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Edfake
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Everything posted by Edfake
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thanks. 'all these strings, AGHHH this will take forever'
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kk, u know about olly?
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ahh, so it takes u just as long as it takes me to do c++ coding, well. im not going to rush the exe now!! btw, the tool i use is ollydbg
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its ok, not the best delo edit.
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ahem, im doing the vc exe first, by the time its finnished, yours will be all c++
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im not doing it to your mod now, first comes the GTA-VC.exe (1/4 done) to remove script limit, then yours.
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why does everything go up by o.2 o.3, what happend to 1.o?
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its possible to 'read' c++ compiled scripts and determine whats in the script, but we can never get it exact
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no, i perfectly know what u said, that it wasnt a reason on choosing c++ and its possible to 'read' c++ compiled scripts
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?? u can decompile c++, YAY HORAYY, but can u???
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that is because c++ holds so many possibilites!! btw, i said thats HALF why she chose it
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unlike mountin dew, wich never can be trained! *mommy* lol
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ahh, so thats half of why she chose c++, because its impossible to fully decompile
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lol to add to eds edits: note, this means the skateboard will be next to martys truck anytime!! now open the main in sanny, and search for HUNTER you will find: 014B: $31 = init_parked_car_generator #HUNTER -1 -1 0 alarm 0 door_lock 0 0 10000 at -1681.2 -103.7 14.7 angle 180.0 014C: set_parked_car_generator $31 cars_to_generate_to 101 copy this code and paste it below. now the whole paragraph looks like: 014B: $28 = init_parked_car_generator #SABRE -1 -1 1 alarm 0 door_lock 0 0 10000 at -1022.6 -868.6 12.2 angle 175.0 014C: set_parked_car_generator $28 cars_to_generate_to 101 014B: $29 = init_parked_car_generator #CHEETAH -1 -1 1 alarm 0 door_lock 0 0 10000 at -1014.1 -867.4 12.2 angle 188.0 014C: set_parked_car_generator $29 cars_to_generate_to 0 014B: $30 = init_parked_car_generator #RHINO -1 -1 0 alarm 0 door_lock 0 0 10000 at -1720.3 -239.6 14.8 angle 92.0 014C: set_parked_car_generator $30 cars_to_generate_to 101 014B: $31 = init_parked_car_generator #HUNTER -1 -1 0 alarm 0 door_lock 0 0 10000 at -1681.2 -103.7 14.7 angle 180.0 014C: set_parked_car_generator $31 cars_to_generate_to 101 014B: $31 = init_parked_car_generator #HUNTER -1 -1 0 alarm 0 door_lock 0 0 10000 at -1681.2 -103.7 14.7 angle 180.0 014C: set_parked_car_generator $31 cars_to_generate_to 101 014B: $32 = init_parked_car_generator #HUNTER -1 -1 0 alarm 0 door_lock 0 0 10000 at -72.4 -1607.9 12.7 angle 0.0 014C: set_parked_car_generator $32 cars_to_generate_to 101 look at the one you copied. change both blue $31 to $ASDFG. then replace #HUNTER with #PIZZABOY it now shuld look like this: 014B: $ASDFG = init_parked_car_generator #PIZZABOY -1 -1 0 alarm 0 door_lock 0 0 10000 at -1681.2 -103.7 14.7 angle 180.0 014C: set_parked_car_generator $ASDFG cars_to_generate_to 101 finally change: -1681.2 -103.7 14.7 with: -399.1553 -535.3201 12.7934 Done!!! - btw, the board doesnt spawn??? but hoverboard does. maby the skateboard isnt moddeled yet. use #FAGGIO instead of #PIZZABOY at the moment!!
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Kevin Rudolf - Let It Rock
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my OYHER lang is one i made up in primary, so the teachers didnt know what i said, lol. eg. 2y6 t9 y9j3; means why go home?
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Horray! btw blue, can u send a scource code of your mod????
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true, but i found them anyways. thanks mini-me! i would of never looked for a code like that!
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therefore you dont have professional
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i thought there was too many particles, like the teargass. but when i did a wait it kind of looked like the delorean reentry, but shure ill change it so the particle scatter only happens once, see what it does....
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Poundcake - Van Halen
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the real reason/s why you shouldn't drink and drive
Edfake replied to ♠Grim♂ Reaper 1666◙'s topic in Off Topic
woah look back, were diving right into detail -
they are not random, they happen when the game cant handle all the data in the future, the cars + HV causes the crash