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BTTFModMachine

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Everything posted by BTTFModMachine

  1. http://www.bttfhillvalley.co.uk/forum/index.php?app=downloads&showfile=35
  2. "This is heavy..." "Weight has nothing to do with it..." Nice job, RazorX!
  3. You paint a dreary picture there. Anyway, PRP (Progress requires patience).
  4. Cool! Try my HQ mod to Blue's time circuits simulator. The textures are more accurate. http://www.bttfhillvalley.co.uk/forum/index.php?showtopic=4049
  5. There's a FACEBOOK PAGE? Exhibit A: http://youtu.be/_pImJM9bM7Y Look at the comments. Maybe there's nothing major to show yet. Have you seen Mike's Mod Blog? This shows what the mod team has done since the last update. If there are any major updates to the progress of the mod, I'm sure it will be posted on this topic.
  6. No... Are you sure Trance's Doc Brown is using the HECK2 model name?
  7. This mod patch was made by a third party (outside modders). It was not made by the BTTF: HV Mod Team. If you want to get this mod, you must request from author on Google Drive link.
  8. Using this teleport script format, cutscene mode is disabled. The alternatives are to create another installation of SA (copy and paste) that has the regular timecircuits.cs, and use that for cutscene, or use video editing. Try changing group ctrl back in your player controls setting from "H" to some arbitrary key you don't use.
  9. I don't know. It doesn't happen with my San Andreas. Wierd. Try using beta 2 without the fixed time circuits. That doesn't happen with me, either. I will look into the problem.
  10. When does the game crash? @Delorean88MP: I send you my DMC-13 time travel script.
  11. Yes, it is, I posted the depositfiles link, not the backtothefut.3dn.ru link, to make it easier. However, I removed it for reasons stated above.
  12. Version 2 of my Delorean Sound Pack is out! Now with more accurate engine sounds! See first post!
  13. Well, unless there is a major update (for example, the completed town square), no updates will be posted. Have you seen Mike's Mod Blog? This is where updates will most likely be posted. As you can see, it hasn't been updated in a while. However, you can still use it to figure out what is going on in the progression of the mod.
  14. What is that piece of code supposed to do?
  15. "Come to Sunshine Autos! Home of the time traveling delorean and the lone indestructible piece of glass!" Sorry. Couldn't resist. Nice mod, though. Keep it up RazorX!
  16. Nice! One question. On your other video, how did you get manual aiming of weapons like the Gatling gun?
  17. Hey, welcome to the forums! The textured time circuits shown in PozitiVBttF's image are from Programist's mod.
  18. Hey, Delorean88MP has given me a d_coil_lit.dff that lights up the DMC-13 coils during temporal displacement. Is there a way to use those coil coordinates in CLEO so I can apply the BLUECOIL particle to them?
  19. You might have to remove that link.
  20. Check your inbox. I modified the one from Delorean88MP's mod because it has weather and traffic by date. The original mod doesn't have that. So, I would recommend Delorean88MP's mod.