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Edfake

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Everything posted by Edfake

  1. thanks. 'all these strings, AGHHH this will take forever'
  2. Edfake

    IF Alone

    i want to see how many times it gets empty here and at what times. so if there is only 1 or 2 members on write the date, time and who is online. only 1 post each per day, lol this shuld be interesting....
  3. ahh, so it takes u just as long as it takes me to do c++ coding, well. im not going to rush the exe now!! btw, the tool i use is ollydbg
  4. Edfake

    It returns

    its ok, not the best delo edit.
  5. ahem, im doing the vc exe first, by the time its finnished, yours will be all c++
  6. im not doing it to your mod now, first comes the GTA-VC.exe (1/4 done) to remove script limit, then yours.
  7. Edfake

    It returns

    why does everything go up by o.2 o.3, what happend to 1.o?
  8. its possible to 'read' c++ compiled scripts and determine whats in the script, but we can never get it exact
  9. no, i perfectly know what u said, that it wasnt a reason on choosing c++ and its possible to 'read' c++ compiled scripts
  10. ?? u can decompile c++, YAY HORAYY, but can u???
  11. that is because c++ holds so many possibilites!! btw, i said thats HALF why she chose it
  12. Edfake

    It returns

    unlike mountin dew, wich never can be trained! *mommy* lol
  13. ahh, so thats half of why she chose c++, because its impossible to fully decompile
  14. Edfake

    Eds edits

    lol to add to eds edits: note, this means the skateboard will be next to martys truck anytime!! now open the main in sanny, and search for HUNTER you will find: 014B: $31 = init_parked_car_generator #HUNTER -1 -1 0 alarm 0 door_lock 0 0 10000 at -1681.2 -103.7 14.7 angle 180.0 014C: set_parked_car_generator $31 cars_to_generate_to 101 copy this code and paste it below. now the whole paragraph looks like: 014B: $28 = init_parked_car_generator #SABRE -1 -1 1 alarm 0 door_lock 0 0 10000 at -1022.6 -868.6 12.2 angle 175.0 014C: set_parked_car_generator $28 cars_to_generate_to 101 014B: $29 = init_parked_car_generator #CHEETAH -1 -1 1 alarm 0 door_lock 0 0 10000 at -1014.1 -867.4 12.2 angle 188.0 014C: set_parked_car_generator $29 cars_to_generate_to 0 014B: $30 = init_parked_car_generator #RHINO -1 -1 0 alarm 0 door_lock 0 0 10000 at -1720.3 -239.6 14.8 angle 92.0 014C: set_parked_car_generator $30 cars_to_generate_to 101 014B: $31 = init_parked_car_generator #HUNTER -1 -1 0 alarm 0 door_lock 0 0 10000 at -1681.2 -103.7 14.7 angle 180.0 014C: set_parked_car_generator $31 cars_to_generate_to 101 014B: $31 = init_parked_car_generator #HUNTER -1 -1 0 alarm 0 door_lock 0 0 10000 at -1681.2 -103.7 14.7 angle 180.0 014C: set_parked_car_generator $31 cars_to_generate_to 101 014B: $32 = init_parked_car_generator #HUNTER -1 -1 0 alarm 0 door_lock 0 0 10000 at -72.4 -1607.9 12.7 angle 0.0 014C: set_parked_car_generator $32 cars_to_generate_to 101 look at the one you copied. change both blue $31 to $ASDFG. then replace #HUNTER with #PIZZABOY it now shuld look like this: 014B: $ASDFG = init_parked_car_generator #PIZZABOY -1 -1 0 alarm 0 door_lock 0 0 10000 at -1681.2 -103.7 14.7 angle 180.0 014C: set_parked_car_generator $ASDFG cars_to_generate_to 101 finally change: -1681.2 -103.7 14.7 with: -399.1553 -535.3201 12.7934 Done!!! - btw, the board doesnt spawn??? but hoverboard does. maby the skateboard isnt moddeled yet. use #FAGGIO instead of #PIZZABOY at the moment!!
  15. my OYHER lang is one i made up in primary, so the teachers didnt know what i said, lol. eg. 2y6 t9 y9j3; means why go home?
  16. Horray! btw blue, can u send a scource code of your mod????
  17. Edfake

    Coils

    true, but i found them anyways. thanks mini-me! i would of never looked for a code like that!
  18. Edfake

    XP users

    therefore you dont have professional
  19. Edfake

    Eds edits

    i thought there was too many particles, like the teargass. but when i did a wait it kind of looked like the delorean reentry, but shure ill change it so the particle scatter only happens once, see what it does....
  20. Edfake

    0.2e mini mod request

    they are not random, they happen when the game cant handle all the data in the future, the cars + HV causes the crash