: 1@ = $849 // integer values and handles

jump @PSAVE_26



:PSAVE_135

end_thread

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This is great. You are starting to get used to coding now.

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in gta sa it works that cars go with those trucks (packer)

my question now: If SA also use a main.scm, would it be possible to "convert" this code to vc? May be it helps

.....i hope so

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There is no code that allows to put the in car inside the truck that can be converted. It's the engine it self.

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in gta sa it works that cars go with those trucks (packer)

Yeah, on it not in it...

my question now: If SA also use a main.scm, would it be possible to "convert" this code to vc?

#1: Vice City and San Andreas use different opcodes. Would be a lot work to change them all.

#2 As Johny already said, it isn't a main.scm code, it is more hardcoded in SA-engine that cars have more grip on the Packer.

Relating to the closed topic:

I can see your code has more stuff than Mini-Me's I'll try it.
Where the hell did you get that code Mini-Me? You said it is original. :huh:

I took 0.2d's code and didn't change anything, that's why I say "original".

I updated my post, which contains Washington Gas Station as well as Texaco, the code that set's the car-variables and changed variables; But it's not perfect/finished, yet. Either boats need to get added to the exception list, or a "virtual gas station"; The same applies for helicopters. It can be foundicon_link.gif here

BtW: If the mods don't want the forum to get flooded with posts relating this topic, discuss on my site by posting comments.

EDIT: I just saw, that plamen did a similar thing... But he didn't change the variables and added the "helicopters" to the exceptions :)

Edited by Mini-Me

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Great. And the code that I get is original.

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This may be a stupid question but I can't seem to install neomatrix's 3.3 add-on. The readme says to use the installer but the installer icon is just a shortcut that doesn't lead anywhere.

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I haven't cheched this add on, but if it includes a full main.scm then it needs to be pulled, we only allow add on's in the form of a tutorial (the way Mini Me has done his).

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It is actually a shourtcut. Open you're own GMI installer.

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I haven't cheched this add on, but if it includes a full main.scm then it needs to be pulled, we only allow add on's in the form of a tutorial (the way Mini Me has done his).

Yes, my main.scm was still in there, when I checked it the last time...

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