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DMC88ELB

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Everything posted by DMC88ELB

  1. Oh well... It wasn't anything major. Only the BTTF I and III DeLoreans were in the addon. LoadGamePL, I reccommend you to not release this as a major add-on (with the Toyota Hilux and Doc's truck etc) without permission. You should also ask Bluespace88 for permission to modify his CLEO scripts. This BTTF: SA mod is his, right, Mike?
  2. Didn't you already upload the addon? I downloaded it from a link on one of your videos, LoadGamePL. The mod itself and the new sounds are cool. I loved the Crysis DeLorean and the "Taxi time machine" as well. I think you should fix the glitch- when you press ctrl on any of the DeLoreans other than the BTTF 2 one, it crashes. I sometimes press ctrl by mistake and the game crashes. Also, you should ask Carlos85G or someone else on the mod team if you could use their models in this addon.
  3. Since there's nothing much happening, I thought I'd just post this: Oh yes, and I did give credit to Microman for the skin by an annotation. It's just not showing yet for some reason.
  4. I agree with gta bttf. Telltale's DeLorean suits Vice City more than San Andreas because of it's cartoonish look. But, good work with the DeLorean and the player model. Both look great!
  5. Just my opinions. I, for one, thought the story in the Telltale games were awesome. It's just Episode 5 screwed everything up to me. They took paradoxes way too far. Also, I'm sure Telltale were all about the details, but I think people appealed to the more unusual things in BTTF. For example, People were going to remember the funny "Mr Fusion" thingamabob, more than a boring old nuclear reactor. Of course, like everyone else, I thought maybe the games could have had a little more freedom though. Or the ability to actually drive the DeLorean. That's what brought the game down. What's more, you could hardly see the best thing about BTTF- time travel. The only time you actually see time travel, is in the cutscenes, and even then- the time travel sounds are either all the same, (from the first experiment) or they don't even match the effects! I'm sure Telltale could have gotten a little more creative with the sounds. Overall, I think it was a good attempt at a game for BTTF. I'd give it 7/10.
  6. Yeah. I definitely want a change from the regular skins and the DeLorean. Oh, I sure hope Trance releases it, or gives them to us!
  7. Yes. Wasn't that BTTF: San Andreas 0.1.3.1 or something? It's still available for download here. I'm gonna go download it and try to change the textures- just for the heck of it.
  8. It's pretty cool. If BTTF Hill Valley used more than one texture for the wormhole, it'd be awesome to use this. It looks so realistic. Would it be possible to code in more than one texture file in for the wormhole?
  9. Yeah, I've just downloaded and finished episode 5 two days ago. One Marty would have been enough for the ending though. I loved the part where Doc was like, "Mr McFly, thrill me."
  10. Will do, Ziero. It won't happen again.
  11. Yeah, sorry man, I deleted my BTTF SA Folder with everything in it. Sorry. I think my texture files were worth sharing by the way. It's just I don't have them anymore, although I do have some new textures for Hill Valley though. New Hill Valley effects here: This, I'll be able share, since I have it. If anyone wants a download, PM me. Sorry for this being sooooo off topic guys! @uokka- maybe we should switch to PM'ing instead of bombarding this BTTF SA topic?
  12. Thanks for your time, man. I'm going to have to reinstall BTTF San Andreas and try this out. I had to have space for Crysis, so I got rid of some of my games. Crysis needs, like, 6 Gigs of space.
  13. @uokka, I had first attempted to extract sounds from the actual file, but got over it. Instead I used a program called Freecorder to record those sounds off videos from YouTube, then edited it with Audacity to match the actual explosions. What I meant by "changing the explosions", was that I edited them.
  14. Well, I aim and shoot. They don't fall off to sleep. The model looks good, and it appears as a pickup. Also, as I've already mentioned above, the game lags enormously. Waaay more than it usually does. But good work man. Really awesome!
  15. Dunno whether it's my laptop or not, but I'm experiencing a lot of lag, and once I use it, nothing happens. I did everything you told us to do, by the way.
  16. http://s1094.photobucket.com/albums/i442/t...rent=Speedo.jpg As ya'll can see, this here screenshot's showin' an analog speedo I downloaded. (Okay, I can't keep up the western talk ) Anyways, I seriously want that kinda speedo effect they have in the BTTF LC mod. Even though the one I got's a tad inaccurate, it's enough to say it's cool. (Can be downloaded here: http://www.gta.cz/eng/san-andreas/download...ator-and-fungt) Another problem: When you switch to flight mode, it crashes! I guess it's because the model swaps, and CJ doesn't sit in a car anymore (therefore the speedo has no place to go). Anyone know a way to work around that? I'm not good at coding AT ALL. I know the basics, but that's not enough . Also, remember the wicked awesome Crysis mod? I used those sounds with the mod- and I replaced the explosion textures. It's Awesome! P.S. This topic should be called: "Trying to make the SA mod more like the LC mod!"