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Thyncho88

Mod Team
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Everything posted by Thyncho88

  1. sigo esperando tus disculpas. ah y creo que estan bien, igual, soy un asco. XD ------------------------ Im still waiting for your sorry I think that they're good, But Im an idiot doing coding XD
  2. ohoh, Thanks Leaf!
  3. HI! Coders, can you tell me what I'm doing wrong here, this code I made don't work for me :/ :CLOCKTOWER thread 'CLOCKTOWER' wait 0 if $2058 >= 2015 // integer values else_jump @CLOCKTOWER_89 03B6: replace_model_at -1553.5 922.065 21.4 radius 80.0 from #1985CLOCKTOWER to #2015CLOCKTOWER 03B6: replace_model_at -1553.5 922.065 21.4 radius 80.0 from #1955CLOCKTOWER to #2015CLOCKTOWER :CLOCKTOWER_89 wait 0 if not $2058 >= 1985 // integer values else_jump @CLOCKTOWER_168 03B6: replace_model_at -1553.5 922.065 21.4 radius 80.0 from #2015CLOCKTOWER to #1955CLOCKTOWER 03B6: replace_model_at -1553.5 922.065 21.4 radius 80.0 from #1985CLOCKTOWER to #1955CLOCKTOWER :CLOCKTOWER_168 wait 0 if and not $2058 >= 2015 // integer values $2058 >= 1985 // integer values else_jump @CLOCKTOWER 03B6: replace_model_at -1553.5 922.065 21.4 radius 80.0 from #2015CLOCKTOWER to #1985CLOCKTOWER 03B6: replace_model_at -1553.5 922.065 21.4 radius 80.0 from #1955CLOCKTOWER to #1985CLOCKTOWER jump @CLOCKTOWER Its a basic code I made to change the clocktower Thanks!
  4. EL VÍDEO QUE PUBLICASTE TIENE MIS FUENTES, POR FAVOR SI SERIAS TAN AMABLE DE LA PRÓXIMA VEZ PREGUNTARME SI LA PODES USAR. No hay problema, por favor, pero por respeto preguntame la proxima vez, dale? Si podes Edita el vídeo o en la descripción pone, Fuentes creadas por Thyncho88, Gracias, sino me temo que voy a tener que hablar con Admins de la pagina para que Tomen sus propias medidas. Te Agradezco de nuevo por el tiempo en el que invertiste leyendo este mensaje y espero tus disculpas. Saludos Thyncho88 ------------------------------------------------------------------------------ THE VIDEO IS MY SOURCES you posted, PLEASE IF you kindly NEXT TIME ASK IF YOU CAN USE. No problem, please, but out of respect ask me next time, ok? If you can Edit the video or description sets, fonts created by Thyncho88, Thanks, but I'm afraid I'll have to talk to Admins of the site to make their own arrangements. I thank you again for the time you spent reading this post and I hope your apology. regards Thyncho88
  5. Bright? Nono MY models are Bright. Can you tell me how you do the Vertex paint? ah, when I can find the location of the Clockhands in Main.scm, I will tell you. I can not change position by MooMapper. :/ Sorry If you got me wrong
  6. Nono, I'm agree, He's To busy rigth now
  7. ahah, Thanks , I don't know, I added the Vertex Paint, I think that We have the same error in our models, more Vertex paint and correct some contrast, We need someone To teach us , someone like Liam I think
  8. Hi! I want to show you some progress I made In 1955 courthouse Square I hope you like them
  9. Okok. I was comparing about the Vertex Paint, not about the Physical appearance. Because Vertex Paint in Liam Models is Great, and I think that to get that effect would be great for your models and for mine too. I can't get that Vertex Paint :/, But Im Trying. I didn't compare your models with Liam's (About the Physical appearance), Only I think that Liam's Models are Great and we have to follow his example of what we want to model. Ok? Sorry for my bad English, do not get me wrong.
  10. Mr. Kocher, I like the models, Only I think that Some Buildings, especially the clocktower need a Vertex Paint More dark. Like Lgisby Models, or other think you can do is ask Coders, to bring you some code to change the sun light and make it more white. I think that the sun effect in .2f is more white. Do you understand what I want to say you? If you want I will pass you the Puma statues for the clocktower
  11. Great person And Texturerrrrr....

  12. What's Going on with K1092000 vehicles?
  13. Exellent Work, only 2 questions, What's Going on with K1092000 vehicles? Ace what is doing?
  14. GREAT!! EXELLENT!!!! :jawdrop: :clapping: A question, The buildings have collision?
  15. ahhahaha! Thanks for the credits!!!! This fonts I made them a long time ago. This ones are better : HERE Good addon!
  16. That the model of sketch up has too much polys. --------------- Que el modelo de sketch up tiene muchas polilineas
  17. Exelent! good video! Thanks for posting it!
  18. That's why I hate sketchup . If you want to do buildings ask Liam (Lgisby) which program does he use. He's a great moddeler , I think he will help you . ----------------------- Por eso odio sketchup . si queres crear edificios, preguntale a Liam (Lgisby) que programa usa. Es un moddeler genial . Estoy seguro q te va a ayudar
  19. English/Ingles Good! I will recomend you to do them in 3ds max. Correct me if Im am wrong, but Sketchup creates models with too much polys. Whit 3ds max you can export it to .dff format, and then put it in gta3.img ------------------------------------------------------------------------------------------------------------------------------ Español/Spanish Exelente! Pero creo que te conviene hacer los modelos en el 3ds max. Yo creo que el Sketchup hace modelos con muchas polilineas. Ademas con el 3ds max ya los podes exportar al formato .dff y asi lo pones el en archivo gta3.img
  20. MMM, I put it in VC! Good Work! Only a things: Models doesnt have vertex paint. Some textures are missing.(Clocktower, Theather, etc) And the police station texture is not re real one. (here is the real HERE) But, Good work, I dont know how did you do to convert .3dsmesh to .3ds or ther formats (This is Impossible to me!!!