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uokka

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Everything posted by uokka

  1. The first parameter, wich is 22, might be an ID. Dont know if 22 would point to a Texture or to an Effect, wich again points to textures.. I suggest you change all parameters in 0437: one by one (exept of the coords) and check the changes ingame. Sound like a lot of effort, but thats how i did it with SA..
  2. Well, I dont know this opcode... But it looks like: - First parameter particle ID - second might be the size? - at coords 4@, 5@, 6@. - last three params could contain interesting values.. Did you try to play with this? If the first param is an particle ID, then i would like to know where the particle is (like in .fxp). I will try to find out something in the scm. But since i have no VC, i cant test..
  3. OK, downloaded.. Can you tell me some line numbers, of where the code you've swapped is located? Huge file..
  4. Maybe I could tell you what to change and you would have to test yoreself. I've got no VC, sorry. If the effect used by the code, comes from an effects data file (effects.fxp in SA), then i might be able to find the velocity values for the steam cloud texture.. If its purely coded, i could download 0.2e to have a look. Thats my offer, even if I am not a very good coder as well
  5. Excuse my double post, please Added videos with new stuff to the first post: - reworked hover anim. - green glow reflection on ground and peds. have fun.
  6. Thanks, me too Edit: By the way, I pretty much only use stuff found by others. If there wouldnt be those guys, finding memory addresses and opcodes, I wouldnt be able to do anything this 'easy', as my stuff is.. Not necessary anymore. I saw the Video and some screens in the MP topic. I like the TC texture and the digital speedo. But I prefer my layout of the time circuits.. it won't interfere with other HUD components (name of vehicle, town text, etc.).
  7. I'll try to add the speedo texture, of which you talked about in this other topic. But it just has to be placed around the radar. Any other place is a waste of space, imo.
  8. So you use the definitely better looking animation, which I want to archive aswell. Ha! I thought the only CGI stuff would be the shark in 2015 Hill Valley By the way, The idea to use paintjobs has not been mine. Its posted here somewhere on the forum. EDIT: The idea to get rid of the Helicopter switch was mine. The LC team realized it earlyer than me, but we dont know eachother, though. I got the needed info from GTAForums - Memory Adresses Documentation.
  9. You might get fooled by the synchronously of sound and animation. The wheels need to get further away from the wheel arch, i think. But yes, then it might look pretty accurate. Really? I thought it is too less for the first and too much for the second.. Wait until you see the texture in-game on your own PC (hopefully). I dont feel so as well. The display just had to be smaller for me. And I wanted to match the SA style... kind of. Could you post a screenshot of the MP Timecircuits? Yes! Much too big for me... You noticed the speed inaccuracy!? Yes, I edited and repositioned the speedo texture (which messes things up, ofcourse) but lost interest to fix it (due to bttf), but the digital display on the bottom should be accurate. Thanks for a lot of feedback!
  10. Considering the SA paintjobs, it would be very handy to have all outside surface textures in one file inside the .gxt. Will that be possible? EDIT: And what about optional vehicle parts? (like cargo in the trunk of riders car) Besides the wheels, there could be all Time machine versions in only one model file. edit: If not only the Vent, but also the hubcaps of the Wheels could use the color table (carcols.dat), then you could use colors for the wheel glow (just like vent glow) while hovering, instead of using an extra model.
  11. This reminds me of that overstated scifi adventure movie about some winged steel thing, touring somewhere beyond reality... Whose idea was that again? Oh, so many names on the list...
  12. Cool picture, really funny! But not true On the other hand... which one is more futuristic?
  13. Thanks guys! The reflection has nothing to do with the model. I'm using sa_hax_gfxhack.asi by DexX. This creates this nice specular light, making the DeLorean look muck mor steelish. By the way, I've never seen a 3D modeling app in action. But I edited the model nevertheless. I'll give you instructions soon.. Exactly. To be honest, i think the 'Crysis' Delorean is not the problem. Thats only texture work. I tryed to contact bluespace88 to ask if I could insult him in some way by showing my stuff in here. Remember, im a poor coder. And I can fully understand, if someone who painted a s**tload full of oil paintings is p**sed off, when be compared to someone with a pencil.. However, he turned off PM. Lets see what he sais when he comes along.
  14. I'm addicted to small downloads sometimes.. Who's going to clean up this mess!?
  15. No! Tirido's Crysis DeLorean EDIT: Haha, this would need more work than I've invested in this until now, im afraid. Many BttF scripts are linked among each other by cleo globals. I have still some rests of code for the sparrow in my timetravel.cs. However, well see how it will going. I'm glad you want it..
