:
Destination Time
:
Present Time
:
Last Time Departed
-
Content Count
822 -
Joined
-
Last visited
-
Days Won
80
Content Type
Profiles
Articles
Video Gallery
Blogs
Forums
Downloads
Gallery
Calendar
Everything posted by BTTFModMachine
-
The flying model for the crysis delorean is just a delorean with no wheels. The flying part is achieved in vehicles.ide by setting the model to "heli" type. The flying crysis delorean in game will have dummy wheels from the 0.2e delorean, which does not look nice and is not accurate to the crysis delorean model (unless you change the animation models in bttf.img and make your own dff's for the dummy wheels). You should use uokka's hover for the crysis delorean.
- 116 replies
-
- the game
- hill valley
-
(and 3 more)
Tagged with:
-
Great job with the KATT mod update! I was thinking of making my own Knight Industries vehicle, but I couldn't figure out what voice to use for it.
- 116 replies
-
- the game
- hill valley
-
(and 3 more)
Tagged with:
-
I haven't used GTA VC in over a year, I believe. Moved onto SA. CLEO is more moddable and more stable.
-
My bad. I made the controls a little closer together in my edit. I thought.
- 13 replies
-
- GTA san andreas
- back to the future
- (and 5 more)
-
That was actually uokka's default set of keypresses for that command. I didn't modify that, but it is in uokka's topic download: http://www.bttfhillvalley.co.uk/forum/index.php?showtopic=3630
- 13 replies
-
- GTA san andreas
- back to the future
- (and 5 more)
-
That's a great video! That reflections mod seems to be really bright. Your question: You mean uokka's flying mod? Press accelerate and tab sequentially.
- 13 replies
-
- GTA san andreas
- back to the future
- (and 5 more)
-
Check your PM.
- 116 replies
-
- the game
- hill valley
-
(and 3 more)
Tagged with:
-
Very nice! That RC script always gave me trouble. I have working time train hover scripts and a garage spawn script for the time train. I also have a script that fixes the floating away cars in years greater than 2010, if you're interested. I don't think those are LoadGamePL's crysis deloreans. I have them. The Mr. Fusion on those is completely whited out in color.
- 116 replies
-
- the game
- hill valley
-
(and 3 more)
Tagged with:
-
Wow. That's very un-delorean like. Even Doc Brown couldn't come up with a design that cool. Check your PM.
- 29 replies
-
- bttf
- san andreas
-
(and 4 more)
Tagged with:
-
You could edit a BTTF3 model of the delorean to have regular delorean wheels and use that as your SPM K.A.T.T. The difference would be the TC Control unit on the hood and (maybe) the suspension. I did this with a crysis BTTF3 delorean, just for fun.
- 29 replies
-
- bttf
- san andreas
-
(and 4 more)
Tagged with:
-
Glad you figured it out.
- 29 replies
-
- bttf
- san andreas
-
(and 4 more)
Tagged with:
-
About the whole "See yourself in the past thing."
BTTFModMachine replied to Yoshi's topic in Other GTA Mods
Can you elaborate? I always hated the replay feature. However, I didn't know it could be disabled. I will definitely check that out. -
Yeah, I don't know why the creators of Sanny Builder have that feature cleverly hidden (if you don't know where to look). Hey, peter, if you want, I can PM you and tell you how to keep the BTTF2 time machine and add another one without replacing.
- 7 replies
-
- san andreas
- bttf
-
(and 3 more)
Tagged with:
-
Click the "Run" menu in Sanny Builder and click "Decompile". Show all files and folders and open your .s file. When you compile, you will be left with a .scm file. Delete the original .s file and rename the .scm file to .s.
- 7 replies
-
- 1
-
- san andreas
- bttf
-
(and 3 more)
Tagged with:
-
Yes. The BTTFLC updates look really good! I don't think one can compare the two mods directly because they are built on top of different games.
-
BTTF SA Programist Janurary 3, 2012 Source Code
BTTFModMachine replied to SonicSouz's topic in Other GTA Mods
Very nice -BPS- How did you get the white reverse lights on the KITT? -
I think that's what every DJ does now, repeat the Top 40 (ugh). Tomato and bacon on an onion roll? Or is it The Big One? We're all tired of the "old" music.
-
That was a prospect. Prospects are not the be all and end all. Mods can be deleted unexpectedly, like in a HDD crash, but I don't think that applies here, as the mod is spread out over a team. Mods can take unexpected turns, sometimes almost to the point of abandonment. I don't think this applies here either. Sometimes bugs in mods have to be found by searching every single last bit of code. I don't think anyone wants to be bored to death listening to that procedure. I'm actually bored doing it myself. I don't think complaining (especially in capital letters) is going to make the mod come faster, or get on the good side of these admins. My point exactly. What is the difference between the Assassin's Creed IV team and this one? Find that out, and you'll understand. When creating a mod based on a game, you are limited by the game's resources. So actually in some cases, it is more difficult to create a new game on top of another game's engine. This topic has to be answered with more subtlety. If this mod is done for free, and most of the regulars are yelling in a frustrated tone to get a mod update, it doesn't make anyone feel good and/or post an update.
-
I'm busy with mods for SA, so the only real things I'd want from 0.2f are the new Deloreans.
-
Very cool!
-
[GTA-SA]main.scm script for wheels turn like flying Delorean?
BTTFModMachine replied to reclaimer's topic in Other GTA Mods
A non-BTTF main.scm mod? Have you tried CLEO with it? If so, what was the crash? Still, you might not be able to use the hover anim script with multiple cars simultaneously. -
Nice! Can't wait to see the textures!
-
Happy birthday to: Helixform Neomatrix Mr.Kocher vc_kamehameha