♠Grim♂ Reaper 1666◙ 17 Report post Posted January 22, 2009 (edited) does anyone know where the bttf2/13 wheel boosts/lights are and do they rgb values? Edited January 26, 2009 by Mike Topic title change. Share this post Link to post Share on other sites
TWG 0 Report post Posted January 25, 2009 yes, they do have RGB values. Go past the TIME_2828 thread, and the values will be wayyyyyyyyyyyyyyyyyyyyy out here. Share this post Link to post Share on other sites
archer9234 20 Report post Posted January 25, 2009 Can you just post in your first topic. You don't need to keep making topics that simply keep asking for help about a certain code. Share this post Link to post Share on other sites
Edfake 0 Report post Posted January 25, 2009 lol, half of the codings topic is grims Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted January 25, 2009 lol i ll stick to this topic then Share this post Link to post Share on other sites
Edfake 0 Report post Posted January 26, 2009 make a new topic saying GRIM REAPERS CODING QUESTIONS. and ask modderators to merge all existing ones into it Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted March 3, 2009 thx dk now is there anyone who knows how to add a time machine to the code(i have tried and failed miserably) i am planning to use the bfinjection(as my Haldel and the Hunter as the flying vechile) Share this post Link to post Share on other sites
leo_dragons 0 Report post Posted March 4, 2009 (edited) First find this: MODE_1223 Then copy this: if Car.Model(0@) == #BAGGAGE else_jump @MODE_1372 04E1: open_trunk_of_car_fully 0@ wait 2800 0407: create_coordinate 1@ 2@ 3@ from_car 0@ offset 0.0 0.0 -0.75 4@ = Car.Angle(0@) 10@ = Car.Health(0@) Car.Destroy(0@) 0@ = Car.Create(#BAGGAGE, 1@, 2@, 3@) Car.SetImmunities(0@, 0, 0, 0, 1, 1) 053F: set_car 0@ tires_vulnerable 0 Car.Angle(0@) = 4@ Car.Health(0@) = 10@ 10@ = Car.Model(0@) jump @MODE_1824 (in my case is "@MODE_1824") Your code should be like this: :MODE_1372 if Car.Model(0@) == #BFINJECT else_jump @MODE_1521 04E1: open_trunk_of_car_fully 0@ wait 2800 0407: create_coordinate 1@ 2@ 3@ from_car 0@ offset 0.0 0.0 -0.75 4@ = Car.Angle(0@) 10@ = Car.Health(0@) Car.Destroy(0@) 0@ = Car.Create(#BFINJECT, 1@, 2@, 3@) Car.SetImmunities(0@, 0, 0, 0, 1, 1) 053F: set_car 0@ tires_vulnerable 0 Car.Angle(0@) = 4@ Car.Health(0@) = 10@ 10@ = Car.Model(0@) jump @MODE_1824 I hope this help you. Edited March 4, 2009 by leo_dragons Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted March 4, 2009 thx this will be helpfull Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted March 4, 2009 i need extra help with getting it flying and adding to garage Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted March 5, 2009 (edited) i am planning to use the bfinjection(as my Haldel and the Hunter as the flying vechile) Haldel? I thought that was my creation. Edited March 5, 2009 by Honest Joe Statler Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted March 5, 2009 Look at my sig... I put there full information on how to add a time machine. Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted March 5, 2009 yours inspired mine i ll have to post a pic Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted March 7, 2009 Haldel? I thought that was my creation. *img*http://img26.picoodle.com/img/img26/3/1/21/f_HALDELWormhm_ef68d1b.png*img* Wow, that pic looks good! I don't only mean the car (that looks a bit strange to my mind), but I mean all these parts make it look good! Share this post Link to post Share on other sites
TWG 0 Report post Posted March 8, 2009 The wheels are glowing...that's awesome. How'd you do it? Share this post Link to post Share on other sites
hscitpe 6 Report post Posted March 8, 2009 its the HAL9000 del and I'm sure he changed the texture of the wheels Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted March 8, 2009 (edited) its the HAL9000 del and I'm sure he changed the texture of the wheels no sh**, their not actually glowing. It's from a High-Def image from the movie 2001: A Space Odyssey. Edited March 8, 2009 by Honest Joe Statler Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted March 8, 2009 This HALDEL project sound cool. Can I help? Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted March 8, 2009 We'll see. It's just something to fool around with, it's not really a serious project, like KSUX. Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted March 8, 2009 It does...sux Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted March 9, 2009 No sh**, hence the name. Share this post Link to post Share on other sites