  16. I'm wasting a lot of time editing SA (BttF). Now, I'm in a state of -wanna show my stuff-. The code is based on v0.1.3.2 (20101105) by bluespace88. Since I'm a terrible coder (learning by doing), you could see my modifications to the "BttF SA mini Mod" as a requests-list for the next release. In fact, my only intention is to spam the world with one or two more youtube videos.. This is my first one. Iced DeLorean: Yeah, freaky ending! I played with the moviemaker effects.. I made the Delorean use Paintjobs - yay! (no download for that one, sorry. but a tutorial is there) Well, you cant see that much detail, but my texturework isnt that brilliant anyway. Some closer look: Unfortunately, only one texture inside the gxt file can get -iced- by paintjobs. This is why some parts of the car are free of ice; those using different textures from the gxt. Might the next DeLorean model have that covered.. (Hovering car (no heli) / 3D Audio / Post Time Travel FX: Blue hull glow; Iced hull / Some FX tweaked) FEATURES: Please don't hit me! No, please! DOWNLOAD uokka's_modified_BttF_SA_MM_(v0.1.3.2)_2012.01.7z https://www.dropbox.com/s/8ohisxd72zodc3r/uokka%27s_modified_BttF_SA_MM_%28v0.1.3.2%29_2012.01.7z?dl=0 NOTES: First install the original mod (also read its readme!). (Attention! This will install CLEO 3) Then delete all of its CLEO scripts manually (yes, really). Or just delete the hole CLEO folder. Then install CLEO 4 Library (download v4.1.1.30f and NOT v4.2.a .. no no!) Then you can install my stuff ! See my included readme for a list of bugs/limitations and other important info. If you have trouble installing it, make sure you have read both readme files! (Yes, it sucks but waiting for me takes longer. I Promise.) I'm always happy about any suggestions and/or help in killing bugs and adding features. Criticism is accepted if you're good looking (requires proof). Paintjob Tutorial to enable the iced effect. --- *outdated*
  17. Will the possibility to add paintjobs be implement in the SA versions? For the iced-effect..
  18. Yeah, I agree:) Very nice enhancements to the wormhole effects. Almost accurate to the movie. And I realy like the Flux glowing on ~25 sec. Good job
  19. OK Unfortunately, no wicked awesome Crysis stuff for me today . And dont forget knightprowl. Hes off topic, but hes in the right sub forum, at least..
  20. Yeah, cmon guys. Answer the IP thing, please. A lot of readers probably know. Dont be lazy.. (and answer my question about double post, please . its all mixed up in here anyway ) @DMC88ELB, so you do not think your texture work is worth sharing? You won't tell me you deleted it, will you? I would have even tryed to fix the .cs for you, if the link to the speedo wouldnt be dead.. gimme gimme --- Yellow dudes everywhere!
  21. Interesting, the sounds quality might not get better, but might be worth trying. Im sure its possible to record the soundcards audio output by Audacity aswell, isnt it? (not installed on the pc im using right now). --- Do you think your texture work is worth sharing (with me)? (smilyface) The bribe for that: So... not good at all or knowing basics? (knowing basics only is not bad! Thats what making us good at something. Than comes expierience which we all want and need. sorry for hippieing around..) Im not too good at coding aswell, but basics should be enough to try the following. Search for this opcode: And add this opcode (in a contition; if) somewhere near to it, into the loop where the script checks other thing similar to this: Similar things are: Maybe you put 00DB just right after this similar checks. But not everywhere! There may be only one place where it will be needed. "0@" needs to be already set by 03C0. If the keyboard written source is included, there might be an "while true" loop. In this case, the following would be the needed condition: Know what i mean? Helped me in another script, when changing from real to heli DeLorean. I didn't said something earlier since i wasn't using my brain / or / attracted by youre speedo. but after rereading, i have a reason. edited a thousandtimes, due to to much time
  22. Sorry, im a newbe. thought it would be ok since the first half of the double is a month old and the second half is about something different.. Whats the reason? Tell me better, please. I would like to say something to DMC88ELB and cannot reach him by PM. EDIT PS: Editing the post, wouldnt put it on new posts list, right? But i nedd to make a signal! Otherwise my target can only read it, if it reads old random posts. Wich, i thought, would be quite unlikely to happen.. EDIT AGAIN info: When attempting use PM feature ('Send Message'), an error message sais: I only got the Error Messenger (making me a double posting pirate)
  23. Its not my mod, but.. If i understand this correctly, you are trying to install a CLEO mod for San Andreas, right? What you need to do in this case is: - Visit the CLEO homepage - Download CLEO 4 Library (v4.1.1.30f) (upper left hand corner) - Install into SA (after install, there will be a folder named "CLEO" inside the SA folder) - Copy the *.cs file into the CLEO folder (thats the mod) - Copy one of the *.fxt files into the "CLEO\CLEO_TEXT" folder (text file of the mod) Helped? If not: What kind of idea are you talking about? What were you exactly looking for?
  24. , so there is still hope for me, since i bekieve VC is more ugly than SA.