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Omega

0.2f No traffic

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I've checked an older scm from an earlier internal build. Interestingly it does still have traffic. However, doing a text comparison and inspecting every single difference I didn't find what could be causing the issue.

If you're interested: old_scm.zip
Note that this is an earlier, unsupported build. It contains even more issues than the released version, so it's not meant for normal playing.
 

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Issue found finally! It appears to be linked with these:

Doc's truck is respawned when it gets destroyed. If you go around 150 distance units from it, the spawn location it's parked on loads an LOD model. The LOD model doesn't have a collision model, thus the truck drops through the floor. Either it reaches the bottom of the level and is destroyed, or it falls into water (that is everywhere in the map below a certain level) and then is destroyed. For the latter the truck isn't despawned but the wreck remains in water. Another truck spawns on top of it and they begin piling up. At some point they push each other around and some land on their roof, thus exploding. That's why BackTo1775 saw the wrecks of the truck. Eventually the game spawns a hell of a lot copies of the truck. There end up being too many cars on the map, so the game spawns no more other cars for traffic.

This didn't happen with the old script because in it you started the game in 1885, where the truck didn't spawn.

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What would need fixed is the LOD collision of the surface the truck is parked on. The engine doesn't allow collisions for LODs though because of a logical assumption: If you're far away from the model and only need to see a rough version of it, there's no need to check what can collide with it...

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When I first start a game there are NPC cars around the mansion, but when I get into one and drive it the NPC cars disappear.

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When I first start a game there are NPC cars around the mansion, but when I get into one and drive it the NPC cars disappear.

Check Mini-Me's post, it's doc's truck which causes the problem.  It is fixed in the Nov 12th update.

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